Properly enable EXT_shader_texture_lod

This commit is contained in:
Anthony Ramine 2018-06-22 12:12:45 +02:00
parent 388a6f80ac
commit 124fe69818
3 changed files with 8 additions and 1 deletions

View file

@ -37,7 +37,11 @@ impl WebGLExtension for EXTShaderTextureLod {
}
fn is_supported(ext: &WebGLExtensions) -> bool {
ext.supports_gl_extension("GL_EXT_shader_texture_lod")
if cfg!(any(target_os = "android", target_os = "ios")) {
return ext.supports_gl_extension("GL_EXT_shader_texture_lod");
}
// This extension is always available on desktop GL.
true
}
fn enable(_ext: &WebGLExtensions) {}

View file

@ -265,6 +265,7 @@ impl WebGLExtensions {
}
fn register_all_extensions(&self) {
self.register::<ext::extshadertexturelod::EXTShaderTextureLod>();
self.register::<ext::exttexturefilteranisotropic::EXTTextureFilterAnisotropic>();
self.register::<ext::oeselementindexuint::OESElementIndexUint>();
self.register::<ext::oesstandardderivatives::OESStandardDerivatives>();