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Rewrite flow construction to be incrementalizable and parallelizable.
This replaces flow construction with a strict bottom-up tree traversal, allowing for parallelism. Each step of the traversal creates a flow or a `ConstructionItem`, similar to how Gecko works. {ib} splits are handled by not creating `InlineFlow`s until the containing block is reached. This should be able to be incrementalized by storing the `Flow` from layout to layout, and performing fixups during flow construction and/or wiping containing blocks in a previous pass.
This commit is contained in:
parent
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commit
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24 changed files with 1259 additions and 889 deletions
614
src/components/main/layout/construct.rs
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614
src/components/main/layout/construct.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Creates flows and boxes from a DOM tree via a bottom-up, incremental traversal of the DOM.
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//!
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//! Each step of the traversal considers the node and existing flow, if there is one. If a node is
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//! not dirty and an existing flow exists, then the traversal reuses that flow. Otherwise, it
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//! proceeds to construct either a flow or a `ConstructionItem`. A construction item is a piece of
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//! intermediate data that goes with a DOM node and hasn't found its "home" yet—maybe it's a render
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//! box, maybe it's an absolute or fixed position thing that hasn't found its containing block yet.
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//! Construction items bubble up the tree from children to parents until they find their homes.
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//!
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//! TODO(pcwalton): There is no incremental reflow yet. This scheme requires that nodes either have
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//! weak references to flows or that there be some mechanism to efficiently (O(1) time) "blow
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//! apart" a flow tree and have the flows migrate "home" to their respective DOM nodes while we
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//! perform flow tree construction. The precise mechanism for this will take some experimentation
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//! to get right.
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//!
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//! TODO(pcwalton): This scheme should be amenable to parallelization, but, of course, that's not
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//! yet implemented.
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use css::node_style::StyledNode;
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use layout::block::BlockFlow;
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use layout::box::{GenericRenderBox, ImageRenderBox, RenderBox, RenderBoxBase};
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use layout::box::{UnscannedTextRenderBox};
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use layout::context::LayoutContext;
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use layout::float::FloatFlow;
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use layout::float_context::FloatType;
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use layout::flow::{FlowContext, FlowData, MutableFlowUtils};
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use layout::inline::InlineFlow;
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use layout::text::TextRunScanner;
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use layout::util::LayoutDataAccess;
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use script::dom::element::HTMLImageElementTypeId;
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use script::dom::node::{AbstractNode, CommentNodeTypeId, DoctypeNodeTypeId};
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use script::dom::node::{DocumentFragmentNodeTypeId, DocumentNodeTypeId, ElementNodeTypeId};
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use script::dom::node::{LayoutView, PostorderNodeTraversal, TextNodeTypeId};
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use servo_util::slot::Slot;
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use servo_util::tree::TreeNodeRef;
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use std::util;
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use style::computed_values::{display, float};
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/// The results of flow construction for a DOM node.
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pub enum ConstructionResult {
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/// This node contributes nothing at all (`display: none`). Alternately, this is what newly
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/// created nodes have their `ConstructionResult` set to.
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NoConstructionResult,
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/// This node contributed a flow at the proper position in the tree. Nothing more needs to be
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/// done for this node.
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FlowConstructionResult(~FlowContext:),
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/// This node contributed some object or objects that will be needed to construct a proper flow
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/// later up the tree, but these objects have not yet found their home.
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ConstructionItemConstructionResult(ConstructionItem),
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}
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/// Represents the output of flow construction for a DOM node that has not yet resulted in a
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/// complete flow. Construction items bubble up the tree until they find a `FlowContext` to be
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/// attached to.
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enum ConstructionItem {
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/// Inline boxes and associated {ib} splits that have not yet found flows.
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InlineBoxesConstructionItem(InlineBoxesConstructionResult),
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}
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/// Represents inline boxes and {ib} splits that are bubbling up from an inline.
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struct InlineBoxesConstructionResult {
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/// Any {ib} splits that we're bubbling up.
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///
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/// TODO(pcwalton): Small vector optimization.
