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webgl: Set more ANGLE shader translation properties for WebGL 2.
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parent
aa36d5f657
commit
156ad646a0
6 changed files with 225 additions and 43 deletions
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@ -2,17 +2,18 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use canvas_traits::webgl::GLLimits;
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use canvas_traits::webgl::{GLLimits, WebGLVersion};
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use sparkle::gl;
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use sparkle::gl::GLenum;
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use sparkle::gl::Gl;
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use sparkle::gl::GlType;
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pub trait GLLimitsDetect {
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fn detect(gl: &Gl) -> Self;
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fn detect(gl: &Gl, webgl_version: WebGLVersion) -> Self;
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}
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impl GLLimitsDetect for GLLimits {
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fn detect(gl: &Gl) -> GLLimits {
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fn detect(gl: &Gl, webgl_version: WebGLVersion) -> GLLimits {
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let max_vertex_attribs = gl.get_integer(gl::MAX_VERTEX_ATTRIBS);
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let max_tex_size = gl.get_integer(gl::MAX_TEXTURE_SIZE);
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let max_cube_map_tex_size = gl.get_integer(gl::MAX_CUBE_MAP_TEXTURE_SIZE);
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@ -20,41 +21,74 @@ impl GLLimitsDetect for GLLimits {
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let max_renderbuffer_size = gl.get_integer(gl::MAX_RENDERBUFFER_SIZE);
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let max_texture_image_units = gl.get_integer(gl::MAX_TEXTURE_IMAGE_UNITS);
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let max_vertex_texture_image_units = gl.get_integer(gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS);
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let max_transform_feedback_separate_attribs =
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gl.get_integer(gl::MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
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// TODO: better value for this?
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let max_client_wait_timeout_webgl = std::time::Duration::new(1, 0);
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// Based on:
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// https://searchfox.org/mozilla-central/rev/5a744713370ec47969595e369fd5125f123e6d24/dom/canvas/WebGLContextValidate.cpp#523-558
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let (max_fragment_uniform_vectors, max_varying_vectors, max_vertex_uniform_vectors);
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match gl.try_get_integer(gl::MAX_FRAGMENT_UNIFORM_VECTORS) {
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Some(max_vectors) => {
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max_fragment_uniform_vectors = max_vectors;
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max_varying_vectors = gl.get_integer(gl::MAX_VARYING_VECTORS);
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max_vertex_uniform_vectors = gl.get_integer(gl::MAX_VERTEX_UNIFORM_VECTORS);
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},
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None => {
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let max_fragment_uniform_components =
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gl.get_integer(gl::MAX_FRAGMENT_UNIFORM_COMPONENTS);
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let max_vertex_uniform_components =
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gl.get_integer(gl::MAX_VERTEX_UNIFORM_COMPONENTS);
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let (
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max_fragment_uniform_vectors,
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max_varying_vectors,
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max_vertex_uniform_vectors,
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max_vertex_output_vectors,
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max_fragment_input_vectors,
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);
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if gl.get_type() == GlType::Gles {
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max_fragment_uniform_vectors = gl.get_integer(gl::MAX_FRAGMENT_UNIFORM_VECTORS);
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max_varying_vectors = gl.get_integer(gl::MAX_VARYING_VECTORS);
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max_vertex_uniform_vectors = gl.get_integer(gl::MAX_VERTEX_UNIFORM_VECTORS);
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max_vertex_output_vectors = gl
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.try_get_integer(gl::MAX_VERTEX_OUTPUT_COMPONENTS)
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.map(|c| c / 4)
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.unwrap_or(max_varying_vectors);
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max_fragment_input_vectors = gl
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.try_get_integer(gl::MAX_FRAGMENT_INPUT_COMPONENTS)
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.map(|c| c / 4)
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.unwrap_or(max_vertex_output_vectors);
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} else {
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max_fragment_uniform_vectors = gl.get_integer(gl::MAX_FRAGMENT_UNIFORM_COMPONENTS) / 4;
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max_vertex_uniform_vectors = gl.get_integer(gl::MAX_VERTEX_UNIFORM_COMPONENTS) / 4;
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let max_vertex_output_components = gl
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.try_get_integer(gl::MAX_VERTEX_OUTPUT_COMPONENTS)
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.unwrap_or(0);
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let max_fragment_input_components = gl
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.try_get_integer(gl::MAX_FRAGMENT_INPUT_COMPONENTS)
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.unwrap_or(0);
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let max_varying_components = max_vertex_output_components
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.min(max_fragment_input_components)
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.max(16);
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max_fragment_input_vectors = gl
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.try_get_integer(gl::MAX_FRAGMENT_INPUT_COMPONENTS)
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.or_else(|| gl.try_get_integer(gl::MAX_VARYING_COMPONENTS))
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.map(|c| c / 4)
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.unwrap_or_else(|| gl.get_integer(gl::MAX_VARYING_VECTORS));
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max_vertex_output_vectors = gl
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.try_get_integer(gl::MAX_VERTEX_OUTPUT_COMPONENTS)
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.map(|c| c / 4)
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.unwrap_or(max_fragment_input_vectors);
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max_varying_vectors = max_vertex_output_vectors
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.min(max_fragment_input_vectors)
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.max(4);
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};
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max_fragment_uniform_vectors = max_fragment_uniform_components / 4;
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max_varying_vectors = max_varying_components / 4;
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max_vertex_uniform_vectors = max_vertex_uniform_components / 4;
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},
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let (
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max_uniform_buffer_bindings,
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min_program_texel_offset,
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max_program_texel_offset,
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max_transform_feedback_separate_attribs,
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max_draw_buffers,
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max_color_attachments,
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);
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if webgl_version == WebGLVersion::WebGL2 {
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max_uniform_buffer_bindings = gl.get_integer(gl::MAX_UNIFORM_BUFFER_BINDINGS);
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min_program_texel_offset = gl.get_integer(gl::MIN_PROGRAM_TEXEL_OFFSET);
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max_program_texel_offset = gl.get_integer(gl::MAX_PROGRAM_TEXEL_OFFSET);
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max_transform_feedback_separate_attribs =
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gl.get_integer(gl::MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
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max_color_attachments = gl.get_integer(gl::MAX_COLOR_ATTACHMENTS);
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max_draw_buffers = gl
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.get_integer(gl::MAX_DRAW_BUFFERS)
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.min(max_color_attachments)
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} else {
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max_uniform_buffer_bindings = 0;
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min_program_texel_offset = 0;
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max_program_texel_offset = 0;
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max_transform_feedback_separate_attribs = 0;
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max_color_attachments = 1;
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max_draw_buffers = 1;
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}
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GLLimits {
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@ -70,6 +104,13 @@ impl GLLimitsDetect for GLLimits {
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max_vertex_uniform_vectors,
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max_client_wait_timeout_webgl,
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max_transform_feedback_separate_attribs,
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max_vertex_output_vectors,
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max_fragment_input_vectors,
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max_uniform_buffer_bindings,
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min_program_texel_offset,
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max_program_texel_offset,
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max_color_attachments,
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max_draw_buffers,
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}
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}
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}
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