Implement GPURenderPipeline

Add webidl for GPURenderPipeline and implement GPUDevice.createRenderPipeline()
This commit is contained in:
Kunal Mohan 2020-05-29 11:15:31 +05:30
parent f014f15d4e
commit 130de8b8e6
15 changed files with 659 additions and 22 deletions

5
Cargo.lock generated
View file

@ -152,6 +152,9 @@ name = "arrayvec"
version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cff77d8686867eceff3105329d4698d96c2391c176d5d03adc90c7389162b5b8"
dependencies = [
"serde",
]
[[package]]
name = "ascii"
@ -4589,6 +4592,7 @@ version = "0.0.1"
dependencies = [
"accountable-refcell",
"app_units",
"arrayvec 0.5.1",
"backtrace",
"base64 0.10.1",
"bitflags",
@ -6457,6 +6461,7 @@ dependencies = [
name = "webgpu"
version = "0.0.1"
dependencies = [
"arrayvec 0.5.1",
"ipc-channel",
"log",
"malloc_size_of",

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@ -32,6 +32,7 @@ serde_json = "1.0"
[dependencies]
accountable-refcell = { version = "0.2.0", optional = true }
app_units = "0.7"
arrayvec = "0.5.1"
backtrace = { version = "0.3", optional = true }
base64 = "0.10.1"
bitflags = "1.0"

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@ -160,7 +160,7 @@ use uuid::Uuid;
use webgpu::{
wgpu::command::RawPass, WebGPU, WebGPUAdapter, WebGPUBindGroup, WebGPUBindGroupLayout,
WebGPUBuffer, WebGPUCommandBuffer, WebGPUCommandEncoder, WebGPUComputePipeline, WebGPUDevice,
WebGPUPipelineLayout, WebGPUQueue, WebGPUSampler, WebGPUShaderModule,
WebGPUPipelineLayout, WebGPUQueue, WebGPURenderPipeline, WebGPUSampler, WebGPUShaderModule,
};
use webrender_api::{DocumentId, ImageKey};
use webxr_api::SwapChainId as WebXRSwapChainId;
@ -556,6 +556,7 @@ unsafe_no_jsmanaged_fields!(WebGPUBuffer);
unsafe_no_jsmanaged_fields!(WebGPUBindGroup);
unsafe_no_jsmanaged_fields!(WebGPUBindGroupLayout);
unsafe_no_jsmanaged_fields!(WebGPUComputePipeline);
unsafe_no_jsmanaged_fields!(WebGPURenderPipeline);
unsafe_no_jsmanaged_fields!(WebGPUPipelineLayout);
unsafe_no_jsmanaged_fields!(WebGPUQueue);
unsafe_no_jsmanaged_fields!(WebGPUShaderModule);

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@ -0,0 +1,11 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::reflector::Reflector;
use dom_struct::dom_struct;
#[dom_struct]
pub struct GPUColorWrite {
reflector_: Reflector,
}

