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Revert "Remove duplication in dispatch_pending_point_input_events" (#37482)
Revert "Remove duplication in dispatch_pending_point_input_events" (https://github.com/servo/servo/pull/37426) which causes a serious bug. Signed-off-by: batu_hoang <longvatrong111@gmail.com>
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3b73b83a9f
commit
1044f8fbf5
2 changed files with 50 additions and 46 deletions
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@ -315,14 +315,7 @@ impl WebViewRenderer {
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}
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}
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/// This function performs hit testing for point input events
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/// before dispatching them to the constellation.
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/// Return `true` if the event was successfully dispatched.
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///
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/// We may want to retry the event if the hit test failed due to
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/// epoch mismatch. To avoid infinite loops, we only retry once.
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/// The `retried` parameter indicates whether the event has already been retried.
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pub(crate) fn dispatch_point_input_event(&self, mut event: InputEvent, retried: bool) -> bool {
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pub(crate) fn dispatch_point_input_event(&mut self, mut event: InputEvent) -> bool {
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// Events that do not need to do hit testing are sent directly to the
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// constellation to filter down.
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let Some(point) = event.point() else {
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@ -331,9 +324,7 @@ impl WebViewRenderer {
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// Delay the event if the epoch is not synchronized yet (new frame is not ready),
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// or hit test result would fail and the event is rejected anyway.
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if !(self.webrender_frame_ready.get() &&
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self.pending_point_input_events.borrow().is_empty() &&
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retried)
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if !self.webrender_frame_ready.get() || !self.pending_point_input_events.borrow().is_empty()
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{
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self.pending_point_input_events
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.borrow_mut()
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@ -350,12 +341,9 @@ impl WebViewRenderer {
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{
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Ok(hit_test_results) => hit_test_results,
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Err(HitTestError::EpochMismatch) => {
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if !retried {
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self.pending_point_input_events
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.borrow_mut()
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.push_back(event);
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}
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self.pending_point_input_events
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.borrow_mut()
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.push_back(event);
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return false;
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},
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_ => {
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@ -383,21 +371,42 @@ impl WebViewRenderer {
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}
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}
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// TODO: This function duplicates a lot of `dispatch_point_input_event.
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// Perhaps it should just be called here instead.
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pub(crate) fn dispatch_pending_point_input_events(&self) {
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loop {
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let event = {
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let mut pending = self.pending_point_input_events.borrow_mut();
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pending.pop_front()
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while let Some(mut event) = self.pending_point_input_events.borrow_mut().pop_front() {
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// Events that do not need to do hit testing are sent directly to the
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// constellation to filter down.
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let Some(point) = event.point() else {
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continue;
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};
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let event = match event {
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Some(ev) => ev,
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None => break,
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};
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// We don't need to process more if 1 event failed to dispatch.
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// All events are point events
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if !self.dispatch_point_input_event(event, true) {
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// If we can't find a pipeline to send this event to, we cannot continue.
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let get_pipeline_details = |pipeline_id| self.pipelines.get(&pipeline_id);
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let Ok(result) = self
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.global
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.borrow()
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.hit_test_at_point(point, get_pipeline_details)
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else {
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// Don't need to process pending input events in this frame any more.
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// TODO: Add multiple retry later if needed.
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return;
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};
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match event {
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InputEvent::Touch(ref mut touch_event) => {
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touch_event.init_sequence_id(self.touch_handler.current_sequence_id);
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},
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InputEvent::MouseButton(_) | InputEvent::MouseMove(_) | InputEvent::Wheel(_) => {
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self.global.borrow_mut().update_cursor(point, &result);
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},
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_ => unreachable!("Unexpected input event type: {event:?}"),
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}
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if let Err(error) = self.global.borrow().constellation_sender.send(
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EmbedderToConstellationMessage::ForwardInputEvent(self.id, event, Some(result)),
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) {
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warn!("Sending event to constellation failed ({error:?}).");
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}
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}
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}
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@ -468,11 +477,11 @@ impl WebViewRenderer {
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}
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}
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self.dispatch_point_input_event(event, false);
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self.dispatch_point_input_event(event);
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}
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fn send_touch_event(&mut self, event: TouchEvent) -> bool {
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self.dispatch_point_input_event(InputEvent::Touch(event), false)
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self.dispatch_point_input_event(InputEvent::Touch(event))
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}
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pub(crate) fn on_touch_event(&mut self, event: TouchEvent) {
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@ -736,19 +745,17 @@ impl WebViewRenderer {
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/// <http://w3c.github.io/touch-events/#mouse-events>
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fn simulate_mouse_click(&mut self, point: DevicePoint) {
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let button = MouseButton::Left;
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self.dispatch_point_input_event(InputEvent::MouseMove(MouseMoveEvent::new(point)), false);
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self.dispatch_point_input_event(
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InputEvent::MouseButton(MouseButtonEvent::new(
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MouseButtonAction::Down,
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button,
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point,
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)),
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false,
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);
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self.dispatch_point_input_event(
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InputEvent::MouseButton(MouseButtonEvent::new(MouseButtonAction::Up, button, point)),
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false,
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);
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self.dispatch_point_input_event(InputEvent::MouseMove(MouseMoveEvent::new(point)));
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self.dispatch_point_input_event(InputEvent::MouseButton(MouseButtonEvent::new(
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MouseButtonAction::Down,
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button,
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point,
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)));
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self.dispatch_point_input_event(InputEvent::MouseButton(MouseButtonEvent::new(
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MouseButtonAction::Up,
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button,
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point,
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)));
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}
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pub(crate) fn notify_scroll_event(
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