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Auto merge of #25637 - szeged:wgpu_crete_bind_group, r=jdm
Initial implementation of GPUBindGroup for WebGPU Added WebIDL bindings for `GPUBindGroup`. Implemented the `createBindGroup` function of `GPUDevice` Renamed `GPUBindGroupBinding` to `GPUBindGroupBindings` and `GPUBufferBinding` to `GPUBufferBindings` in the WebIDL, because these names are already occupied. <!-- Please describe your changes on the following line: --> --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: --> - [X] `./mach build -d` does not report any errors - [X] `./mach test-tidy` does not report any errors - [X] These changes addresses a part of #24706 cc @kvark @jdm @zakorgy <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
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commit
1352e7188a
11 changed files with 227 additions and 9 deletions
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@ -5,7 +5,7 @@
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use smallvec::SmallVec;
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use webgpu::wgpu::{
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hub::IdentityManager,
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id::{AdapterId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId},
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id::{AdapterId, BindGroupId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId},
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Backend,
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};
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@ -14,6 +14,7 @@ pub struct IdentityHub {
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adapters: IdentityManager,
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devices: IdentityManager,
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buffers: IdentityManager,
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bind_groups: IdentityManager,
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bind_group_layouts: IdentityManager,
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pipeline_layouts: IdentityManager,
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backend: Backend,
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@ -25,6 +26,7 @@ impl IdentityHub {
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adapters: IdentityManager::default(),
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devices: IdentityManager::default(),
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buffers: IdentityManager::default(),
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bind_groups: IdentityManager::default(),
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bind_group_layouts: IdentityManager::default(),
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pipeline_layouts: IdentityManager::default(),
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backend,
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@ -43,6 +45,10 @@ impl IdentityHub {
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self.buffers.alloc(self.backend)
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}
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fn create_bind_group_id(&mut self) -> BindGroupId {
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self.bind_groups.alloc(self.backend)
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}
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fn create_bind_group_layout_id(&mut self) -> BindGroupLayoutId {
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self.bind_group_layouts.alloc(self.backend)
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}
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@ -126,6 +132,20 @@ impl Identities {
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self.select(backend).create_buffer_id()
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}
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pub fn create_bind_group_id(&mut self, backend: Backend) -> BindGroupId {
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match backend {
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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Backend::Vulkan => self.vk_hub.create_bind_group_id(),
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#[cfg(target_os = "windows")]
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Backend::Dx12 => self.dx12_hub.create_bind_group_id(),
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#[cfg(target_os = "windows")]
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Backend::Dx11 => self.dx11_hub.create_bind_group_id(),
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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Backend::Metal => self.metal_hub.create_bind_group_id(),
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_ => self.dummy_hub.create_bind_group_id(),
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}
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}
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pub fn create_bind_group_layout_id(&mut self, backend: Backend) -> BindGroupLayoutId {
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self.select(backend).create_bind_group_layout_id()
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}
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