Move DisplayList drawing logic to struct implementation

This will be useful when PaintLayers that contain DisplayLists instead
of StackingContexts need to draw themselves. This is a simple
preparatory refactoring and doesn't change any behavior.
This commit is contained in:
Martin Robinson 2015-09-22 09:33:07 -07:00
parent d588ce8d85
commit 117c278936

View file

@ -17,7 +17,7 @@
#![deny(unsafe_code)]
use azure::azure::AzFloat;
use azure::azure_hl::Color;
use azure::azure_hl::{Color, DrawTarget};
use display_list::optimizer::DisplayListOptimizer;
use euclid::approxeq::ApproxEq;
use euclid::num::Zero;
@ -239,6 +239,113 @@ impl DisplayList {
paint_layer.stacking_context.print_with_tree(print_tree);
}
}
/// Draws the DisplayList in stacking context order according to the steps in CSS 2.1 § E.2.
fn draw_into_context(&self,
draw_target: &DrawTarget,
paint_context: &mut PaintContext,
transform: &Matrix4,
clip_rect: Option<&Rect<Au>>) {
let mut paint_subcontext = PaintContext {
draw_target: draw_target.clone(),
font_context: &mut *paint_context.font_context,
page_rect: paint_context.page_rect,
screen_rect: paint_context.screen_rect,
clip_rect: clip_rect.map(|clip_rect| *clip_rect),
transient_clip: None,
layer_kind: paint_context.layer_kind,
};
if opts::get().dump_display_list_optimized {
self.print(format!("Optimized display list. Tile bounds: {:?}",
paint_context.page_rect));
}
// Set up our clip rect and transform.
let old_transform = paint_subcontext.draw_target.get_transform();
let xform_2d = Matrix2D::new(transform.m11, transform.m12,
transform.m21, transform.m22,
transform.m41, transform.m42);
paint_subcontext.draw_target.set_transform(&xform_2d);
paint_subcontext.push_clip_if_applicable();
// Steps 1 and 2: Borders and background for the root.
for display_item in &self.background_and_borders {
display_item.draw_into_context(&mut paint_subcontext)
}
// Step 3: Positioned descendants with negative z-indices.
for positioned_kid in &self.children {
if positioned_kid.z_index >= 0 {
break
}
let new_transform =
transform.translate(positioned_kid.bounds
.origin
.x
.to_nearest_px() as AzFloat,
positioned_kid.bounds
.origin
.y
.to_nearest_px() as AzFloat,
0.0);
positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
&new_transform,
Some(&positioned_kid.overflow))
}
// Step 4: Block backgrounds and borders.
for display_item in &self.block_backgrounds_and_borders {
display_item.draw_into_context(&mut paint_subcontext)
}
// Step 5: Floats.
for display_item in &self.floats {
display_item.draw_into_context(&mut paint_subcontext)
}
// TODO(pcwalton): Step 6: Inlines that generate stacking contexts.
// Step 7: Content.
for display_item in &self.content {
display_item.draw_into_context(&mut paint_subcontext)
}
// Step 8: Positioned descendants with `z-index: auto`.
for display_item in &self.positioned_content {
display_item.draw_into_context(&mut paint_subcontext)
}
// Step 9: Positioned descendants with nonnegative, numeric z-indices.
for positioned_kid in &self.children {
if positioned_kid.z_index < 0 {
continue
}
let new_transform =
transform.translate(positioned_kid.bounds
.origin
.x
.to_nearest_px() as AzFloat,
positioned_kid.bounds
.origin
.y
.to_nearest_px() as AzFloat,
0.0);
positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
&new_transform,
Some(&positioned_kid.overflow))
}
// Step 10: Outlines.
for display_item in &self.outlines {
display_item.draw_into_context(&mut paint_subcontext)
}
// Undo our clipping and transform.
paint_subcontext.remove_transient_clip_if_applicable();
paint_subcontext.pop_clip_if_applicable();
paint_subcontext.draw_target.set_transform(&old_transform)
}
}
#[derive(HeapSizeOf, Deserialize, Serialize)]
@ -343,107 +450,11 @@ impl StackingContext {
clip_rect: Option<&Rect<Au>>) {
let temporary_draw_target =
paint_context.get_or_create_temporary_draw_target(&self.filters, self.blend_mode);
{
let mut paint_subcontext = PaintContext {
draw_target: temporary_draw_target.clone(),
font_context: &mut *paint_context.font_context,
page_rect: paint_context.page_rect,
screen_rect: paint_context.screen_rect,
clip_rect: clip_rect.map(|clip_rect| *clip_rect),
transient_clip: None,
layer_kind: paint_context.layer_kind,
};
if opts::get().dump_display_list_optimized {
display_list.print(format!("Optimized display list. Tile bounds: {:?}",
paint_context.page_rect));
}
// Set up our clip rect and transform.
let old_transform = paint_subcontext.draw_target.get_transform();
let xform_2d = Matrix2D::new(transform.m11, transform.m12,
transform.m21, transform.m22,
transform.m41, transform.m42);
paint_subcontext.draw_target.set_transform(&xform_2d);
paint_subcontext.push_clip_if_applicable();
// Steps 1 and 2: Borders and background for the root.
for display_item in &display_list.background_and_borders {
display_item.draw_into_context(&mut paint_subcontext)
}
// Step 3: Positioned descendants with negative z-indices.
for positioned_kid in &display_list.children {
if positioned_kid.z_index >= 0 {
break
}
let new_transform =
transform.translate(positioned_kid.bounds
.origin
.x
.to_nearest_px() as AzFloat,
positioned_kid.bounds
.origin
.y
.to_nearest_px() as AzFloat,
0.0);
positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
&new_transform,
Some(&positioned_kid.overflow))
}
// Step 4: Block backgrounds and borders.
for display_item in &display_list.block_backgrounds_and_borders {
display_item.draw_into_context(&mut paint_subcontext)
}
// Step 5: Floats.
for display_item in &display_list.floats {
display_item.draw_into_context(&mut paint_subcontext)
}
// TODO(pcwalton): Step 6: Inlines that generate stacking contexts.
// Step 7: Content.
for display_item in &display_list.content {
display_item.draw_into_context(&mut paint_subcontext)
}
// Step 8: Positioned descendants with `z-index: auto`.
for display_item in &display_list.positioned_content {
display_item.draw_into_context(&mut paint_subcontext)
}
// Step 9: Positioned descendants with nonnegative, numeric z-indices.
for positioned_kid in &self.display_list.children {
if positioned_kid.z_index < 0 {
continue
}
let new_transform =
transform.translate(positioned_kid.bounds
.origin
.x
.to_nearest_px() as AzFloat,
positioned_kid.bounds
.origin
.y
.to_nearest_px() as AzFloat,
0.0);
positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
&new_transform,
Some(&positioned_kid.overflow))
}
// Step 10: Outlines.
for display_item in &display_list.outlines {
display_item.draw_into_context(&mut paint_subcontext)
}
// Undo our clipping and transform.
paint_subcontext.remove_transient_clip_if_applicable();
paint_subcontext.pop_clip_if_applicable();
paint_subcontext.draw_target.set_transform(&old_transform)
}
display_list.draw_into_context(&temporary_draw_target,
paint_context,
transform,
clip_rect);
paint_context.draw_temporary_draw_target_if_necessary(&temporary_draw_target,
&self.filters,