style: Make SVGPathData and clip-path: path() animatable.

Implement Animate trait for SVGPathData.

The basic idea is: we normalize |this| and |other| svg paths, and then
do interpolation on the normalized svg paths. The normalization is to
convert relative coordinates into absolute coordinates, so we could do
real number interpolation on each path command directly.

In this patch, we also make |clip-path:path()| animatable.

Differential Revision: https://phabricator.services.mozilla.com/D4786
This commit is contained in:
Boris Chiou 2018-09-07 22:15:50 +00:00 committed by Emilio Cobos Álvarez
parent 9c1c58a498
commit 14911b96e0
No known key found for this signature in database
GPG key ID: 056B727BB9C1027C
4 changed files with 175 additions and 4 deletions

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@ -8,10 +8,13 @@ use cssparser::Parser;
use parser::{Parse, ParserContext};
use std::fmt::{self, Write};
use std::iter::{Cloned, Peekable};
use std::ops::AddAssign;
use std::slice;
use style_traits::{CssWriter, ParseError, StyleParseErrorKind, ToCss};
use style_traits::values::SequenceWriter;
use values::CSSFloat;
use values::animated::{Animate, Procedure};
use values::distance::{ComputeSquaredDistance, SquaredDistance};
/// The SVG path data.
@ -34,6 +37,17 @@ impl SVGPathData {
debug_assert!(!self.0.is_empty());
&self.0
}
/// Create a normalized copy of this path by converting each relative command to an absolute
/// command.
fn normalize(&self) -> Self {
let mut state = PathTraversalState {
subpath_start: CoordPair::new(0.0, 0.0),
pos: CoordPair::new(0.0, 0.0),
};
let result = self.0.iter().map(|seg| seg.normalize(&mut state)).collect::<Vec<_>>();
SVGPathData(result.into_boxed_slice())
}
}
impl ToCss for SVGPathData {
@ -82,6 +96,33 @@ impl Parse for SVGPathData {
}
}
impl Animate for SVGPathData {
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
if self.0.len() != other.0.len() {
return Err(());
}
let result = self.normalize().0
.iter()
.zip(other.normalize().0.iter())
.map(|(a, b)| a.animate(&b, procedure))
.collect::<Result<Vec<_>, _>>()?;
Ok(SVGPathData::new(result.into_boxed_slice()))
}
}
impl ComputeSquaredDistance for SVGPathData {
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
if self.0.len() != other.0.len() {
return Err(());
}
self.normalize().0
.iter()
.zip(other.normalize().0.iter())
.map(|(this, other)| this.compute_squared_distance(&other))
.sum()
}
}
/// The SVG path command.
/// The fields of these commands are self-explanatory, so we skip the documents.
@ -89,7 +130,8 @@ impl Parse for SVGPathData {
/// points of the Bézier curve in the spec.
///
/// https://www.w3.org/TR/SVG11/paths.html#PathData
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, SpecifiedValueInfo)]
#[derive(Animate, Clone, ComputeSquaredDistance, Copy, Debug, MallocSizeOf, PartialEq,
SpecifiedValueInfo)]
#[allow(missing_docs)]
#[repr(C, u8)]
pub enum PathCommand {
@ -126,6 +168,98 @@ pub enum PathCommand {
ClosePath,
}
/// For internal SVGPath normalization.
#[allow(missing_docs)]
struct PathTraversalState {
subpath_start: CoordPair,
pos: CoordPair,
}
impl PathCommand {
/// Create a normalized copy of this PathCommand. Absolute commands will be copied as-is while
/// for relative commands an equivalent absolute command will be returned.
///
/// See discussion: https://github.com/w3c/svgwg/issues/321
fn normalize(&self, state: &mut PathTraversalState) -> Self {
use self::PathCommand::*;
match *self {
Unknown => Unknown,
ClosePath => {
state.pos = state.subpath_start;
ClosePath
},
MoveTo { mut point, absolute } => {
if !absolute {
point += state.pos;
}
state.pos = point;
state.subpath_start = point;
MoveTo { point, absolute: true }
},
LineTo { mut point, absolute } => {
if !absolute {
point += state.pos;
}
state.pos = point;
LineTo { point, absolute: true }
},
HorizontalLineTo { mut x, absolute } => {
if !absolute {
x += state.pos.0;
}
state.pos.0 = x;
HorizontalLineTo { x, absolute: true }
},
VerticalLineTo { mut y, absolute } => {
if !absolute {
y += state.pos.1;
}
state.pos.1 = y;
VerticalLineTo { y, absolute: true }
},
CurveTo { mut control1, mut control2, mut point, absolute } => {
if !absolute {
control1 += state.pos;
control2 += state.pos;
point += state.pos;
}
state.pos = point;
CurveTo { control1, control2, point, absolute: true }
},
SmoothCurveTo { mut control2, mut point, absolute } => {
if !absolute {
control2 += state.pos;
point += state.pos;
}
state.pos = point;
SmoothCurveTo { control2, point, absolute: true }
},
QuadBezierCurveTo { mut control1, mut point, absolute } => {
if !absolute {
control1 += state.pos;
point += state.pos;
}
state.pos = point;
QuadBezierCurveTo { control1, point, absolute: true }
},
SmoothQuadBezierCurveTo { mut point, absolute } => {
if !absolute {
point += state.pos;
}
state.pos = point;
SmoothQuadBezierCurveTo { point, absolute: true }
},
EllipticalArc { rx, ry, angle, large_arc_flag, sweep_flag, mut point, absolute } => {
if !absolute {
point += state.pos;
}
state.pos = point;
EllipticalArc { rx, ry, angle, large_arc_flag, sweep_flag, point, absolute: true }
},
}
}
}
impl ToCss for PathCommand {
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
@ -204,7 +338,8 @@ impl ToCss for PathCommand {
/// The path coord type.
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, SpecifiedValueInfo, ToCss)]
#[derive(Animate, Clone, ComputeSquaredDistance, Copy, Debug, MallocSizeOf, PartialEq,
SpecifiedValueInfo, ToCss)]
#[repr(C)]
pub struct CoordPair(CSSFloat, CSSFloat);
@ -216,6 +351,13 @@ impl CoordPair {
}
}
impl AddAssign for CoordPair {
#[inline]
fn add_assign(&mut self, other: Self) {
self.0 += other.0;
self.1 += other.1;
}
}
/// SVG Path parser.
struct PathParser<'a> {