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https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
Implement GPURenderPipeline
Add webidl for GPURenderPipeline and implement GPUDevice.createRenderPipeline()
This commit is contained in:
parent
f014f15d4e
commit
130de8b8e6
15 changed files with 659 additions and 22 deletions
5
Cargo.lock
generated
5
Cargo.lock
generated
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@ -152,6 +152,9 @@ name = "arrayvec"
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version = "0.5.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "cff77d8686867eceff3105329d4698d96c2391c176d5d03adc90c7389162b5b8"
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dependencies = [
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"serde",
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]
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[[package]]
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name = "ascii"
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@ -4589,6 +4592,7 @@ version = "0.0.1"
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dependencies = [
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"accountable-refcell",
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"app_units",
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"arrayvec 0.5.1",
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"backtrace",
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"base64 0.10.1",
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"bitflags",
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@ -6457,6 +6461,7 @@ dependencies = [
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name = "webgpu"
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version = "0.0.1"
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dependencies = [
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"arrayvec 0.5.1",
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"ipc-channel",
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"log",
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"malloc_size_of",
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@ -32,6 +32,7 @@ serde_json = "1.0"
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[dependencies]
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accountable-refcell = { version = "0.2.0", optional = true }
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app_units = "0.7"
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arrayvec = "0.5.1"
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backtrace = { version = "0.3", optional = true }
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base64 = "0.10.1"
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bitflags = "1.0"
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@ -160,7 +160,7 @@ use uuid::Uuid;
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use webgpu::{
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wgpu::command::RawPass, WebGPU, WebGPUAdapter, WebGPUBindGroup, WebGPUBindGroupLayout,
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WebGPUBuffer, WebGPUCommandBuffer, WebGPUCommandEncoder, WebGPUComputePipeline, WebGPUDevice,
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WebGPUPipelineLayout, WebGPUQueue, WebGPUSampler, WebGPUShaderModule,
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WebGPUPipelineLayout, WebGPUQueue, WebGPURenderPipeline, WebGPUSampler, WebGPUShaderModule,
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};
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use webrender_api::{DocumentId, ImageKey};
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use webxr_api::SwapChainId as WebXRSwapChainId;
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@ -556,6 +556,7 @@ unsafe_no_jsmanaged_fields!(WebGPUBuffer);
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unsafe_no_jsmanaged_fields!(WebGPUBindGroup);
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unsafe_no_jsmanaged_fields!(WebGPUBindGroupLayout);
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unsafe_no_jsmanaged_fields!(WebGPUComputePipeline);
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unsafe_no_jsmanaged_fields!(WebGPURenderPipeline);
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unsafe_no_jsmanaged_fields!(WebGPUPipelineLayout);
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unsafe_no_jsmanaged_fields!(WebGPUQueue);
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unsafe_no_jsmanaged_fields!(WebGPUShaderModule);
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11
components/script/dom/gpucolorwrite.rs
Normal file
11
components/script/dom/gpucolorwrite.rs
Normal file
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@ -0,0 +1,11 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::reflector::Reflector;
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use dom_struct::dom_struct;
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#[dom_struct]
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pub struct GPUColorWrite {
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reflector_: Reflector,
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}
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@ -16,6 +16,11 @@ use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{
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GPUCommandEncoderDescriptor, GPUDeviceMethods,
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};
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use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPURenderPipelineBinding::{
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GPUBlendDescriptor, GPUBlendFactor, GPUBlendOperation, GPUCullMode, GPUFrontFace,
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GPUIndexFormat, GPUInputStepMode, GPUPrimitiveTopology, GPURenderPipelineDescriptor,
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GPUStencilOperation, GPUVertexFormat,
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};
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use crate::dom::bindings::codegen::Bindings::GPUSamplerBinding::{