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splits: Option<~[InlineBlockSplit]>,
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/// Any render boxes that succeed the {ib} splits.
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boxes: ~[@RenderBox],
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}
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/// Represents an {ib} split that has not yet found the containing block that it belongs to. This
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/// is somewhat tricky. An example may be helpful. For this DOM fragment:
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///
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/// <span>
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/// A
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/// <div>B</div>
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/// C
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/// </span>
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///
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/// The resulting `ConstructionItem` for the outer `span` will be:
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///
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/// InlineBoxesConstructionItem(Some(~[
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/// InlineBlockSplit {
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/// predecessor_boxes: ~[
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/// A
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/// ],
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/// block: ~BlockFlow {
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/// B
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/// },
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/// }),~[
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/// C
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/// ])
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struct InlineBlockSplit {
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/// The inline render boxes that precede the flow.
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///
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/// TODO(pcwalton): Small vector optimization.
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predecessor_boxes: ~[@RenderBox],
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/// The flow that caused this {ib} split.
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flow: ~FlowContext:,
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}
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/// Methods on optional vectors.
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///
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/// TODO(pcwalton): I think this will no longer be necessary once Rust #8981 lands.
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trait OptVector<T> {
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/// Turns this optional vector into an owned one. If the optional vector is `None`, then this
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/// simply returns an empty owned vector.
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fn to_vec(self) -> ~[T];
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/// Pushes a value onto this vector.
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fn push(&mut self, value: T);
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/// Pushes a vector onto this vector, consuming the original.
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fn push_all_move(&mut self, values: ~[T]);
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/// Pushes an optional vector onto this vector, consuming the original.
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fn push_opt_vec_move(&mut self, values: Self);
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/// Returns the length of this optional vector.
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fn len(&self) -> uint;
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}
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impl<T> OptVector<T> for Option<~[T]> {
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#[inline]
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fn to_vec(self) -> ~[T] {
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match self {
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None => ~[],
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Some(vector) => vector,
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}
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}
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#[inline]
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fn push(&mut self, value: T) {
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match *self {
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None => *self = Some(~[value]),
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Some(ref mut vector) => vector.push(value),
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}
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}
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#[inline]
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fn push_all_move(&mut self, values: ~[T]) {
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match *self {
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None => *self = Some(values),
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Some(ref mut vector) => vector.push_all_move(values),
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}
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}
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#[inline]
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fn push_opt_vec_move(&mut self, values: Option<~[T]>) {
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match values {
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None => {}
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Some(values) => self.push_all_move(values),
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}
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}
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#[inline]
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fn len(&self) -> uint {
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match *self {
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None => 0,
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Some(ref vector) => vector.len(),
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}
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}
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}
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/// An object that knows how to create flows.
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pub struct FlowConstructor<'self> {
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/// The layout context.
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///
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/// FIXME(pcwalton): Why does this contain `@`??? That destroys parallelism!!!
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layout_context: &'self LayoutContext,
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/// The next flow ID to assign.
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///
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/// FIXME(pcwalton): This is going to have to be atomic; can't we do something better?
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next_flow_id: Slot<int>,
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/// The next box ID to assign.
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///
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/// FIXME(pcwalton): This is going to have to be atomic; can't we do something better?
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next_box_id: Slot<int>,
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}
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impl<'self> FlowConstructor<'self> {
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/// Creates a new flow constructor.
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pub fn init<'a>(layout_context: &'a LayoutContext) -> FlowConstructor<'a> {
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FlowConstructor {
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layout_context: layout_context,
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next_flow_id: Slot::init(0),
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next_box_id: Slot::init(0),
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}
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}
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/// Returns the next flow ID and bumps the internal counter.
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fn next_flow_id(&self) -> int {
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let id = self.next_flow_id.get();
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self.next_flow_id.set(id + 1);
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id
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}
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/// Returns the next render box ID and bumps the internal counter.
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fn next_box_id(&self) -> int {
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let id = self.next_box_id.get();
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self.next_box_id.set(id + 1);
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id
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}
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/// Builds a `RenderBox` for the given image. This is out of line to guide inlining.
