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Move DisplayList drawing logic to struct implementation
This will be useful when PaintLayers that contain DisplayLists instead of StackingContexts need to draw themselves. This is a simple preparatory refactoring and doesn't change any behavior.
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d588ce8d85
commit
117c278936
1 changed files with 112 additions and 101 deletions
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@ -17,7 +17,7 @@
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#![deny(unsafe_code)]
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use azure::azure::AzFloat;
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use azure::azure_hl::Color;
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use azure::azure_hl::{Color, DrawTarget};
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use display_list::optimizer::DisplayListOptimizer;
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use euclid::approxeq::ApproxEq;
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use euclid::num::Zero;
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@ -239,6 +239,113 @@ impl DisplayList {
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paint_layer.stacking_context.print_with_tree(print_tree);
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}
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}
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/// Draws the DisplayList in stacking context order according to the steps in CSS 2.1 § E.2.
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fn draw_into_context(&self,
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draw_target: &DrawTarget,
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paint_context: &mut PaintContext,
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transform: &Matrix4,
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clip_rect: Option<&Rect<Au>>) {
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let mut paint_subcontext = PaintContext {
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draw_target: draw_target.clone(),
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font_context: &mut *paint_context.font_context,
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page_rect: paint_context.page_rect,
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screen_rect: paint_context.screen_rect,
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clip_rect: clip_rect.map(|clip_rect| *clip_rect),
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transient_clip: None,
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layer_kind: paint_context.layer_kind,
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};
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if opts::get().dump_display_list_optimized {
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self.print(format!("Optimized display list. Tile bounds: {:?}",
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paint_context.page_rect));
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}
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// Set up our clip rect and transform.
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let old_transform = paint_subcontext.draw_target.get_transform();
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let xform_2d = Matrix2D::new(transform.m11, transform.m12,
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transform.m21, transform.m22,
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transform.m41, transform.m42);
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paint_subcontext.draw_target.set_transform(&xform_2d);
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paint_subcontext.push_clip_if_applicable();
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// Steps 1 and 2: Borders and background for the root.
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for display_item in &self.background_and_borders {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Step 3: Positioned descendants with negative z-indices.
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for positioned_kid in &self.children {
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if positioned_kid.z_index >= 0 {
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break
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}
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let new_transform =
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transform.translate(positioned_kid.bounds
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.origin
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.x
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.to_nearest_px() as AzFloat,
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positioned_kid.bounds
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.origin
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.y
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.to_nearest_px() as AzFloat,
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0.0);
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positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
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&new_transform,
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Some(&positioned_kid.overflow))
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}
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// Step 4: Block backgrounds and borders.
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for display_item in &self.block_backgrounds_and_borders {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Step 5: Floats.
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for display_item in &self.floats {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// TODO(pcwalton): Step 6: Inlines that generate stacking contexts.
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// Step 7: Content.
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for display_item in &self.content {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Step 8: Positioned descendants with `z-index: auto`.
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for display_item in &self.positioned_content {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Step 9: Positioned descendants with nonnegative, numeric z-indices.
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for positioned_kid in &self.children {
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if positioned_kid.z_index < 0 {
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continue
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}
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let new_transform =
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transform.translate(positioned_kid.bounds
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.origin
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.x
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.to_nearest_px() as AzFloat,
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positioned_kid.bounds
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.origin
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.y
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.to_nearest_px() as AzFloat,
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0.0);
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positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
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&new_transform,
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Some(&positioned_kid.overflow))
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}
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// Step 10: Outlines.
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for display_item in &self.outlines {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Undo our clipping and transform.
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paint_subcontext.remove_transient_clip_if_applicable();
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paint_subcontext.pop_clip_if_applicable();
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paint_subcontext.draw_target.set_transform(&old_transform)
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}
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}
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#[derive(HeapSizeOf, Deserialize, Serialize)]
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@ -343,107 +450,11 @@ impl StackingContext {
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clip_rect: Option<&Rect<Au>>) {
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let temporary_draw_target =
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paint_context.get_or_create_temporary_draw_target(&self.filters, self.blend_mode);
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{
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let mut paint_subcontext = PaintContext {
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draw_target: temporary_draw_target.clone(),
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font_context: &mut *paint_context.font_context,
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page_rect: paint_context.page_rect,
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screen_rect: paint_context.screen_rect,
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clip_rect: clip_rect.map(|clip_rect| *clip_rect),
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transient_clip: None,
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layer_kind: paint_context.layer_kind,
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};
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if opts::get().dump_display_list_optimized {
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display_list.print(format!("Optimized display list. Tile bounds: {:?}",
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paint_context.page_rect));
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}
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// Set up our clip rect and transform.
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let old_transform = paint_subcontext.draw_target.get_transform();
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let xform_2d = Matrix2D::new(transform.m11, transform.m12,
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transform.m21, transform.m22,
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transform.m41, transform.m42);
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paint_subcontext.draw_target.set_transform(&xform_2d);
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paint_subcontext.push_clip_if_applicable();
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// Steps 1 and 2: Borders and background for the root.
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for display_item in &display_list.background_and_borders {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Step 3: Positioned descendants with negative z-indices.
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for positioned_kid in &display_list.children {
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if positioned_kid.z_index >= 0 {
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break
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}
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let new_transform =
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transform.translate(positioned_kid.bounds
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.origin
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.x
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.to_nearest_px() as AzFloat,
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positioned_kid.bounds
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.origin
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.y
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.to_nearest_px() as AzFloat,
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0.0);
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positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
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&new_transform,
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Some(&positioned_kid.overflow))
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}
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// Step 4: Block backgrounds and borders.
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for display_item in &display_list.block_backgrounds_and_borders {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Step 5: Floats.
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for display_item in &display_list.floats {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// TODO(pcwalton): Step 6: Inlines that generate stacking contexts.
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// Step 7: Content.
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for display_item in &display_list.content {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Step 8: Positioned descendants with `z-index: auto`.
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for display_item in &display_list.positioned_content {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Step 9: Positioned descendants with nonnegative, numeric z-indices.
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for positioned_kid in &self.display_list.children {
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if positioned_kid.z_index < 0 {
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continue
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}
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let new_transform =
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transform.translate(positioned_kid.bounds
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.origin
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.x
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.to_nearest_px() as AzFloat,
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positioned_kid.bounds
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.origin
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.y
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.to_nearest_px() as AzFloat,
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0.0);
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positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
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&new_transform,
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Some(&positioned_kid.overflow))
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}
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// Step 10: Outlines.
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for display_item in &display_list.outlines {
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display_item.draw_into_context(&mut paint_subcontext)
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}
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// Undo our clipping and transform.
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paint_subcontext.remove_transient_clip_if_applicable();
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paint_subcontext.pop_clip_if_applicable();
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paint_subcontext.draw_target.set_transform(&old_transform)
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}
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display_list.draw_into_context(&temporary_draw_target,
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paint_context,
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transform,
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clip_rect);
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paint_context.draw_temporary_draw_target_if_necessary(&temporary_draw_target,
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&self.filters,
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