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GPUAddressMode, GPUCompareFunction, GPUFilterMode, GPUSamplerDescriptor,
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};
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@ -35,9 +40,11 @@ use crate::dom::gpucommandencoder::GPUCommandEncoder;
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use crate::dom::gpucomputepipeline::GPUComputePipeline;
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use crate::dom::gpupipelinelayout::GPUPipelineLayout;
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use crate::dom::gpuqueue::GPUQueue;
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use crate::dom::gpurenderpipeline::GPURenderPipeline;
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use crate::dom::gpusampler::GPUSampler;
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use crate::dom::gpushadermodule::GPUShaderModule;
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use crate::script_runtime::JSContext as SafeJSContext;
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use arrayvec::ArrayVec;
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use dom_struct::dom_struct;
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use js::jsapi::{Heap, JSObject};
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use js::jsval::{JSVal, ObjectValue};
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@ -47,7 +54,7 @@ use std::ptr::{self, NonNull};
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use webgpu::wgpu::binding_model::{
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BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BufferBinding,
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};
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use webgpu::{self, wgt, WebGPU, WebGPURequest};
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use webgpu::{self, wgpu, wgt, WebGPU, WebGPURequest};
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#[dom_struct]
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pub struct GPUDevice {
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@ -605,6 +612,7 @@ impl GPUDeviceMethods for GPUDevice {
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let compute_pipeline = webgpu::WebGPUComputePipeline(compute_pipeline_id);
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GPUComputePipeline::new(&self.global(), compute_pipeline)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcommandencoder
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fn CreateCommandEncoder(
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&self,
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@ -627,6 +635,7 @@ impl GPUDeviceMethods for GPUDevice {
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GPUCommandEncoder::new(&self.global(), self.channel.clone(), encoder, true)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createsampler
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fn CreateSampler(&self, descriptor: &GPUSamplerDescriptor) -> DomRoot<GPUSampler> {
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let sampler_id = self
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@ -637,25 +646,16 @@ impl GPUDeviceMethods for GPUDevice {
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let compare_enable = descriptor.compare.is_some();
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let desc = wgt::SamplerDescriptor {
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label: Default::default(),
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address_mode_u: assign_address_mode(descriptor.addressModeU),
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address_mode_v: assign_address_mode(descriptor.addressModeV),
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address_mode_w: assign_address_mode(descriptor.addressModeW),
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mag_filter: assign_filter_mode(descriptor.magFilter),
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min_filter: assign_filter_mode(descriptor.minFilter),
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mipmap_filter: assign_filter_mode(descriptor.mipmapFilter),
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address_mode_u: convert_address_mode(descriptor.addressModeU),
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address_mode_v: convert_address_mode(descriptor.addressModeV),
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address_mode_w: convert_address_mode(descriptor.addressModeW),
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mag_filter: convert_filter_mode(descriptor.magFilter),
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min_filter: convert_filter_mode(descriptor.minFilter),
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mipmap_filter: convert_filter_mode(descriptor.mipmapFilter),
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lod_min_clamp: *descriptor.lodMinClamp,
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lod_max_clamp: *descriptor.lodMaxClamp,
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compare: if let Some(c) = descriptor.compare {
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match c {
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GPUCompareFunction::Never => wgt::CompareFunction::Never,
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GPUCompareFunction::Less => wgt::CompareFunction::Less,
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GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
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GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
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GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
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GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
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GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
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GPUCompareFunction::Always => wgt::CompareFunction::Always,
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}
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convert_compare_function(c)
