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Implement GPURenderPipeline
Add webidl for GPURenderPipeline and implement GPUDevice.createRenderPipeline()
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15 changed files with 659 additions and 22 deletions
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@ -1955,6 +1955,7 @@ impl ScriptThread {
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WebGPUMsg::FreeCommandBuffer(id) => self.gpu_id_hub.lock().kill_command_buffer_id(id),
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WebGPUMsg::FreeSampler(id) => self.gpu_id_hub.lock().kill_sampler_id(id),
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WebGPUMsg::FreeShaderModule(id) => self.gpu_id_hub.lock().kill_shader_module_id(id),
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WebGPUMsg::FreeRenderPipeline(id) => self.gpu_id_hub.lock().kill_render_pipeline_id(id),
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WebGPUMsg::Exit => *self.webgpu_port.borrow_mut() = None,
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_ => {},
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}
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