Move convert_label to Into implementation (#33348)

Signed-off-by: Taym <haddadi.taym@gmail.com>
This commit is contained in:
Taym Haddadi 2024-09-06 23:58:13 +02:00 committed by GitHub
parent bc04f94a30
commit 152e62022a
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GPG key ID: B5690EEEBB952194
11 changed files with 23 additions and 31 deletions

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@ -19,7 +19,6 @@ use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpuconvert::convert_label;
use crate::dom::gpudevice::GPUDevice;
use crate::dom::gputextureview::GPUTextureView;
@ -136,7 +135,7 @@ impl GPUTexture {
) -> Fallible<DomRoot<GPUTexture>> {
let size = (&descriptor.size).try_into()?;
let desc = wgt::TextureDescriptor {
label: convert_label(&descriptor.parent),
label: (&descriptor.parent).into(),
size,
mip_level_count: descriptor.mipLevelCount,
sample_count: descriptor.sampleCount,
@ -203,7 +202,7 @@ impl GPUTextureMethods for GPUTexture {
!matches!(descriptor.arrayLayerCount, Some(0))
{
Some(resource::TextureViewDescriptor {
label: convert_label(&descriptor.parent),
label: (&descriptor.parent).into(),
format: descriptor
.format
.map(|f| self.device.validate_texture_format_required_features(&f))