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} else {
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wgt::CompareFunction::Undefined
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},
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@ -680,9 +680,154 @@ impl GPUDeviceMethods for GPUDevice {
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true,
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)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderpipeline
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fn CreateRenderPipeline(
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&self,
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descriptor: &GPURenderPipelineDescriptor,
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) -> DomRoot<GPURenderPipeline> {
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let mut valid = descriptor.parent.layout.is_valid();
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valid &= descriptor.colorStates.len() <= wgpu::device::MAX_COLOR_TARGETS;
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if descriptor.alphaToCoverageEnabled {
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valid &= descriptor.sampleCount > 1;
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}
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let vertex_module = descriptor.vertexStage.module.id().0;
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let vertex_entry_point = descriptor.vertexStage.entryPoint.to_string();
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let (fragment_module, fragment_entry_point) = match descriptor.fragmentStage {
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Some(ref frag) => (Some(frag.module.id().0), Some(frag.entryPoint.to_string())),
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None => (None, None),
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};
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let primitive_topology = match descriptor.primitiveTopology {
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GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
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GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
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GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
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GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
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GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
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};
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let ref rs_desc = descriptor.rasterizationState;
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let rasterization_state = wgt::RasterizationStateDescriptor {
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front_face: match rs_desc.frontFace {
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GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
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GPUFrontFace::Cw => wgt::FrontFace::Cw,
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},
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cull_mode: match rs_desc.cullMode {
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GPUCullMode::None => wgt::CullMode::None,
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GPUCullMode::Front => wgt::CullMode::Front,
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GPUCullMode::Back => wgt::CullMode::Back,
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},
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depth_bias: rs_desc.depthBias,
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depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
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depth_bias_clamp: *rs_desc.depthBiasClamp,
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};
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let color_states = descriptor
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.colorStates
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.iter()
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.map(|state| wgt::ColorStateDescriptor {
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format: wgt::TextureFormat::Rgba8UnormSrgb, //TODO: Update this after implementing Texture
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alpha_blend: convert_blend_descriptor(&state.alphaBlend),
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color_blend: convert_blend_descriptor(&state.colorBlend),
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write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
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Some(mask) => mask,
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None => {
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valid = false;
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wgt::ColorWrite::empty()
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},
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},
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})
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.collect::<ArrayVec<_>>();
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let depth_stencil_state = if let Some(ref dss_desc) = descriptor.depthStencilState {
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Some(wgt::DepthStencilStateDescriptor {
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format: wgt::TextureFormat::Rgba8UnormSrgb, //TODO: Update this
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depth_write_enabled: dss_desc.depthWriteEnabled,
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depth_compare: convert_compare_function(dss_desc.depthCompare),
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stencil_front: wgt::StencilStateFaceDescriptor {
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compare: convert_compare_function(dss_desc.stencilFront.compare),
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fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