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fn build_box_for_image(&self, base: RenderBoxBase, node: AbstractNode<LayoutView>)
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-> @RenderBox {
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// FIXME(pcwalton): Don't copy URLs.
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let url = node.with_imm_image_element(|image_element| {
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image_element.image.as_ref().map(|url| (*url).clone())
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});
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match url {
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None => @GenericRenderBox::new(base) as @RenderBox,
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Some(url) => {
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// FIXME(pcwalton): The fact that image render boxes store the cache in the
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// box makes little sense to me.
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@ImageRenderBox::new(base, url, self.layout_context.image_cache) as @RenderBox
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}
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}
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}
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/// Builds a `RenderBox` for the given node.
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fn build_box_for_node(&self, node: AbstractNode<LayoutView>) -> @RenderBox {
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let base = RenderBoxBase::new(node, self.next_box_id());
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match node.type_id() {
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ElementNodeTypeId(HTMLImageElementTypeId) => self.build_box_for_image(base, node),
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TextNodeTypeId => @UnscannedTextRenderBox::new(base) as @RenderBox,
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_ => @GenericRenderBox::new(base) as @RenderBox,
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}
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}
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/// Creates an inline flow from a set of inline boxes and adds it as a child of the given flow.
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///
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/// `#[inline(always)]` because this is performance critical and LLVM will not inline it
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/// otherwise.
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#[inline(always)]
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fn flush_inline_boxes_to_flow(&self,
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boxes: ~[@RenderBox],
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flow: &mut ~FlowContext:,
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node: AbstractNode<LayoutView>) {
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if boxes.len() > 0 {
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let inline_base = FlowData::new(self.next_flow_id(), node);
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let mut inline_flow = ~InlineFlow::from_boxes(inline_base, boxes) as ~FlowContext:;
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TextRunScanner::new().scan_for_runs(self.layout_context, inline_flow);
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flow.add_new_child(inline_flow)
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}
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}
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/// Creates an inline flow from a set of inline boxes, if present, and adds it as a child of
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/// the given flow.
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fn flush_inline_boxes_to_flow_if_necessary(&self,
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opt_boxes: &mut Option<~[@RenderBox]>,
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flow: &mut ~FlowContext:,
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node: AbstractNode<LayoutView>) {
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let opt_boxes = util::replace(opt_boxes, None);
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if opt_boxes.len() > 0 {
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self.flush_inline_boxes_to_flow(opt_boxes.to_vec(), flow, node)
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}
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}
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/// Builds the children flows underneath a node with `display: block`. After this call,
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/// other `BlockFlow`s or `InlineFlow`s will be populated underneath this node, depending on
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/// whether {ib} splits needed to happen.
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fn build_children_of_block_flow(&self,
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flow: &mut ~FlowContext:,
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node: AbstractNode<LayoutView>) {
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// Gather up boxes for the inline flows we might need to create.
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let mut opt_boxes_for_inline_flow = None;
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let mut first_box = true;
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for kid in node.children() {
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match kid.swap_out_construction_result() {
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NoConstructionResult => {}
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FlowConstructionResult(kid_flow) => {
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// Strip ignorable whitespace from the start of this flow per CSS 2.1 §
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// 9.2.1.1.
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if first_box {
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strip_ignorable_whitespace_from_start(&mut opt_boxes_for_inline_flow);
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first_box = false
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}
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// Flush any inline boxes that we were gathering up. This allows us to handle
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// {ib} splits.
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self.flush_inline_boxes_to_flow_if_necessary(&mut opt_boxes_for_inline_flow,
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flow,
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node);
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flow.add_new_child(kid_flow);
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}
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ConstructionItemConstructionResult(InlineBoxesConstructionItem(
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InlineBoxesConstructionResult {
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splits: opt_splits,
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boxes: boxes
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})) => {
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// Add any {ib} splits.
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match opt_splits {
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None => {}
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Some(splits) => {
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for split in splits.move_iter() {
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// Pull apart the {ib} split object and push its predecessor boxes
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// onto the list.