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@ -16,6 +16,11 @@ use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{
GPUCommandEncoderDescriptor, GPUDeviceMethods,
};
use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
use crate::dom::bindings::codegen::Bindings::GPURenderPipelineBinding::{
GPUBlendDescriptor, GPUBlendFactor, GPUBlendOperation, GPUCullMode, GPUFrontFace,
GPUIndexFormat, GPUInputStepMode, GPUPrimitiveTopology, GPURenderPipelineDescriptor,
GPUStencilOperation, GPUVertexFormat,
};
use crate::dom::bindings::codegen::Bindings::GPUSamplerBinding::{
GPUAddressMode, GPUCompareFunction, GPUFilterMode, GPUSamplerDescriptor,
};
@ -35,9 +40,11 @@ use crate::dom::gpucommandencoder::GPUCommandEncoder;
use crate::dom::gpucomputepipeline::GPUComputePipeline;
use crate::dom::gpupipelinelayout::GPUPipelineLayout;
use crate::dom::gpuqueue::GPUQueue;
use crate::dom::gpurenderpipeline::GPURenderPipeline;
use crate::dom::gpusampler::GPUSampler;
use crate::dom::gpushadermodule::GPUShaderModule;
use crate::script_runtime::JSContext as SafeJSContext;
use arrayvec::ArrayVec;
use dom_struct::dom_struct;
use js::jsapi::{Heap, JSObject};
use js::jsval::{JSVal, ObjectValue};
@ -47,7 +54,7 @@ use std::ptr::{self, NonNull};
use webgpu::wgpu::binding_model::{
BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BufferBinding,
};
use webgpu::{self, wgt, WebGPU, WebGPURequest};
use webgpu::{self, wgpu, wgt, WebGPU, WebGPURequest};
#[dom_struct]
pub struct GPUDevice {
@ -605,6 +612,7 @@ impl GPUDeviceMethods for GPUDevice {
let compute_pipeline = webgpu::WebGPUComputePipeline(compute_pipeline_id);
GPUComputePipeline::new(&self.global(), compute_pipeline)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcommandencoder
fn CreateCommandEncoder(
&self,
@ -627,6 +635,7 @@ impl GPUDeviceMethods for GPUDevice {
GPUCommandEncoder::new(&self.global(), self.channel.clone(), encoder, true)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createsampler
fn CreateSampler(&self, descriptor: &GPUSamplerDescriptor) -> DomRoot<GPUSampler> {
let sampler_id = self
@ -637,25 +646,16 @@ impl GPUDeviceMethods for GPUDevice {
let compare_enable = descriptor.compare.is_some();
let desc = wgt::SamplerDescriptor {
label: Default::default(),
address_mode_u: assign_address_mode(descriptor.addressModeU),
address_mode_v: assign_address_mode(descriptor.addressModeV),
address_mode_w: assign_address_mode(descriptor.addressModeW),
mag_filter: assign_filter_mode(descriptor.magFilter),
min_filter: assign_filter_mode(descriptor.minFilter),
mipmap_filter: assign_filter_mode(descriptor.mipmapFilter),
address_mode_u: convert_address_mode(descriptor.addressModeU),
address_mode_v: convert_address_mode(descriptor.addressModeV),
address_mode_w: convert_address_mode(descriptor.addressModeW),
mag_filter: convert_filter_mode(descriptor.magFilter),
min_filter: convert_filter_mode(descriptor.minFilter),
mipmap_filter: convert_filter_mode(descriptor.mipmapFilter),
lod_min_clamp: *descriptor.lodMinClamp,
lod_max_clamp: *descriptor.lodMaxClamp,
compare: if let Some(c) = descriptor.compare {
match c {
GPUCompareFunction::Never => wgt::CompareFunction::Never,
GPUCompareFunction::Less => wgt::CompareFunction::Less,
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
GPUCompareFunction::Always => wgt::CompareFunction::Always,
}
convert_compare_function(c)
} else {
wgt::CompareFunction::Undefined
},
@ -680,9 +680,154 @@ impl GPUDeviceMethods for GPUDevice {
true,
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderpipeline
fn CreateRenderPipeline(
&self,
descriptor: &GPURenderPipelineDescriptor,
) -> DomRoot<GPURenderPipeline> {
let mut valid = descriptor.parent.layout.is_valid();
valid &= descriptor.colorStates.len() <= wgpu::device::MAX_COLOR_TARGETS;
if descriptor.alphaToCoverageEnabled {
valid &= descriptor.sampleCount > 1;
}
let vertex_module = descriptor.vertexStage.module.id().0;
let vertex_entry_point = descriptor.vertexStage.entryPoint.to_string();
let (fragment_module, fragment_entry_point) = match descriptor.fragmentStage {
Some(ref frag) => (Some(frag.module.id().0), Some(frag.entryPoint.to_string())),
None => (None, None),
};
let primitive_topology = match descriptor.primitiveTopology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
};
let ref rs_desc = descriptor.rasterizationState;
let rasterization_state = wgt::RasterizationStateDescriptor {
front_face: match rs_desc.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match rs_desc.cullMode {
GPUCullMode::None => wgt::CullMode::None,
GPUCullMode::Front => wgt::CullMode::Front,
GPUCullMode::Back => wgt::CullMode::Back,
},
depth_bias: rs_desc.depthBias,
depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
depth_bias_clamp: *rs_desc.depthBiasClamp,
};
let color_states = descriptor
.colorStates
.iter()
.map(|state| wgt::ColorStateDescriptor {
format: wgt::TextureFormat::Rgba8UnormSrgb, //TODO: Update this after implementing Texture
alpha_blend: convert_blend_descriptor(&state.alphaBlend),
color_blend: convert_blend_descriptor(&state.colorBlend),
write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
Some(mask) => mask,
None => {
valid = false;
wgt::ColorWrite::empty()
},
},
})
.collect::<ArrayVec<_>>();
let depth_stencil_state = if let Some(ref dss_desc) = descriptor.depthStencilState {
Some(wgt::DepthStencilStateDescriptor {
format: wgt::TextureFormat::Rgba8UnormSrgb, //TODO: Update this
depth_write_enabled: dss_desc.depthWriteEnabled,