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depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
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pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
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},
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stencil_back: wgt::StencilStateFaceDescriptor {
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compare: convert_compare_function(dss_desc.stencilBack.compare),
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fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
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depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
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pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
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},
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stencil_read_mask: dss_desc.stencilReadMask,
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stencil_write_mask: dss_desc.stencilWriteMask,
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})
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} else {
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None
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};
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let ref vs_desc = descriptor.vertexState;
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let vertex_state = (
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match vs_desc.indexFormat {
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GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
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GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
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},
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vs_desc
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.vertexBuffers
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.iter()
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.map(|buffer| {
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(
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buffer.arrayStride,
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match buffer.stepMode {
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GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
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GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
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},
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buffer
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.attributes
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.iter()
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.map(|att| wgt::VertexAttributeDescriptor {
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format: convert_vertex_format(att.format),
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offset: att.offset,
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shader_location: att.shaderLocation,
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})
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.collect::<Vec<_>>(),
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)
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})
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.collect::<Vec<_>>(),
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);
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let render_pipeline_id = self
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.global()
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.wgpu_id_hub()
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.lock()
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.create_render_pipeline_id(self.device.0.backend());
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self.channel
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.0
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.send(WebGPURequest::CreateRenderPipeline {
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device_id: self.device.0,
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render_pipeline_id,
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pipeline_layout_id: descriptor.parent.layout.id().0,
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vertex_module,
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vertex_entry_point,
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fragment_module,
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fragment_entry_point,
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primitive_topology,
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rasterization_state,
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color_states,
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depth_stencil_state,
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vertex_state,
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sample_count: descriptor.sampleCount,
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sample_mask: descriptor.sampleMask,
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alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
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})
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.expect("Failed to create WebGPU render pipeline");
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let render_pipeline = webgpu::WebGPURenderPipeline(render_pipeline_id);
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GPURenderPipeline::new(&self.global(), render_pipeline, self.device, valid)
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}
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}
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fn assign_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
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fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
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match address_mode {
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GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
