Compute overflow when viewport size changed

This commit is contained in:
kilobtye 2016-05-20 18:55:36 +08:00
parent 85a8eb0849
commit 166e35a4c7

View file

@ -30,8 +30,8 @@ use gfx::font_context;
use gfx::paint_thread::LayoutToPaintMsg;
use gfx_traits::{color, Epoch, LayerId, ScrollPolicy};
use heapsize::HeapSizeOf;
use incremental::{LayoutDamageComputation, REFLOW, REFLOW_ENTIRE_DOCUMENT, REFLOW_OUT_OF_FLOW};
use incremental::{REPAINT};
use incremental::{LayoutDamageComputation};
use incremental::{REPAINT, STORE_OVERFLOW, REFLOW_OUT_OF_FLOW, REFLOW, REFLOW_ENTIRE_DOCUMENT};
use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
use ipc_channel::router::ROUTER;
use layout_debug;
@ -1442,7 +1442,7 @@ impl LayoutThread {
fn reflow_all_nodes(flow: &mut Flow) {
debug!("reflowing all nodes!");
flow::mut_base(flow).restyle_damage.insert(REFLOW | REPAINT);
flow::mut_base(flow).restyle_damage.insert(REPAINT | STORE_OVERFLOW | REFLOW);
for child in flow::child_iter_mut(flow) {
LayoutThread::reflow_all_nodes(child);