Update to latest rust-layers

The compositing context, painting context and display metadata have all
been collapsed into a single NativeDisplay class.
This commit is contained in:
Martin Robinson 2015-06-27 09:00:51 -07:00
parent b7923547a7
commit 0f27bd6c4b
13 changed files with 71 additions and 108 deletions

View file

@ -10,7 +10,7 @@ use euclid::point::TypedPoint2D;
use euclid::scale_factor::ScaleFactor;
use euclid::size::TypedSize2D;
use layers::geometry::DevicePixel;
use layers::platform::surface::NativeGraphicsMetadata;
use layers::platform::surface::NativeDisplay;
use msg::constellation_msg::{Key, KeyState, KeyModifiers};
use net::net_error_list::NetError;
use script_traits::MouseButton;
@ -116,8 +116,8 @@ pub trait WindowMethods {
/// Returns the hidpi factor of the monitor.
fn hidpi_factor(&self) -> ScaleFactor<ScreenPx, DevicePixel, f32>;
/// Gets the OS native graphics information for this window.
fn native_metadata(&self) -> NativeGraphicsMetadata;
/// Gets the OS native graphics display for this window.
fn native_display(&self) -> NativeDisplay;
/// Creates a channel to the compositor. The dummy parameter is needed because we don't have
/// UFCS in Rust yet.