Auto merge of #13610 - glennw:sim-mouse-wr, r=mbrubeck

Allow simulate_mouse_click to work with webrender.

Instead of dispatching to a specific layer, call the dispatch
functions for mouse (move) events that handle whether webrender
is enabled or not.

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This commit is contained in:
bors-servo 2016-10-06 14:21:15 -05:00 committed by GitHub
commit 1161d17f67

View file

@ -1415,6 +1415,10 @@ impl<Window: WindowMethods> IOCompositor<Window> {
return
}
self.dispatch_mouse_window_event_class(mouse_window_event);
}
fn dispatch_mouse_window_event_class(&mut self, mouse_window_event: MouseWindowEvent) {
let point = match mouse_window_event {
MouseWindowEvent::Click(_, p) => p,
MouseWindowEvent::MouseDown(_, p) => p,
@ -1461,6 +1465,10 @@ impl<Window: WindowMethods> IOCompositor<Window> {
return
}
self.dispatch_mouse_window_move_event_class(cursor);
}
fn dispatch_mouse_window_move_event_class(&mut self, cursor: TypedPoint2D<f32, DevicePixel>) {
if self.webrender_api.is_some() {
let root_pipeline_id = match self.get_root_pipeline_id() {
Some(root_pipeline_id) => root_pipeline_id,
@ -1560,17 +1568,12 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
/// http://w3c.github.io/touch-events/#mouse-events
fn simulate_mouse_click(&self, p: TypedPoint2D<f32, DevicePixel>) {
match self.find_topmost_layer_at_point(p / self.scene.scale) {
Some(HitTestResult { layer, point }) => {
let button = MouseButton::Left;
layer.send_mouse_move_event(self, point);
layer.send_mouse_event(self, MouseWindowEvent::MouseDown(button, p), point);
layer.send_mouse_event(self, MouseWindowEvent::MouseUp(button, p), point);
layer.send_mouse_event(self, MouseWindowEvent::Click(button, p), point);
}
None => {},
}
fn simulate_mouse_click(&mut self, p: TypedPoint2D<f32, DevicePixel>) {
let button = MouseButton::Left;
self.dispatch_mouse_window_move_event_class(p);
self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseDown(button, p));
self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseUp(button, p));
self.dispatch_mouse_window_event_class(MouseWindowEvent::Click(button, p));
}
fn on_scroll_window_event(&mut self,