Introduce trait Castable

This trait is used to hold onto the downcast and upcast functions of all
castable IDL interfaces. A castable IDL interface is one which either derives
from or is derived by other interfaces.

The deriving relation is represented by implementations of marker trait
DerivedFrom<T: Castable> generated in InheritTypes.

/^[ ]*use dom::bindings::codegen::InheritTypes::.*(Base|Cast|Derived)/ {
    /::[a-zA-Z]+(Base|Cast|Derived);/d
    s/([{ ])[a-zA-Z]+(Base|Cast|Derived), /\1/g
    s/([{ ])[a-zA-Z]+(Base|Cast|Derived), /\1/g
    s/, [a-zA-Z]+(Base|Cast|Derived)([},])/\2/g
    s/, [a-zA-Z]+(Base|Cast|Derived)([},])/\2/g
    /\{([a-zA-Z]+(Base|Cast|Derived))?\};$/d
    s/\{([a-zA-Z_]+)\};$/\1;/
}

s/([a-zA-Z]+)Cast::from_ref\(\&?\**([a-zA-Z_]+)(\.r\(\))?\)/\2.upcast::<\1>()/g
s/([a-zA-Z]+)Cast::from_ref\(\&?\**([a-zA-Z_]+)(\.[a-zA-Z_]+\(\))?\)/\2\3.upcast::<\1>()/g
s/\(([a-zA-Z]+)Cast::from_ref\)/\(Castable::upcast::<\1>\)/g

s/([a-zA-Z]+)Cast::from_root/Root::upcast::<\1>/g

s/([a-zA-Z]+)Cast::from_layout_js\(\&([a-zA-Z_.]+)\)/\2.upcast::<\1>()/g

s/([a-zA-Z]+)Cast::to_ref\(\&?\**([a-zA-Z_]+)(\.r\(\))?\)/\2.downcast::<\1>()/g
s/([a-zA-Z]+)Cast::to_ref\(\&?\**([a-zA-Z_]+)(\.[a-zA-Z_]+\(\))?\)/\2\3.downcast::<\1>()/g
s/\(([a-zA-Z]+)Cast::to_ref\)/\(Castable::downcast::<\1>\)/g

s/([a-zA-Z]+)Cast::to_root/Root::downcast::<\1>/g

s/([a-zA-Z]+)Cast::to_layout_js\(&?([a-zA-Z_.]+(\(\))?)\)/\2.downcast::<\1>()/g

s/\.is_document\(\)/.is::<Document>()/g
s/\.is_htmlanchorelement\(\)/.is::<HTMLAnchorElement>()/g
s/\.is_htmlappletelement\(\)/.is::<HTMLAppletElement>()/g
s/\.is_htmlareaelement\(\)/.is::<HTMLAreaElement>()/g
s/\.is_htmlbodyelement\(\)/.is::<HTMLBodyElement>()/g
s/\.is_htmlembedelement\(\)/.is::<HTMLEmbedElement>()/g
s/\.is_htmlfieldsetelement\(\)/.is::<HTMLFieldSetElement>()/g
s/\.is_htmlformelement\(\)/.is::<HTMLFormElement>()/g
s/\.is_htmlframesetelement\(\)/.is::<HTMLFrameSetElement>()/g
s/\.is_htmlhtmlelement\(\)/.is::<HTMLHtmlElement>()/g
s/\.is_htmlimageelement\(\)/.is::<HTMLImageElement>()/g
s/\.is_htmllegendelement\(\)/.is::<HTMLLegendElement>()/g
s/\.is_htmloptgroupelement\(\)/.is::<HTMLOptGroupElement>()/g
s/\.is_htmloptionelement\(\)/.is::<HTMLOptionElement>()/g
s/\.is_htmlscriptelement\(\)/.is::<HTMLScriptElement>()/g
s/\.is_htmltabledatacellelement\(\)/.is::<HTMLTableDataCellElement>()/g
s/\.is_htmltableheadercellelement\(\)/.is::<HTMLTableHeaderCellElement>()/g
s/\.is_htmltablerowelement\(\)/.is::<HTMLTableRowElement>()/g
s/\.is_htmltablesectionelement\(\)/.is::<HTMLTableSectionElement>()/g
s/\.is_htmltitleelement\(\)/.is::<HTMLTitleElement>()/g
This commit is contained in:
Anthony Ramine 2015-10-06 17:21:44 +02:00
parent bd363b009d
commit 13ea3ac413
82 changed files with 1124 additions and 1148 deletions

View file

@ -12,9 +12,9 @@ use dom::bindings::codegen::Bindings::CanvasRenderingContext2DBinding;
use dom::bindings::codegen::Bindings::CanvasRenderingContext2DBinding::CanvasRenderingContext2DMethods;
use dom::bindings::codegen::Bindings::CanvasRenderingContext2DBinding::CanvasWindingRule;
use dom::bindings::codegen::Bindings::ImageDataBinding::ImageDataMethods;
use dom::bindings::codegen::InheritTypes::NodeCast;
use dom::bindings::codegen::UnionTypes::HTMLImageElementOrHTMLCanvasElementOrCanvasRenderingContext2D;
use dom::bindings::codegen::UnionTypes::StringOrCanvasGradientOrCanvasPattern;
use dom::bindings::conversions::Castable;
use dom::bindings::error::{Error, Fallible};
use dom::bindings::global::{GlobalField, GlobalRef};
use dom::bindings::js::{JS, LayoutJS, Root};
@ -26,7 +26,7 @@ use dom::htmlcanvaselement::HTMLCanvasElement;
use dom::htmlcanvaselement::utils as canvas_utils;
use dom::htmlimageelement::HTMLImageElement;
use dom::imagedata::ImageData;
use dom::node::{NodeDamage, window_from_node};
use dom::node::{Node, NodeDamage, window_from_node};
use euclid::matrix2d::Matrix2D;
use euclid::point::Point2D;
use euclid::rect::Rect;
@ -148,7 +148,7 @@ impl CanvasRenderingContext2D {
fn mark_as_dirty(&self) {
let canvas = self.canvas.root();
let node = NodeCast::from_ref(canvas.r());
let node = canvas.upcast::<Node>();
node.dirty(NodeDamage::OtherNodeDamage);
}