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This reverts commit 503bb10c5b
.
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This commit is contained in:
parent
90130315a7
commit
0fed99590a
13 changed files with 97 additions and 69 deletions
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@ -3,6 +3,7 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::collections::HashMap;
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use std::num::NonZero;
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use glow as gl;
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use glow::{Context as Gl, HasContext};
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@ -11,6 +12,10 @@ use webxr_api::{ContextId, GLContexts, LayerId};
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use crate::SurfmanGL;
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pub(crate) fn framebuffer(framebuffer: u32) -> Option<gl::NativeFramebuffer> {
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NonZero::new(framebuffer).map(gl::NativeFramebuffer)
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}
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// A utility to clear a color texture and optional depth/stencil texture
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pub(crate) struct GlClearer {
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fbos: HashMap<
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@ -47,9 +52,10 @@ impl GlClearer {
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.entry((layer_id, color, depth_stencil))
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.or_insert_with(|| {
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// Save the current GL state
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let mut bound_fbos = [0, 0];
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unsafe {
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let draw_fbo = gl.get_parameter_framebuffer(gl::DRAW_FRAMEBUFFER_BINDING);
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let read_fbo = gl.get_parameter_framebuffer(gl::READ_FRAMEBUFFER_BINDING);
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gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
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gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
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// Generate and set attachments of a new FBO
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let fbo = gl.create_framebuffer().ok();
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@ -77,8 +83,8 @@ impl GlClearer {
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}
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// Restore the GL state
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, draw_fbo);
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, read_fbo);
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
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debug_assert_eq!(gl.get_error(), gl::NO_ERROR);
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fbo
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@ -104,6 +110,7 @@ impl GlClearer {
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let fbo = self.fbo(gl, layer_id, color, color_target, depth_stencil);
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unsafe {
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// Save the current GL state
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let mut bound_fbos = [0, 0];
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let mut clear_color = [0., 0., 0., 0.];
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let mut clear_depth = [0.];
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let mut clear_stencil = [0];
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@ -111,8 +118,8 @@ impl GlClearer {
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let scissor_enabled = gl.is_enabled(gl::SCISSOR_TEST);
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let rasterizer_enabled = gl.is_enabled(gl::RASTERIZER_DISCARD);
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let draw_fbo = gl.get_parameter_framebuffer(gl::DRAW_FRAMEBUFFER_BINDING);
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let read_fbo = gl.get_parameter_framebuffer(gl::READ_FRAMEBUFFER_BINDING);
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gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
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gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
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gl.get_parameter_f32_slice(gl::COLOR_CLEAR_VALUE, &mut clear_color[..]);
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gl.get_parameter_f32_slice(gl::DEPTH_CLEAR_VALUE, &mut clear_depth[..]);
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gl.get_parameter_i32_slice(gl::STENCIL_CLEAR_VALUE, &mut clear_stencil[..]);
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@ -133,8 +140,8 @@ impl GlClearer {
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gl.clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
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// Restore the GL state
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, draw_fbo);
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, read_fbo);
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
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gl.clear_color(
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clear_color[0],
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clear_color[1],
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