diff --git a/components/compositing/compositor.rs b/components/compositing/compositor.rs index c3f76687229..d5a0474ca30 100644 --- a/components/compositing/compositor.rs +++ b/components/compositing/compositor.rs @@ -368,7 +368,7 @@ impl IOCompositor { } } - self.window.set_render_state(paint_state); + self.window.set_paint_state(paint_state); } fn all_pipelines_in_idle_paint_state(&self) -> bool { diff --git a/components/compositing/windowing.rs b/components/compositing/windowing.rs index 2603e9162ee..0dffe0a8f94 100644 --- a/components/compositing/windowing.rs +++ b/components/compositing/windowing.rs @@ -91,7 +91,7 @@ pub trait WindowMethods { /// Sets the ready state of the current page. fn set_ready_state(&self, ready_state: ReadyState); /// Sets the paint state of the current page. - fn set_render_state(&self, paint_state: PaintState); + fn set_paint_state(&self, paint_state: PaintState); /// Returns the hidpi factor of the monitor. fn hidpi_factor(&self) -> ScaleFactor; diff --git a/ports/android/glut_app/window.rs b/ports/android/glut_app/window.rs index dab81299d89..a8f76ae628b 100644 --- a/ports/android/glut_app/window.rs +++ b/ports/android/glut_app/window.rs @@ -41,7 +41,7 @@ pub struct Window { pub mouse_down_point: Cell>, pub ready_state: Cell, - pub render_state: Cell, + pub paint_state: Cell, pub throbber_frame: Cell, } @@ -65,7 +65,7 @@ impl Window { mouse_down_point: Cell::new(Point2D(0 as c_int, 0)), ready_state: Cell::new(Blank), - render_state: Cell::new(IdlePaintState), + paint_state: Cell::new(IdlePaintState), throbber_frame: Cell::new(0), }; @@ -181,8 +181,8 @@ impl WindowMethods for Window { } /// Sets the paint state. - fn set_render_state(&self, paint_state: PaintState) { - self.render_state.set(paint_state); + fn set_paint_state(&self, paint_state: PaintState) { + self.paint_state.set(paint_state); //FIXME: set_window_title causes crash with Android version of freeGLUT. Temporarily blocked. //self.update_window_title() } @@ -215,7 +215,7 @@ impl Window { // glut::set_window_title(self.glut_window, format!("{:c} Performing Layout . Servo", throbber)) // } // FinishedLoading => { - // match self.render_state { + // match self.paint_state { // PaintingPaintState => { // glut::set_window_title(self.glut_window, format!("{:c} Rendering . Servo", throbber)) // } diff --git a/ports/glfw/window.rs b/ports/glfw/window.rs index a4f7a7a2bd7..422ea221c02 100644 --- a/ports/glfw/window.rs +++ b/ports/glfw/window.rs @@ -45,7 +45,7 @@ pub struct Window { mouse_down_point: Cell>, ready_state: Cell, - render_state: Cell, + paint_state: Cell, last_title_set_time: Cell, } @@ -78,7 +78,7 @@ impl Window { mouse_down_point: Cell::new(Point2D(0 as c_int, 0)), ready_state: Cell::new(Blank), - render_state: Cell::new(IdlePaintState), + paint_state: Cell::new(IdlePaintState), last_title_set_time: Cell::new(Timespec::new(0, 0)), }; @@ -160,8 +160,8 @@ impl WindowMethods for Window { } /// Sets the paint state. - fn set_render_state(&self, paint_state: PaintState) { - self.render_state.set(paint_state); + fn set_paint_state(&self, paint_state: PaintState) { + self.paint_state.set(paint_state); self.update_window_title() } @@ -302,7 +302,7 @@ impl Window { self.glfw_window.set_title("Performing Layout — Servo [GLFW]") } FinishedLoading => { - match self.render_state.get() { + match self.paint_state.get() { PaintingPaintState => { self.glfw_window.set_title("Rendering — Servo [GLFW]") } diff --git a/ports/glutin/window.rs b/ports/glutin/window.rs index 2fe6cc5204c..f9d4dfdfa5d 100644 --- a/ports/glutin/window.rs +++ b/ports/glutin/window.rs @@ -66,7 +66,7 @@ pub struct Window { mouse_pos: Cell>, ready_state: Cell, - render_state: Cell, + paint_state: Cell, key_modifiers: Cell, last_title_set_time: Cell, @@ -118,7 +118,7 @@ impl Window { mouse_pos: Cell::new(Point2D(0, 0)), ready_state: Cell::new(Blank), - render_state: Cell::new(IdlePaintState), + paint_state: Cell::new(IdlePaintState), key_modifiers: Cell::new(KeyModifiers::empty()), last_title_set_time: Cell::new(Timespec::new(0, 0)), @@ -174,8 +174,8 @@ impl WindowMethods for Window { } /// Sets the paint state. - fn set_render_state(&self, paint_state: PaintState) { - self.render_state.set(paint_state); + fn set_paint_state(&self, paint_state: PaintState) { + self.paint_state.set(paint_state); self.update_window_title() } @@ -233,7 +233,7 @@ impl Window { window.set_title("Performing Layout - Servo [glutin]") } FinishedLoading => { - match self.render_state.get() { + match self.paint_state.get() { PaintingPaintState => { window.set_title("Rendering - Servo [glutin]") }