Revert "Use surfman with glow bindings (#34328)" (#35402)

This reverts commit 503bb10c5b.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This commit is contained in:
Samson 2025-02-10 18:20:27 +01:00 committed by GitHub
parent 90130315a7
commit 0fed99590a
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GPG key ID: B5690EEEBB952194
13 changed files with 97 additions and 69 deletions

View file

@ -3,6 +3,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::collections::HashMap;
use std::num::NonZero;
use glow as gl;
use glow::{Context as Gl, HasContext};
@ -11,6 +12,10 @@ use webxr_api::{ContextId, GLContexts, LayerId};
use crate::SurfmanGL;
pub(crate) fn framebuffer(framebuffer: u32) -> Option<gl::NativeFramebuffer> {
NonZero::new(framebuffer).map(gl::NativeFramebuffer)
}
// A utility to clear a color texture and optional depth/stencil texture
pub(crate) struct GlClearer {
fbos: HashMap<
@ -47,9 +52,10 @@ impl GlClearer {
.entry((layer_id, color, depth_stencil))
.or_insert_with(|| {
// Save the current GL state
let mut bound_fbos = [0, 0];
unsafe {
let draw_fbo = gl.get_parameter_framebuffer(gl::DRAW_FRAMEBUFFER_BINDING);
let read_fbo = gl.get_parameter_framebuffer(gl::READ_FRAMEBUFFER_BINDING);
gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
// Generate and set attachments of a new FBO
let fbo = gl.create_framebuffer().ok();
@ -77,8 +83,8 @@ impl GlClearer {
}
// Restore the GL state
gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, draw_fbo);
gl.bind_framebuffer(gl::READ_FRAMEBUFFER, read_fbo);
gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
debug_assert_eq!(gl.get_error(), gl::NO_ERROR);
fbo
@ -104,6 +110,7 @@ impl GlClearer {
let fbo = self.fbo(gl, layer_id, color, color_target, depth_stencil);
unsafe {
// Save the current GL state
let mut bound_fbos = [0, 0];
let mut clear_color = [0., 0., 0., 0.];
let mut clear_depth = [0.];
let mut clear_stencil = [0];
@ -111,8 +118,8 @@ impl GlClearer {
let scissor_enabled = gl.is_enabled(gl::SCISSOR_TEST);
let rasterizer_enabled = gl.is_enabled(gl::RASTERIZER_DISCARD);
let draw_fbo = gl.get_parameter_framebuffer(gl::DRAW_FRAMEBUFFER_BINDING);
let read_fbo = gl.get_parameter_framebuffer(gl::READ_FRAMEBUFFER_BINDING);
gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
gl.get_parameter_f32_slice(gl::COLOR_CLEAR_VALUE, &mut clear_color[..]);
gl.get_parameter_f32_slice(gl::DEPTH_CLEAR_VALUE, &mut clear_depth[..]);
gl.get_parameter_i32_slice(gl::STENCIL_CLEAR_VALUE, &mut clear_stencil[..]);
@ -133,8 +140,8 @@ impl GlClearer {
gl.clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
// Restore the GL state
gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, draw_fbo);
gl.bind_framebuffer(gl::READ_FRAMEBUFFER, read_fbo);
gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
gl.clear_color(
clear_color[0],
clear_color[1],