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let InlineBlockSplit {
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predecessor_boxes: predecessor_boxes,
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flow: kid_flow
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} = split;
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opt_boxes_for_inline_flow.push_all_move(predecessor_boxes);
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// If this is the first box in flow, then strip ignorable
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// whitespace per CSS 2.1 § 9.2.1.1.
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if first_box {
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strip_ignorable_whitespace_from_start(
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&mut opt_boxes_for_inline_flow);
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first_box = false
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}
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// Flush any inline boxes that we were gathering up.
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self.flush_inline_boxes_to_flow_if_necessary(
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&mut opt_boxes_for_inline_flow,
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flow,
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node);
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// Push the flow generated by the {ib} split onto our list of
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// flows.
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flow.add_new_child(kid_flow);
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}
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}
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}
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// Add the boxes to the list we're maintaining.
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opt_boxes_for_inline_flow.push_all_move(boxes)
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}
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}
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}
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// Perform a final flush of any inline boxes that we were gathering up to handle {ib}
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// splits, after stripping ignorable whitespace.
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strip_ignorable_whitespace_from_end(&mut opt_boxes_for_inline_flow);
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self.flush_inline_boxes_to_flow_if_necessary(&mut opt_boxes_for_inline_flow,
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flow,
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node);
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}
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/// Builds a flow for a node with `display: block`. This yields a `BlockFlow` with possibly
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/// other `BlockFlow`s or `InlineFlow`s underneath it, depending on whether {ib} splits needed
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/// to happen.
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fn build_flow_for_block(&self, node: AbstractNode<LayoutView>) -> ~FlowContext: {
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let base = FlowData::new(self.next_flow_id(), node);
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let box = self.build_box_for_node(node);
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let mut flow = ~BlockFlow::from_box(base, box) as ~FlowContext:;
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self.build_children_of_block_flow(&mut flow, node);
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flow
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}
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/// Builds the flow for a node with `float: {left|right}`. This yields a `FloatFlow` with a
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/// `BlockFlow` underneath it.
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fn build_flow_for_floated_block(&self, node: AbstractNode<LayoutView>, float_type: FloatType)
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-> ~FlowContext: {
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let base = FlowData::new(self.next_flow_id(), node);
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let box = self.build_box_for_node(node);
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let mut flow = ~FloatFlow::from_box(base, float_type, box) as ~FlowContext:;
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self.build_children_of_block_flow(&mut flow, node);
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flow
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}
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/// Concatenates the boxes of kids, adding in our own borders/padding/margins if necessary.
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/// Returns the `InlineBoxesConstructionResult`, if any. There will be no
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/// `InlineBoxesConstructionResult` if this node consisted entirely of ignorable whitespace.
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fn build_boxes_for_nonreplaced_inline_content(&self, node: AbstractNode<LayoutView>)
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-> ConstructionResult {
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let mut opt_inline_block_splits = None;
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let mut opt_box_accumulator = None;
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// Concatenate all the render boxes of our kids, creating {ib} splits as necessary.
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for kid in node.children() {
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match kid.swap_out_construction_result() {
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NoConstructionResult => {}
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FlowConstructionResult(flow) => {
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// {ib} split. Flush the accumulator to our new split and make a new
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// accumulator to hold any subsequent `RenderBox`es we come across.
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let split = InlineBlockSplit {
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predecessor_boxes: util::replace(&mut opt_box_accumulator, None).to_vec(),
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flow: flow,
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};
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opt_inline_block_splits.push(split)
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}
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ConstructionItemConstructionResult(InlineBoxesConstructionItem(
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InlineBoxesConstructionResult {
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splits: opt_splits,
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boxes: boxes
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})) => {
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// Bubble up {ib} splits.
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match opt_splits {
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None => {}
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Some(splits) => {
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for split in splits.move_iter() {
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let InlineBlockSplit {
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predecessor_boxes: boxes,
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flow: kid_flow
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} = split;
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opt_box_accumulator.push_all_move(boxes);
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let split = InlineBlockSplit {
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predecessor_boxes: util::replace(&mut opt_box_accumulator,
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None).to_vec(),
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flow: kid_flow,
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};
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opt_inline_block_splits.push(split)
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}
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}
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}
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// Push residual boxes.