depth_compare: convert_compare_function(dss_desc.depthCompare),
stencil_front: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilFront.compare),
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
},
stencil_back: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilBack.compare),
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
},
stencil_read_mask: dss_desc.stencilReadMask,
stencil_write_mask: dss_desc.stencilWriteMask,
})
} else {
None
};
let ref vs_desc = descriptor.vertexState;
let vertex_state = (
match vs_desc.indexFormat {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
},
vs_desc
.vertexBuffers
.iter()
.map(|buffer| {
(
buffer.arrayStride,
match buffer.stepMode {
GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
},
buffer
.attributes
.iter()
.map(|att| wgt::VertexAttributeDescriptor {
format: convert_vertex_format(att.format),
offset: att.offset,
shader_location: att.shaderLocation,
})
.collect::<Vec<_>>(),
)
})
.collect::<Vec<_>>(),
);
let render_pipeline_id = self
.global()
.wgpu_id_hub()
.lock()
.create_render_pipeline_id(self.device.0.backend());
self.channel
.0
.send(WebGPURequest::CreateRenderPipeline {
device_id: self.device.0,
render_pipeline_id,
pipeline_layout_id: descriptor.parent.layout.id().0,
vertex_module,
vertex_entry_point,
fragment_module,
fragment_entry_point,
primitive_topology,
rasterization_state,
color_states,
depth_stencil_state,
vertex_state,
sample_count: descriptor.sampleCount,
sample_mask: descriptor.sampleMask,
alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
})
.expect("Failed to create WebGPU render pipeline");
let render_pipeline = webgpu::WebGPURenderPipeline(render_pipeline_id);
GPURenderPipeline::new(&self.global(), render_pipeline, self.device, valid)
}
}
fn assign_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
match address_mode {
GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
@ -690,9 +835,102 @@ fn assign_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
}
}
fn assign_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
match filter_mode {
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
GPUFilterMode::Linear => wgt::FilterMode::Linear,
}
}
fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction {
match compare {
GPUCompareFunction::Never => wgt::CompareFunction::Never,
GPUCompareFunction::Less => wgt::CompareFunction::Less,
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
GPUCompareFunction::Always => wgt::CompareFunction::Always,
}
}
fn convert_blend_descriptor(desc: &GPUBlendDescriptor) -> wgt::BlendDescriptor {
wgt::BlendDescriptor {
src_factor: convert_blend_factor(desc.srcFactor),
dst_factor: convert_blend_factor(desc.dstFactor),
operation: match desc.operation {
GPUBlendOperation::Add => wgt::BlendOperation::Add,
GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
GPUBlendOperation::Min => wgt::BlendOperation::Min,
GPUBlendOperation::Max => wgt::BlendOperation::Max,
},
}
}
fn convert_blend_factor(factor: GPUBlendFactor) -> wgt::BlendFactor {
match factor {
GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
GPUBlendFactor::One => wgt::BlendFactor::One,
GPUBlendFactor::Src_color => wgt::BlendFactor::SrcColor,
GPUBlendFactor::One_minus_src_color => wgt::BlendFactor::OneMinusSrcColor,
GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
GPUBlendFactor::Dst_color => wgt::BlendFactor::DstColor,
GPUBlendFactor::One_minus_dst_color => wgt::BlendFactor::OneMinusDstColor,
GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
GPUBlendFactor::Blend_color => wgt::BlendFactor::BlendColor,
GPUBlendFactor::One_minus_blend_color => wgt::BlendFactor::OneMinusBlendColor,
}
}
fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation {
match operation {
GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
}
}
fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat {
match format {
GPUVertexFormat::Uchar2 => wgt::VertexFormat::Uchar2,
GPUVertexFormat::Uchar4 => wgt::VertexFormat::Uchar4,
GPUVertexFormat::Char2 => wgt::VertexFormat::Char2,
GPUVertexFormat::Char4 => wgt::VertexFormat::Char4,
GPUVertexFormat::Uchar2norm => wgt::VertexFormat::Uchar2Norm,
GPUVertexFormat::Uchar4norm => wgt::VertexFormat::Uchar4Norm,
GPUVertexFormat::Char2norm => wgt::VertexFormat::Char2Norm,
GPUVertexFormat::Char4norm => wgt::VertexFormat::Char4Norm,
GPUVertexFormat::Ushort2 => wgt::VertexFormat::Ushort2,
GPUVertexFormat::Ushort4 => wgt::VertexFormat::Ushort4,
GPUVertexFormat::Short2 => wgt::VertexFormat::Short2,
GPUVertexFormat::Short4 => wgt::VertexFormat::Short4,
GPUVertexFormat::Ushort2norm => wgt::VertexFormat::Ushort2Norm,
GPUVertexFormat::Ushort4norm => wgt::VertexFormat::Ushort4Norm,
GPUVertexFormat::Short2norm => wgt::VertexFormat::Short2Norm,
GPUVertexFormat::Short4norm => wgt::VertexFormat::Short4Norm,
GPUVertexFormat::Half2 => wgt::VertexFormat::Half2,
GPUVertexFormat::Half4 => wgt::VertexFormat::Half4,
GPUVertexFormat::Float => wgt::VertexFormat::Float,
GPUVertexFormat::Float2 => wgt::VertexFormat::Float2,
GPUVertexFormat::Float3 => wgt::VertexFormat::Float3,
GPUVertexFormat::Float4 => wgt::VertexFormat::Float4,
GPUVertexFormat::Uint => wgt::VertexFormat::Uint,
GPUVertexFormat::Uint2 => wgt::VertexFormat::Uint2,
GPUVertexFormat::Uint3 => wgt::VertexFormat::Uint3,
GPUVertexFormat::Uint4 => wgt::VertexFormat::Uint4,
GPUVertexFormat::Int => wgt::VertexFormat::Int,
GPUVertexFormat::Int2 => wgt::VertexFormat::Int2,
GPUVertexFormat::Int3 => wgt::VertexFormat::Int3,
GPUVertexFormat::Int4 => wgt::VertexFormat::Int4,
}
}