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GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
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@ -690,9 +835,102 @@ fn assign_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
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}
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}
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fn assign_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
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fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
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match filter_mode {
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GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
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GPUFilterMode::Linear => wgt::FilterMode::Linear,
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}
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}
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fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction {
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match compare {
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GPUCompareFunction::Never => wgt::CompareFunction::Never,
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GPUCompareFunction::Less => wgt::CompareFunction::Less,
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GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
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GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
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GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
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GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
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GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
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GPUCompareFunction::Always => wgt::CompareFunction::Always,
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}
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}
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fn convert_blend_descriptor(desc: &GPUBlendDescriptor) -> wgt::BlendDescriptor {
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wgt::BlendDescriptor {
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src_factor: convert_blend_factor(desc.srcFactor),
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dst_factor: convert_blend_factor(desc.dstFactor),
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operation: match desc.operation {
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GPUBlendOperation::Add => wgt::BlendOperation::Add,
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GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
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GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
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GPUBlendOperation::Min => wgt::BlendOperation::Min,
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GPUBlendOperation::Max => wgt::BlendOperation::Max,
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},
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}
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}
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fn convert_blend_factor(factor: GPUBlendFactor) -> wgt::BlendFactor {
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match factor {
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GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
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GPUBlendFactor::One => wgt::BlendFactor::One,
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GPUBlendFactor::Src_color => wgt::BlendFactor::SrcColor,
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GPUBlendFactor::One_minus_src_color => wgt::BlendFactor::OneMinusSrcColor,
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GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
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GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
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GPUBlendFactor::Dst_color => wgt::BlendFactor::DstColor,
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GPUBlendFactor::One_minus_dst_color => wgt::BlendFactor::OneMinusDstColor,
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GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
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GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
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GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
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GPUBlendFactor::Blend_color => wgt::BlendFactor::BlendColor,
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GPUBlendFactor::One_minus_blend_color => wgt::BlendFactor::OneMinusBlendColor,
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}
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}
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fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation {
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match operation {
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GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
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GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
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GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
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GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
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GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
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GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
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GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
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GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
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}