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opt_box_accumulator.push_all_move(boxes)
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}
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}
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}
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// TODO(pcwalton): Add in our own borders/padding/margins if necessary.
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// Finally, make a new construction result.
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if opt_inline_block_splits.len() > 0 || opt_box_accumulator.len() > 0 {
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let construction_item = InlineBoxesConstructionItem(InlineBoxesConstructionResult {
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splits: opt_inline_block_splits,
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boxes: opt_box_accumulator.to_vec(),
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});
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ConstructionItemConstructionResult(construction_item)
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} else {
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NoConstructionResult
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}
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}
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/// Creates an `InlineBoxesConstructionResult` for replaced content. Replaced content doesn't
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/// render its children, so this just nukes a child's boxes and creates a `RenderBox`.
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fn build_boxes_for_replaced_inline_content(&self, node: AbstractNode<LayoutView>)
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-> ConstructionResult {
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for kid in node.children() {
|
||||
kid.set_flow_construction_result(NoConstructionResult)
|
||||
}
|
||||
|
||||
let construction_item = InlineBoxesConstructionItem(InlineBoxesConstructionResult {
|
||||
splits: None,
|
||||
boxes: ~[
|
||||
self.build_box_for_node(node)
|
||||
],
|
||||
});
|
||||
ConstructionItemConstructionResult(construction_item)
|
||||
}
|
||||
|
||||
/// Builds one or more render boxes for a node with `display: inline`. This yields an
|
||||
/// `InlineBoxesConstructionResult`.
|
||||
fn build_boxes_for_inline(&self, node: AbstractNode<LayoutView>) -> ConstructionResult {
|
||||
// Is this node replaced content?
|
||||
if !node.is_replaced_content() {
|
||||
// Go to a path that concatenates our kids' boxes.
|
||||
self.build_boxes_for_nonreplaced_inline_content(node)
|
||||
} else {
|
||||
// Otherwise, just nuke our kids' boxes, create our `RenderBox` if any, and be done
|
||||
// with it.
|
||||
self.build_boxes_for_replaced_inline_content(node)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'self> PostorderNodeTraversal for FlowConstructor<'self> {
|
||||
// `#[inline(always)]` because this is always called from the traversal function and for some
|
||||
// reason LLVM's inlining heuristics go awry here.
|
||||
#[inline(always)]
|
||||
fn process(&self, node: AbstractNode<LayoutView>) -> bool {
|
||||
// Get the `display` property for this node, and determine whether this node is floated.
|
||||
let (display, float) = match node.type_id() {
|
||||
ElementNodeTypeId(_) => (node.style().Box.display, node.style().Box.float),
|
||||
TextNodeTypeId => (display::inline, float::none),
|
||||
CommentNodeTypeId |
|
||||
DoctypeNodeTypeId |
|
||||
DocumentFragmentNodeTypeId |
|
||||
DocumentNodeTypeId(_) => (display::none, float::none),
|
||||
};
|
||||
|
||||
// Switch on display and floatedness.
|
||||
match (display, float) {
|
||||
// `display: none` contributes no flow construction result. Nuke the flow construction
|
||||
// results of children.
|
||||
(display::none, _) => {
|
||||
for child in node.children() {
|
||||
child.set_flow_construction_result(NoConstructionResult)
|
||||
}
|
||||
}
|
||||
|
||||
// Inline items contribute inline render box construction results.
|
||||
(display::inline, float::none) => {
|
||||
let construction_result = self.build_boxes_for_inline(node);
|
||||
node.set_flow_construction_result(construction_result)
|
||||
}
|
||||
|
||||
// Block flows that are not floated contribute block flow construction results.
|
||||
//
|
||||
// TODO(pcwalton): Make this only trigger for blocks and handle the other `display`
|
||||
// properties separately.