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@ -57,6 +57,10 @@ impl GPUPipelineLayout {
pub fn id(&self) -> WebGPUPipelineLayout {
self.pipeline_layout
}
pub fn is_valid(&self) -> bool {
self.valid.get()
}
}
impl GPUPipelineLayoutMethods for GPUPipelineLayout {

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@ -0,0 +1,67 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPURenderPipelineBinding::GPURenderPipelineMethods;
use crate::dom::bindings::reflector::reflect_dom_object;
use crate::dom::bindings::reflector::Reflector;
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
use std::cell::Cell;
use webgpu::{WebGPUDevice, WebGPURenderPipeline};
#[dom_struct]
pub struct GPURenderPipeline {
reflector_: Reflector,
label: DomRefCell<Option<DOMString>>,
render_pipeline: WebGPURenderPipeline,
device: WebGPUDevice,
valid: Cell<bool>,
}
impl GPURenderPipeline {
fn new_inherited(
render_pipeline: WebGPURenderPipeline,
device: WebGPUDevice,
valid: bool,
) -> GPURenderPipeline {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(None),
render_pipeline,
valid: Cell::new(valid),
device,
}
}
pub fn new(
global: &GlobalScope,
render_pipeline: WebGPURenderPipeline,
device: WebGPUDevice,
valid: bool,
) -> DomRoot<GPURenderPipeline> {
reflect_dom_object(
Box::new(GPURenderPipeline::new_inherited(
render_pipeline,
device,
valid,
)),
global,
)
}
}
impl GPURenderPipelineMethods for GPURenderPipeline {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<DOMString> {
self.label.borrow().clone()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn SetLabel(&self, value: Option<DOMString>) {
*self.label.borrow_mut() = value;
}
}