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}
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fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat {
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match format {
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GPUVertexFormat::Uchar2 => wgt::VertexFormat::Uchar2,
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GPUVertexFormat::Uchar4 => wgt::VertexFormat::Uchar4,
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GPUVertexFormat::Char2 => wgt::VertexFormat::Char2,
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GPUVertexFormat::Char4 => wgt::VertexFormat::Char4,
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GPUVertexFormat::Uchar2norm => wgt::VertexFormat::Uchar2Norm,
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GPUVertexFormat::Uchar4norm => wgt::VertexFormat::Uchar4Norm,
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GPUVertexFormat::Char2norm => wgt::VertexFormat::Char2Norm,
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GPUVertexFormat::Char4norm => wgt::VertexFormat::Char4Norm,
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GPUVertexFormat::Ushort2 => wgt::VertexFormat::Ushort2,
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GPUVertexFormat::Ushort4 => wgt::VertexFormat::Ushort4,
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GPUVertexFormat::Short2 => wgt::VertexFormat::Short2,
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GPUVertexFormat::Short4 => wgt::VertexFormat::Short4,
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GPUVertexFormat::Ushort2norm => wgt::VertexFormat::Ushort2Norm,
|
||||
GPUVertexFormat::Ushort4norm => wgt::VertexFormat::Ushort4Norm,
|
||||
GPUVertexFormat::Short2norm => wgt::VertexFormat::Short2Norm,
|
||||
GPUVertexFormat::Short4norm => wgt::VertexFormat::Short4Norm,
|
||||
GPUVertexFormat::Half2 => wgt::VertexFormat::Half2,
|
||||
GPUVertexFormat::Half4 => wgt::VertexFormat::Half4,
|
||||
GPUVertexFormat::Float => wgt::VertexFormat::Float,
|
||||
GPUVertexFormat::Float2 => wgt::VertexFormat::Float2,
|
||||
GPUVertexFormat::Float3 => wgt::VertexFormat::Float3,
|
||||
GPUVertexFormat::Float4 => wgt::VertexFormat::Float4,
|
||||
GPUVertexFormat::Uint => wgt::VertexFormat::Uint,
|
||||
GPUVertexFormat::Uint2 => wgt::VertexFormat::Uint2,
|
||||
GPUVertexFormat::Uint3 => wgt::VertexFormat::Uint3,
|
||||
GPUVertexFormat::Uint4 => wgt::VertexFormat::Uint4,
|
||||
GPUVertexFormat::Int => wgt::VertexFormat::Int,
|
||||
GPUVertexFormat::Int2 => wgt::VertexFormat::Int2,
|
||||
GPUVertexFormat::Int3 => wgt::VertexFormat::Int3,
|
||||
GPUVertexFormat::Int4 => wgt::VertexFormat::Int4,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,6 +57,10 @@ impl GPUPipelineLayout {
|
|||
pub fn id(&self) -> WebGPUPipelineLayout {
|
||||
self.pipeline_layout
|
||||
}
|
||||
|
||||
pub fn is_valid(&self) -> bool {
|
||||
self.valid.get()
|
||||
}
|
||||
}
|
||||
|
||||
impl GPUPipelineLayoutMethods for GPUPipelineLayout {
|
||||
|
|
67
components/script/dom/gpurenderpipeline.rs
Normal file
67
components/script/dom/gpurenderpipeline.rs
Normal file
|
@ -0,0 +1,67 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use crate::dom::bindings::cell::DomRefCell;
|
||||
use crate::dom::bindings::codegen::Bindings::GPURenderPipelineBinding::GPURenderPipelineMethods;
|
||||
use crate::dom::bindings::reflector::reflect_dom_object;
|
||||
use crate::dom::bindings::reflector::Reflector;
|
||||
use crate::dom::bindings::root::DomRoot;
|
||||
use crate::dom::bindings::str::DOMString;
|
||||
use crate::dom::globalscope::GlobalScope;
|
||||
use dom_struct::dom_struct;
|
||||
use std::cell::Cell;
|
||||
use webgpu::{WebGPUDevice, WebGPURenderPipeline};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct GPURenderPipeline {
|
||||
reflector_: Reflector,
|
||||
label: DomRefCell<Option<DOMString>>,
|
||||
render_pipeline: WebGPURenderPipeline,
|
||||
device: WebGPUDevice,
|
||||
valid: Cell<bool>,
|
||||
}
|
||||
|
||||
impl GPURenderPipeline {
|
||||
fn new_inherited(
|
||||
render_pipeline: WebGPURenderPipeline,
|
||||
device: WebGPUDevice,
|
||||
valid: bool,
|
||||
) -> GPURenderPipeline {
|
||||
Self {
|
||||
reflector_: Reflector::new(),
|
||||
label: DomRefCell::new(None),
|
||||
render_pipeline,
|
||||
valid: Cell::new(valid),
|
||||
device,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(
|
||||
global: &GlobalScope,
|
||||
render_pipeline: WebGPURenderPipeline,
|
||||
device: WebGPUDevice,
|
||||
valid: bool,
|
||||
) -> DomRoot<GPURenderPipeline> {
|
||||
reflect_dom_object(
|
||||
Box::new(GPURenderPipeline::new_inherited(
|
||||
render_pipeline,
|
||||
device,
|
||||
valid,
|
||||
)),
|
||||
global,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl GPURenderPipelineMethods for GPURenderPipeline {
|
||||
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
|
||||
fn GetLabel(&self) -> Option<DOMString> {
|
||||
self.label.borrow().clone()
|
||||
}
|
||||
|
||||
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
|
||||
fn SetLabel(&self, value: Option<DOMString>) {
|
||||
*self.label.borrow_mut() = value;
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@ use webgpu::wgpu::{
|
|||
hub::IdentityManager,
|
||||
id::{
|
||||
AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandEncoderId, ComputePipelineId,
|
||||
DeviceId, PipelineLayoutId, SamplerId, ShaderModuleId,
|
||||
DeviceId, PipelineLayoutId, RenderPipelineId, SamplerId, ShaderModuleId,
|
||||
},
|
||||
};
|
||||
use webgpu::wgt::Backend;
|
||||
|
@ -24,6 +24,7 @@ pub struct IdentityHub {
|
|||
shader_modules: IdentityManager,
|
||||
command_encoders: IdentityManager,
|
||||
samplers: IdentityManager,
|
||||
render_pipelines: IdentityManager,
|
||||
}
|
||||
|
||||
impl IdentityHub {
|
||||
|
@ -39,6 +40,7 @@ impl IdentityHub {
|
|||
shader_modules: IdentityManager::default(),
|
||||
command_encoders: IdentityManager::default(),
|
||||
samplers: IdentityManager::default(),
|
||||
render_pipelines: IdentityManager::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -184,4 +186,12 @@ impl Identities {
|
|||
pub fn kill_sampler_id(&mut self, id: SamplerId) {