|
||||
(_, float::none) => {
|
||||
let flow = self.build_flow_for_block(node);
|
||||
node.set_flow_construction_result(FlowConstructionResult(flow))
|
||||
}
|
||||
|
||||
// Floated flows contribute float flow construction results.
|
||||
(_, float_value) => {
|
||||
let float_type = FloatType::from_property(float_value);
|
||||
let flow = self.build_flow_for_floated_block(node, float_type);
|
||||
node.set_flow_construction_result(FlowConstructionResult(flow))
|
||||
}
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
/// A utility trait with some useful methods for node queries.
|
||||
trait NodeUtils {
|
||||
/// Returns true if this node doesn't render its kids and false otherwise.
|
||||
fn is_replaced_content(self) -> bool;
|
||||
|
||||
/// Sets the construction result of a flow.
|
||||
fn set_flow_construction_result(self, result: ConstructionResult);
|
||||
|
||||
/// Replaces the flow construction result in a node with `NoConstructionResult` and returns the
|
||||
/// old value.
|
||||
fn swap_out_construction_result(self) -> ConstructionResult;
|
||||
|
||||
/// Returns true if this node consists entirely of ignorable whitespace and false otherwise.
|
||||
/// Ignorable whitespace is defined as whitespace that would be removed per CSS 2.1 § 16.6.1.
|
||||
fn is_ignorable_whitespace(self) -> bool;
|
||||
}
|
||||
|
||||
impl NodeUtils for AbstractNode<LayoutView> {
|
||||
fn is_replaced_content(self) -> bool {
|
||||
match self.type_id() {
|
||||
TextNodeTypeId |
|
||||
CommentNodeTypeId |
|
||||
DoctypeNodeTypeId |
|
||||
DocumentFragmentNodeTypeId |
|
||||
DocumentNodeTypeId(_) |
|
||||
ElementNodeTypeId(HTMLImageElementTypeId) => true,
|
||||
ElementNodeTypeId(_) => false,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
fn set_flow_construction_result(self, result: ConstructionResult) {
|
||||
match *self.mutate_layout_data().ptr {
|
||||
Some(ref mut layout_data) => layout_data.flow_construction_result = result,
|
||||
None => fail!("no layout data"),
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
fn swap_out_construction_result(self) -> ConstructionResult {
|
||||
match *self.mutate_layout_data().ptr {
|
||||
Some(ref mut layout_data) => {
|
||||
util::replace(&mut layout_data.flow_construction_result, NoConstructionResult)
|
||||
}
|
||||
None => fail!("no layout data"),
|
||||
}
|
||||
}
|
||||
|
||||
fn is_ignorable_whitespace(self) -> bool {
|
||||
self.is_text() && self.with_imm_text(|text| text.element.data.is_whitespace())
|
||||
}
|
||||
}
|
||||
|
||||
/// Strips ignorable whitespace from the start of a list of boxes.
|
||||
fn strip_ignorable_whitespace_from_start(opt_boxes: &mut Option<~[@RenderBox]>) {
|
||||
match util::replace(opt_boxes, None) {
|
||||
None => return,
|
||||
Some(boxes) => {
|
||||
// FIXME(pcwalton): This is slow because vector shift is broken. :(
|
||||
let mut found_nonwhitespace = false;
|
||||
let mut result = ~[];
|
||||
for box in boxes.move_iter() {
|
||||
if !found_nonwhitespace && box.is_whitespace_only() {
|
||||
continue
|
||||
}
|
||||
|
||||
found_nonwhitespace = true;
|
||||
result.push(box)
|
||||
}
|
||||
|
||||
*opt_boxes = Some(result)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Strips ignorable whitespace from the end of a list of boxes.
|
||||
fn strip_ignorable_whitespace_from_end(opt_boxes: &mut Option<~[@RenderBox]>) {
|
||||
match *opt_boxes {
|
||||
None => {}
|
||||
Some(ref mut boxes) => {
|
||||
while boxes.len() > 0 && boxes.last().is_whitespace_only() {
|
||||
let _ = boxes.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
if opt_boxes.len() == 0 {
|
||||
*opt_boxes = None
|
||||
}
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue