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Implement GPURenderPipeline
Add webidl for GPURenderPipeline and implement GPUDevice.createRenderPipeline()
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15 changed files with 659 additions and 22 deletions
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@ -57,6 +57,10 @@ impl GPUPipelineLayout {
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pub fn id(&self) -> WebGPUPipelineLayout {
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self.pipeline_layout
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}
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pub fn is_valid(&self) -> bool {
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self.valid.get()
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}
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}
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impl GPUPipelineLayoutMethods for GPUPipelineLayout {
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