|
||||
self.select(id.backend()).samplers.free(id);
|
||||
}
|
||||
|
||||
pub fn create_render_pipeline_id(&mut self, backend: Backend) -> RenderPipelineId {
|
||||
self.select(backend).render_pipelines.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_render_pipeline_id(&mut self, id: RenderPipelineId) {
|
||||
self.select(id.backend()).render_pipelines.free(id);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -325,6 +325,7 @@ pub mod gpubindgroup;
|
|||
pub mod gpubindgrouplayout;
|
||||
pub mod gpubuffer;
|
||||
pub mod gpubufferusage;
|
||||
pub mod gpucolorwrite;
|
||||
pub mod gpucommandbuffer;
|
||||
pub mod gpucommandencoder;
|
||||
pub mod gpucomputepassencoder;
|
||||
|
@ -332,6 +333,7 @@ pub mod gpucomputepipeline;
|
|||
pub mod gpudevice;
|
||||
pub mod gpupipelinelayout;
|
||||
pub mod gpuqueue;
|
||||
pub mod gpurenderpipeline;
|
||||
pub mod gpusampler;
|
||||
pub mod gpushadermodule;
|
||||
pub mod gpushaderstage;
|
||||
|
|
15
components/script/dom/webidls/GPUColorWrite.webidl
Normal file
15
components/script/dom/webidls/GPUColorWrite.webidl
Normal file
|
@ -0,0 +1,15 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://gpuweb.github.io/gpuweb/#gpucolorwrite
|
||||
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
|
||||
interface GPUColorWrite {
|
||||
const GPUColorWriteFlags RED = 0x1;
|
||||
const GPUColorWriteFlags GREEN = 0x2;
|
||||
const GPUColorWriteFlags BLUE = 0x4;
|
||||
const GPUColorWriteFlags ALPHA = 0x8;
|
||||
const GPUColorWriteFlags ALL = 0xF;
|
||||
};
|
||||
|
||||
typedef [EnforceRange] unsigned long GPUColorWriteFlags;
|
|
@ -22,7 +22,7 @@ interface GPUDevice : EventTarget {
|
|||
|
||||
GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
|
||||
GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
|
||||
// GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
|
||||
GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
|
||||
|
||||
GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
|
||||
// GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
|
||||
|
|
188
components/script/dom/webidls/GPURenderPipeline.webidl
Normal file
188
components/script/dom/webidls/GPURenderPipeline.webidl
Normal file
|
@ -0,0 +1,188 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://gpuweb.github.io/gpuweb/#gpurenderpipeline
|
||||
[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
|
||||
interface GPURenderPipeline {
|
||||
};
|
||||
GPURenderPipeline includes GPUObjectBase;
|
||||
|
||||
dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
|
||||
required GPUProgrammableStageDescriptor vertexStage;
|
||||
GPUProgrammableStageDescriptor fragmentStage;
|
||||
|
||||
required GPUPrimitiveTopology primitiveTopology;
|
||||
GPURasterizationStateDescriptor rasterizationState = {};
|
||||
required sequence<GPUColorStateDescriptor> colorStates;
|
||||
GPUDepthStencilStateDescriptor depthStencilState;
|
||||
GPUVertexStateDescriptor vertexState = {};
|
||||
|
||||
GPUSize32 sampleCount = 1;
|
||||
GPUSampleMask sampleMask = 0xFFFFFFFF;
|
||||
boolean alphaToCoverageEnabled = false;
|
||||
};
|
||||
|
||||
typedef [EnforceRange] unsigned long GPUSampleMask;
|
||||
|
||||
enum GPUPrimitiveTopology {
|
||||
"point-list",
|
||||
"line-list",
|
||||
"line-strip",
|
||||
"triangle-list",
|
||||
"triangle-strip"
|
||||
};
|
||||
|
||||
typedef [EnforceRange] long GPUDepthBias;
|
||||
|
||||
dictionary GPURasterizationStateDescriptor {
|
||||
GPUFrontFace frontFace = "ccw";
|
||||
GPUCullMode cullMode = "none";
|
||||
|
||||
GPUDepthBias depthBias = 0;
|
||||
float depthBiasSlopeScale = 0;
|
||||
float depthBiasClamp = 0;
|
||||
};
|
||||
|
||||
enum GPUFrontFace {
|
||||
"ccw",
|
||||
"cw"
|
||||
};
|
||||
|
||||
enum GPUCullMode {
|
||||
"none",
|
||||
"front",
|
||||
"back"
|
||||
};
|
||||
|
||||
dictionary GPUColorStateDescriptor {
|
||||
//required GPUTextureFormat format;
|
||||
|
||||
GPUBlendDescriptor alphaBlend = {};
|
||||
GPUBlendDescriptor colorBlend = {};
|
||||
GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL
|
||||
};
|
||||
|
||||
dictionary GPUBlendDescriptor {
|
||||
GPUBlendFactor srcFactor = "one";
|
||||
GPUBlendFactor dstFactor = "zero";
|
||||
GPUBlendOperation operation = "add";
|
||||
};
|
||||
|
||||
enum GPUBlendFactor {
|
||||
"zero",
|
||||
"one",
|
||||
"src-color",
|
||||
"one-minus-src-color",
|
||||
"src-alpha",
|
||||
"one-minus-src-alpha",
|
||||
"dst-color",
|
||||
"one-minus-dst-color",
|
||||
"dst-alpha",
|
||||
"one-minus-dst-alpha",
|
||||
"src-alpha-saturated",
|
||||
"blend-color",
|
||||
"one-minus-blend-color"
|
||||
};
|
||||
|
||||
enum GPUBlendOperation {
|
||||
"add",
|
||||
"subtract",
|
||||
"reverse-subtract",
|
||||
"min",
|
||||
"max"
|
||||
};
|
||||
|
||||
enum GPUStencilOperation {
|
||||
"keep",
|
||||
"zero",
|
||||
"replace",
|
||||
"invert",
|
||||
"increment-clamp",
|
||||
"decrement-clamp",
|
||||
"increment-wrap",
|
||||
"decrement-wrap"
|
||||
};
|
||||
|
||||
typedef [EnforceRange] unsigned long GPUStencilValue;
|
||||
|
||||
dictionary GPUDepthStencilStateDescriptor {
|
||||
//required GPUTextureFormat format;
|
||||
|
||||
boolean depthWriteEnabled = false;
|
||||
GPUCompareFunction depthCompare = "always";
|
||||
|
||||
GPUStencilStateFaceDescriptor stencilFront = {};
|
||||
GPUStencilStateFaceDescriptor stencilBack = {};
|
||||
|
||||
GPUStencilValue stencilReadMask = 0xFFFFFFFF;
|
||||
GPUStencilValue stencilWriteMask = 0xFFFFFFFF;
|
||||
};
|
||||
|
||||
dictionary GPUStencilStateFaceDescriptor {
|
||||
GPUCompareFunction compare = "always";
|
||||
GPUStencilOperation failOp = "keep";
|
||||
GPUStencilOperation depthFailOp = "keep";
|
||||
GPUStencilOperation passOp = "keep";
|
||||
};
|
||||
|
||||
enum GPUIndexFormat {
|
||||
"uint16",
|
||||
"uint32"
|
||||
};
|
||||
|
||||
enum GPUVertexFormat {
|
||||
"uchar2",
|
||||
"uchar4",
|
||||
"char2",
|
||||
"char4",
|
||||
"uchar2norm",
|
||||
"uchar4norm",
|
||||
"char2norm",
|
||||
"char4norm",
|
||||
"ushort2",
|
||||
"ushort4",
|
||||
"short2",
|
||||
"short4",
|
||||
"ushort2norm",
|
||||
"ushort4norm",
|
||||
"short2norm",
|
||||
"short4norm",
|
||||
"half2",
|
||||
"half4",
|
||||
"float",