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@ -7,7 +7,7 @@ use webgpu::wgpu::{
hub::IdentityManager,
id::{
AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandEncoderId, ComputePipelineId,
DeviceId, PipelineLayoutId, SamplerId, ShaderModuleId,
DeviceId, PipelineLayoutId, RenderPipelineId, SamplerId, ShaderModuleId,
},
};
use webgpu::wgt::Backend;
@ -24,6 +24,7 @@ pub struct IdentityHub {
shader_modules: IdentityManager,
command_encoders: IdentityManager,
samplers: IdentityManager,
render_pipelines: IdentityManager,
}
impl IdentityHub {
@ -39,6 +40,7 @@ impl IdentityHub {
shader_modules: IdentityManager::default(),
command_encoders: IdentityManager::default(),
samplers: IdentityManager::default(),
render_pipelines: IdentityManager::default(),
}
}
}
@ -184,4 +186,12 @@ impl Identities {
pub fn kill_sampler_id(&mut self, id: SamplerId) {
self.select(id.backend()).samplers.free(id);
}
pub fn create_render_pipeline_id(&mut self, backend: Backend) -> RenderPipelineId {
self.select(backend).render_pipelines.alloc(backend)
}
pub fn kill_render_pipeline_id(&mut self, id: RenderPipelineId) {
self.select(id.backend()).render_pipelines.free(id);
}
}

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@ -325,6 +325,7 @@ pub mod gpubindgroup;
pub mod gpubindgrouplayout;
pub mod gpubuffer;
pub mod gpubufferusage;
pub mod gpucolorwrite;
pub mod gpucommandbuffer;
pub mod gpucommandencoder;
pub mod gpucomputepassencoder;
@ -332,6 +333,7 @@ pub mod gpucomputepipeline;
pub mod gpudevice;
pub mod gpupipelinelayout;
pub mod gpuqueue;
pub mod gpurenderpipeline;
pub mod gpusampler;
pub mod gpushadermodule;
pub mod gpushaderstage;

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@ -0,0 +1,15 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpucolorwrite
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPUColorWrite {
const GPUColorWriteFlags RED = 0x1;
const GPUColorWriteFlags GREEN = 0x2;
const GPUColorWriteFlags BLUE = 0x4;
const GPUColorWriteFlags ALPHA = 0x8;
const GPUColorWriteFlags ALL = 0xF;
};
typedef [EnforceRange] unsigned long GPUColorWriteFlags;

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@ -22,7 +22,7 @@ interface GPUDevice : EventTarget {
GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
// GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
// GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);

