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Fix requestAnimationFrame in headless mode. Fixes #7296.
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3 changed files with 13 additions and 9 deletions
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@ -7,6 +7,7 @@ use windowing::WindowEvent;
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use euclid::scale_factor::ScaleFactor;
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use euclid::size::Size2D;
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use msg::constellation_msg::AnimationState;
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use msg::constellation_msg::Msg as ConstellationMsg;
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use msg::constellation_msg::{ConstellationChan, WindowSizeData};
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use profile_traits::mem;
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@ -88,6 +89,18 @@ impl CompositorEventListener for NullCompositor {
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response_chan.send(()).unwrap();
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}
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Msg::ChangeRunningAnimationsState(pipeline_id, animation_state) => {
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match animation_state {
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AnimationState::AnimationsPresent |
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AnimationState::NoAnimationsPresent |
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AnimationState::NoAnimationCallbacksPresent => {}
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AnimationState::AnimationCallbacksPresent => {
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let msg = ConstellationMsg::TickAnimation(pipeline_id);
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self.constellation_chan.0.send(msg).unwrap()
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}
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}
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}
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// Explicitly list ignored messages so that when we add a new one,
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// we'll notice and think about whether it needs a response, like
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// SetFrameTree.
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@ -95,7 +108,6 @@ impl CompositorEventListener for NullCompositor {
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Msg::InitializeLayersForPipeline(..) |
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Msg::SetLayerRect(..) |
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Msg::AssignPaintedBuffers(..) |
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Msg::ChangeRunningAnimationsState(..) |
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Msg::ScrollFragmentPoint(..) |
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Msg::Status(..) |
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Msg::LoadStart(..) |
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