Make gl.useProgram(null) do the right thing

This commit is contained in:
Anthony Ramine 2018-07-05 09:40:22 +02:00
parent fc593c68c5
commit 15389586d9
5 changed files with 9 additions and 23 deletions

View file

@ -249,7 +249,7 @@ pub enum WebGLCommand {
UniformMatrix2fv(i32, bool, Vec<f32>),
UniformMatrix3fv(i32, bool, Vec<f32>),
UniformMatrix4fv(i32, bool, Vec<f32>),
UseProgram(WebGLProgramId),
UseProgram(Option<WebGLProgramId>),
ValidateProgram(WebGLProgramId),
VertexAttrib(u32, f32, f32, f32, f32),
VertexAttribPointer(u32, i32, u32, bool, i32, u32),