View file

@ -0,0 +1,188 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpurenderpipeline
[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
interface GPURenderPipeline {
};
GPURenderPipeline includes GPUObjectBase;
dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
required GPUProgrammableStageDescriptor vertexStage;
GPUProgrammableStageDescriptor fragmentStage;
required GPUPrimitiveTopology primitiveTopology;
GPURasterizationStateDescriptor rasterizationState = {};
required sequence<GPUColorStateDescriptor> colorStates;
GPUDepthStencilStateDescriptor depthStencilState;
GPUVertexStateDescriptor vertexState = {};
GPUSize32 sampleCount = 1;
GPUSampleMask sampleMask = 0xFFFFFFFF;
boolean alphaToCoverageEnabled = false;
};
typedef [EnforceRange] unsigned long GPUSampleMask;
enum GPUPrimitiveTopology {
"point-list",
"line-list",
"line-strip",
"triangle-list",
"triangle-strip"
};
typedef [EnforceRange] long GPUDepthBias;
dictionary GPURasterizationStateDescriptor {
GPUFrontFace frontFace = "ccw";
GPUCullMode cullMode = "none";
GPUDepthBias depthBias = 0;
float depthBiasSlopeScale = 0;
float depthBiasClamp = 0;
};
enum GPUFrontFace {
"ccw",
"cw"
};
enum GPUCullMode {
"none",
"front",
"back"
};
dictionary GPUColorStateDescriptor {
//required GPUTextureFormat format;
GPUBlendDescriptor alphaBlend = {};
GPUBlendDescriptor colorBlend = {};
GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL
};
dictionary GPUBlendDescriptor {
GPUBlendFactor srcFactor = "one";
GPUBlendFactor dstFactor = "zero";
GPUBlendOperation operation = "add";
};
enum GPUBlendFactor {
"zero",
"one",
"src-color",
"one-minus-src-color",
"src-alpha",
"one-minus-src-alpha",
"dst-color",
"one-minus-dst-color",
"dst-alpha",
"one-minus-dst-alpha",
"src-alpha-saturated",
"blend-color",
"one-minus-blend-color"
};
enum GPUBlendOperation {
"add",
"subtract",
"reverse-subtract",
"min",
"max"
};
enum GPUStencilOperation {
"keep",
"zero",
"replace",
"invert",
"increment-clamp",
"decrement-clamp",
"increment-wrap",
"decrement-wrap"
};
typedef [EnforceRange] unsigned long GPUStencilValue;
dictionary GPUDepthStencilStateDescriptor {
//required GPUTextureFormat format;
boolean depthWriteEnabled = false;
GPUCompareFunction depthCompare = "always";
GPUStencilStateFaceDescriptor stencilFront = {};
GPUStencilStateFaceDescriptor stencilBack = {};
GPUStencilValue stencilReadMask = 0xFFFFFFFF;
GPUStencilValue stencilWriteMask = 0xFFFFFFFF;
};
dictionary GPUStencilStateFaceDescriptor {
GPUCompareFunction compare = "always";
GPUStencilOperation failOp = "keep";
GPUStencilOperation depthFailOp = "keep";
GPUStencilOperation passOp = "keep";
};
enum GPUIndexFormat {
"uint16",
"uint32"
};
enum GPUVertexFormat {
"uchar2",
"uchar4",
"char2",
"char4",
"uchar2norm",
"uchar4norm",
"char2norm",
"char4norm",
"ushort2",
"ushort4",
"short2",
"short4",
"ushort2norm",
"ushort4norm",
"short2norm",
"short4norm",
"half2",
"half4",
"float",
"float2",
"float3",
"float4",
"uint",
"uint2",
"uint3",
"uint4",
"int",
"int2",
"int3",
"int4"
};
enum GPUInputStepMode {
"vertex",
"instance"
};
dictionary GPUVertexStateDescriptor {
GPUIndexFormat indexFormat = "uint32";
sequence<GPUVertexBufferLayoutDescriptor?> vertexBuffers = [];
};
dictionary GPUVertexBufferLayoutDescriptor {
required GPUSize64 arrayStride;
GPUInputStepMode stepMode = "vertex";
required sequence<GPUVertexAttributeDescriptor> attributes;
};
dictionary GPUVertexAttributeDescriptor {
required GPUVertexFormat format;
required GPUSize64 offset;
required GPUIndex32 shaderLocation;
};

View file

@ -1955,6 +1955,7 @@ impl ScriptThread {
WebGPUMsg::FreeCommandBuffer(id) => self.gpu_id_hub.lock().kill_command_buffer_id(id),
WebGPUMsg::FreeSampler(id) => self.gpu_id_hub.lock().kill_sampler_id(id),
WebGPUMsg::FreeShaderModule(id) => self.gpu_id_hub.lock().kill_shader_module_id(id),
WebGPUMsg::FreeRenderPipeline(id) => self.gpu_id_hub.lock().kill_render_pipeline_id(id),
WebGPUMsg::Exit => *self.webgpu_port.borrow_mut() = None,
_ => {},
}

View file

@ -11,6 +11,7 @@ name = "webgpu"
path = "lib.rs"
[dependencies]
arrayvec = { version = "0.5.1", features = ["serde"] }
ipc-channel = "0.14"
log = "0.4"
malloc_size_of = { path = "../malloc_size_of" }

View file

@ -10,6 +10,7 @@ pub extern crate wgpu_types as wgt;
pub mod identity;
use arrayvec::ArrayVec;
use identity::{IdentityRecyclerFactory, WebGPUMsg};
use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
@ -96,6 +97,26 @@ pub enum WebGPURequest {
pipeline_layout_id: id::PipelineLayoutId,
bind_group_layouts: Vec<id::BindGroupLayoutId>,
},
CreateRenderPipeline {
device_id: id::DeviceId,
render_pipeline_id: id::RenderPipelineId,
pipeline_layout_id: id::PipelineLayoutId,
vertex_module: id::ShaderModuleId,
vertex_entry_point: String,
fragment_module: Option<id::ShaderModuleId>,
fragment_entry_point: Option<String>,
primitive_topology: wgt::PrimitiveTopology,
rasterization_state: wgt::RasterizationStateDescriptor,
color_states: ArrayVec<[wgt::ColorStateDescriptor; wgpu::device::MAX_COLOR_TARGETS]>,
depth_stencil_state: Option<wgt::DepthStencilStateDescriptor>,
vertex_state: (
wgt::IndexFormat,
Vec<(u64, wgt::InputStepMode, Vec<wgt::VertexAttributeDescriptor>)>,
),
sample_count: u32,
sample_mask: u32,
alpha_to_coverage_enabled: bool,
},
CreateSampler {
device_id: id::DeviceId,
sampler_id: id::SamplerId,
@ -340,6 +361,77 @@ impl WGPU {
let _ = gfx_select!(pipeline_layout_id =>
global.device_create_pipeline_layout(device_id, &descriptor, pipeline_layout_id));
},
//TODO: consider https://github.com/gfx-rs/wgpu/issues/684
WebGPURequest::CreateRenderPipeline {
device_id,
render_pipeline_id,
pipeline_layout_id,
vertex_module,
vertex_entry_point,
fragment_module,
fragment_entry_point,
primitive_topology,
rasterization_state,
color_states,
depth_stencil_state,
vertex_state,
sample_count,
sample_mask,
alpha_to_coverage_enabled,
} => {
let global = &self.global;
let vertex_ep = std::ffi::CString::new(vertex_entry_point).unwrap();
let frag_stage = match fragment_module {
Some(frag) => {
let frag_ep =
std::ffi::CString::new(fragment_entry_point.unwrap()).unwrap();
let frag_module = wgpu_core::pipeline::ProgrammableStageDescriptor {
module: frag,
entry_point: frag_ep.as_ptr(),
};
Some(frag_module)
},
None => None,
};
let descriptor = wgpu_core::pipeline::RenderPipelineDescriptor {
layout: pipeline_layout_id,
vertex_stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: vertex_module,
entry_point: vertex_ep.as_ptr(),
},
fragment_stage: frag_stage
.as_ref()
.map_or(ptr::null(), |fs| fs as *const _),
primitive_topology,
rasterization_state: &rasterization_state as *const _,
color_states: color_states.as_ptr(),
color_states_length: color_states.len(),
depth_stencil_state: depth_stencil_state
.as_ref()
.map_or(ptr::null(), |dss| dss as *const _),
vertex_state: wgpu_core::pipeline::VertexStateDescriptor {
index_format: vertex_state.0,
vertex_buffers_length: vertex_state.1.len(),
vertex_buffers: vertex_state
.1
.iter()
.map(|buffer| wgpu_core::pipeline::VertexBufferLayoutDescriptor {
array_stride: buffer.0,
step_mode: buffer.1,
attributes_length: buffer.2.len(),
attributes: buffer.2.as_ptr(),
})
.collect::<Vec<_>>()
.as_ptr(),
},
sample_count,
sample_mask,
alpha_to_coverage_enabled,
};
let _ = gfx_select!(render_pipeline_id =>
global.device_create_render_pipeline(device_id, &descriptor, render_pipeline_id));
},
WebGPURequest::CreateSampler {
device_id,
sampler_id,
@ -510,5 +602,6 @@ webgpu_resource!(WebGPUComputePipeline, id::ComputePipelineId);
webgpu_resource!(WebGPUDevice, id::DeviceId);
webgpu_resource!(WebGPUPipelineLayout, id::PipelineLayoutId);
webgpu_resource!(WebGPUQueue, id::QueueId);
webgpu_resource!(WebGPURenderPipeline, id::RenderPipelineId);
webgpu_resource!(WebGPUSampler, id::SamplerId);
webgpu_resource!(WebGPUShaderModule, id::ShaderModuleId);