|
||||
"float2",
|
||||
"float3",
|
||||
"float4",
|
||||
"uint",
|
||||
"uint2",
|
||||
"uint3",
|
||||
"uint4",
|
||||
"int",
|
||||
"int2",
|
||||
"int3",
|
||||
"int4"
|
||||
};
|
||||
|
||||
enum GPUInputStepMode {
|
||||
"vertex",
|
||||
"instance"
|
||||
};
|
||||
|
||||
dictionary GPUVertexStateDescriptor {
|
||||
GPUIndexFormat indexFormat = "uint32";
|
||||
sequence<GPUVertexBufferLayoutDescriptor?> vertexBuffers = [];
|
||||
};
|
||||
|
||||
dictionary GPUVertexBufferLayoutDescriptor {
|
||||
required GPUSize64 arrayStride;
|
||||
GPUInputStepMode stepMode = "vertex";
|
||||
required sequence<GPUVertexAttributeDescriptor> attributes;
|
||||
};
|
||||
|
||||
dictionary GPUVertexAttributeDescriptor {
|
||||
required GPUVertexFormat format;
|
||||
required GPUSize64 offset;
|
||||
|
||||
required GPUIndex32 shaderLocation;
|
||||
};
|
|
@ -1955,6 +1955,7 @@ impl ScriptThread {
|
|||
WebGPUMsg::FreeCommandBuffer(id) => self.gpu_id_hub.lock().kill_command_buffer_id(id),
|
||||
WebGPUMsg::FreeSampler(id) => self.gpu_id_hub.lock().kill_sampler_id(id),
|
||||
WebGPUMsg::FreeShaderModule(id) => self.gpu_id_hub.lock().kill_shader_module_id(id),
|
||||
WebGPUMsg::FreeRenderPipeline(id) => self.gpu_id_hub.lock().kill_render_pipeline_id(id),
|
||||
WebGPUMsg::Exit => *self.webgpu_port.borrow_mut() = None,
|
||||
_ => {},
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@ name = "webgpu"
|
|||
path = "lib.rs"
|
||||
|
||||
[dependencies]
|
||||
arrayvec = { version = "0.5.1", features = ["serde"] }
|
||||
ipc-channel = "0.14"
|
||||
log = "0.4"
|
||||
malloc_size_of = { path = "../malloc_size_of" }
|
||||
|
|
|
@ -10,6 +10,7 @@ pub extern crate wgpu_types as wgt;
|
|||
|
||||
pub mod identity;
|
||||
|
||||
use arrayvec::ArrayVec;
|
||||
use identity::{IdentityRecyclerFactory, WebGPUMsg};
|
||||
use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
|
||||
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
|
||||
|
@ -96,6 +97,26 @@ pub enum WebGPURequest {
|
|||
pipeline_layout_id: id::PipelineLayoutId,
|
||||
bind_group_layouts: Vec<id::BindGroupLayoutId>,
|
||||
},
|
||||
CreateRenderPipeline {
|
||||
device_id: id::DeviceId,
|
||||
render_pipeline_id: id::RenderPipelineId,
|
||||
pipeline_layout_id: id::PipelineLayoutId,
|
||||
vertex_module: id::ShaderModuleId,
|
||||
vertex_entry_point: String,
|
||||
fragment_module: Option<id::ShaderModuleId>,
|
||||
fragment_entry_point: Option<String>,
|
||||
primitive_topology: wgt::PrimitiveTopology,
|
||||
rasterization_state: wgt::RasterizationStateDescriptor,
|
||||
color_states: ArrayVec<[wgt::ColorStateDescriptor; wgpu::device::MAX_COLOR_TARGETS]>,
|
||||
depth_stencil_state: Option<wgt::DepthStencilStateDescriptor>,
|
||||
vertex_state: (
|
||||
wgt::IndexFormat,
|
||||
Vec<(u64, wgt::InputStepMode, Vec<wgt::VertexAttributeDescriptor>)>,
|
||||
),
|
||||
sample_count: u32,
|
||||
sample_mask: u32,
|
||||
alpha_to_coverage_enabled: bool,
|
||||
},
|
||||
CreateSampler {
|
||||
device_id: id::DeviceId,
|
||||
sampler_id: id::SamplerId,
|
||||
|
@ -340,6 +361,77 @@ impl WGPU {
|
|||
let _ = gfx_select!(pipeline_layout_id =>
|
||||
global.device_create_pipeline_layout(device_id, &descriptor, pipeline_layout_id));
|
||||
},
|
||||
//TODO: consider https://github.com/gfx-rs/wgpu/issues/684
|
||||
WebGPURequest::CreateRenderPipeline {
|
||||
device_id,
|
||||
render_pipeline_id,
|
||||
pipeline_layout_id,
|
||||
vertex_module,
|
||||
vertex_entry_point,
|
||||
fragment_module,
|
||||
fragment_entry_point,
|
||||
primitive_topology,
|
||||
rasterization_state,
|
||||
color_states,
|
||||
depth_stencil_state,
|
||||
vertex_state,
|
||||
sample_count,
|
||||
sample_mask,
|
||||
alpha_to_coverage_enabled,
|
||||
} => {
|
||||
let global = &self.global;
|
||||
let vertex_ep = std::ffi::CString::new(vertex_entry_point).unwrap();
|
||||
let frag_stage = match fragment_module {
|
||||
Some(frag) => {
|
||||
let frag_ep =
|
||||
std::ffi::CString::new(fragment_entry_point.unwrap()).unwrap();
|
||||
let frag_module = wgpu_core::pipeline::ProgrammableStageDescriptor {
|
||||
module: frag,
|
||||
entry_point: frag_ep.as_ptr(),
|
||||
};
|
||||
Some(frag_module)
|
||||
},
|
||||
None => None,
|
||||
};
|
||||
let descriptor = wgpu_core::pipeline::RenderPipelineDescriptor {
|
||||
layout: pipeline_layout_id,
|
||||
vertex_stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
|
||||
module: vertex_module,
|
||||
entry_point: vertex_ep.as_ptr(),
|
||||
},
|
||||
fragment_stage: frag_stage
|
||||
.as_ref()
|
||||
.map_or(ptr::null(), |fs| fs as *const _),
|
||||
primitive_topology,
|
||||
rasterization_state: &rasterization_state as *const _,
|
||||
color_states: color_states.as_ptr(),
|
||||
color_states_length: color_states.len(),
|
||||
depth_stencil_state: depth_stencil_state
|
||||
.as_ref()
|
||||
.map_or(ptr::null(), |dss| dss as *const _),
|
||||
vertex_state: wgpu_core::pipeline::VertexStateDescriptor {
|
||||
index_format: vertex_state.0,
|
||||
vertex_buffers_length: vertex_state.1.len(),
|
||||
vertex_buffers: vertex_state
|
||||
.1
|
||||
.iter()
|
||||
.map(|buffer| wgpu_core::pipeline::VertexBufferLayoutDescriptor {
|
||||
array_stride: buffer.0,
|
||||
step_mode: buffer.1,
|
||||
attributes_length: buffer.2.len(),
|
||||
attributes: buffer.2.as_ptr(),
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
.as_ptr(),
|
||||
},
|
||||
sample_count,
|
||||
sample_mask,
|
||||
alpha_to_coverage_enabled,
|
||||
};
|
||||
|
||||
let _ = gfx_select!(render_pipeline_id =>
|
||||
global.device_create_render_pipeline(device_id, &descriptor, render_pipeline_id));
|
||||
},
|
||||
WebGPURequest::CreateSampler {
|
||||
device_id,
|
||||
sampler_id,
|
||||
|
@ -510,5 +602,6 @@ webgpu_resource!(WebGPUComputePipeline, id::ComputePipelineId);
|
|||
webgpu_resource!(WebGPUDevice, id::DeviceId);
|
||||
webgpu_resource!(WebGPUPipelineLayout, id::PipelineLayoutId);
|
||||
webgpu_resource!(WebGPUQueue, id::QueueId);
|
||||
webgpu_resource!(WebGPURenderPipeline, id::RenderPipelineId);
|
||||
webgpu_resource!(WebGPUSampler, id::SamplerId);
|
||||
webgpu_resource!(WebGPUShaderModule, id::ShaderModuleId);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue