mirror of
https://github.com/servo/servo.git
synced 2025-08-03 04:30:10 +01:00
webgl: Add shader validation and translation
This commit adds angle-based validation and translation to WebGL shaders. The changes to the tex_image_2d test is neccessary (it was not valid GLES 2.0 shader language).
This commit is contained in:
parent
67cbda4be3
commit
167885707d
9 changed files with 88 additions and 28 deletions
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@ -112,14 +112,12 @@ impl WebGLPaintTask {
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gl::enable_vertex_attrib_array(attrib_id),
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CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) =>
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self.get_attrib_location(program_id, name, chan),
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CanvasWebGLMsg::GetShaderInfoLog(shader_id, chan) =>
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self.get_shader_info_log(shader_id, chan),
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CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, chan) =>
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self.get_shader_parameter(shader_id, param_id, chan),
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CanvasWebGLMsg::GetUniformLocation(program_id, name, chan) =>
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self.get_uniform_location(program_id, name, chan),
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CanvasWebGLMsg::CompileShader(shader_id) =>
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self.compile_shader(shader_id),
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CanvasWebGLMsg::CompileShader(shader_id, source) =>
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self.compile_shader(shader_id, source),
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CanvasWebGLMsg::CreateBuffer(chan) =>
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self.create_buffer(chan),
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CanvasWebGLMsg::CreateFramebuffer(chan) =>
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@ -154,8 +152,6 @@ impl WebGLPaintTask {
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gl::bind_texture(target, id),
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CanvasWebGLMsg::LinkProgram(program_id) =>
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gl::link_program(program_id),
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CanvasWebGLMsg::ShaderSource(shader_id, source) =>
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gl::shader_source(shader_id, &[source.as_bytes()]),
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CanvasWebGLMsg::Uniform4fv(uniform_id, data) =>
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gl::uniform_4f(uniform_id, data[0], data[1], data[2], data[3]),
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CanvasWebGLMsg::UseProgram(program_id) =>
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@ -303,11 +299,9 @@ impl WebGLPaintTask {
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gl::bind_framebuffer(target, id);
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}
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// TODO(ecoal95): This is not spec-compliant, we must check
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// the version of GLSL used. This functionality should probably
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// be in the WebGLShader object
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#[inline]
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fn compile_shader(&self, shader_id: u32) {
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fn compile_shader(&self, shader_id: u32, source: String) {
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gl::shader_source(shader_id, &[source.as_bytes()]);
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gl::compile_shader(shader_id);
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}
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@ -323,13 +317,6 @@ impl WebGLPaintTask {
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chan.send(attrib_location).unwrap();
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}
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fn get_shader_info_log(&self, shader_id: u32, chan: IpcSender<Option<String>>) {
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// TODO(ecoal95): Right now we always return a value, we should
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// check for gl errors and return None there
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let info = gl::get_shader_info_log(shader_id);
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chan.send(Some(info)).unwrap();
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}
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fn get_shader_parameter(&self,
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shader_id: u32,
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param_id: u32,
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@ -138,7 +138,7 @@ pub enum CanvasWebGLMsg {
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DepthRange(f64, f64),
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Enable(u32),
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Disable(u32),
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CompileShader(u32),
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CompileShader(u32, String),
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CreateBuffer(IpcSender<Option<NonZero<u32>>>),
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CreateFramebuffer(IpcSender<Option<NonZero<u32>>>),
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CreateRenderbuffer(IpcSender<Option<NonZero<u32>>>),
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@ -157,7 +157,6 @@ pub enum CanvasWebGLMsg {
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BindTexture(u32, u32),
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DrawArrays(u32, i32, i32),
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EnableVertexAttribArray(u32),
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GetShaderInfoLog(u32, IpcSender<Option<String>>),
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GetShaderParameter(u32, u32, IpcSender<WebGLShaderParameter>),
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GetAttribLocation(u32, String, IpcSender<Option<i32>>),
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GetUniformLocation(u32, String, IpcSender<Option<i32>>),
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@ -166,7 +165,6 @@ pub enum CanvasWebGLMsg {
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LineWidth(f32),
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PixelStorei(u32, i32),
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LinkProgram(u32),
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ShaderSource(u32, String),
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Uniform4fv(i32, Vec<f32>),
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UseProgram(u32),
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VertexAttribPointer2f(u32, i32, bool, i32, u32),
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@ -55,6 +55,10 @@ features = ["query_encoding", "serde_serialization"]
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[dependencies.offscreen_gl_context]
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git = "https://github.com/ecoal95/rust-offscreen-rendering-context"
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[dependencies.angle]
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git = "https://github.com/ecoal95/angle"
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branch = "servo"
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[dependencies.cssparser]
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version = "0.3"
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features = [ "serde-serialization" ]
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@ -11,10 +11,19 @@ use dom::webglobject::WebGLObject;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use angle::hl::{BuiltInResources, Output, ShaderValidator};
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use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLResult, WebGLError, WebGLShaderParameter};
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use ipc_channel::ipc::{self, IpcSender};
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use std::cell::Cell;
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use std::cell::RefCell;
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use std::sync::{Once, ONCE_INIT};
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#[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)]
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pub enum ShaderCompilationStatus {
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NotCompiled,
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Succeeded,
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Failed,
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}
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#[dom_struct]
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pub struct WebGLShader {
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@ -22,20 +31,32 @@ pub struct WebGLShader {
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id: u32,
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gl_type: u32,
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source: RefCell<Option<String>>,
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info_log: RefCell<Option<String>>,
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is_deleted: Cell<bool>,
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// TODO(ecoal95): Evaluate moving this to `WebGLObject`
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compilation_status: Cell<ShaderCompilationStatus>,
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#[ignore_heap_size_of = "Defined in ipc-channel"]
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renderer: IpcSender<CanvasMsg>,
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}
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#[cfg(not(target_os = "android"))]
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const SHADER_OUTPUT_FORMAT: Output = Output::Glsl;
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#[cfg(target_os = "android")]
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const SHADER_OUTPUT_FORMAT: Output = Output::Essl;
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static GLSLANG_INITIALIZATION: Once = ONCE_INIT;
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impl WebGLShader {
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fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader {
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GLSLANG_INITIALIZATION.call_once(|| ::angle::hl::initialize().unwrap());
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WebGLShader {
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webgl_object: WebGLObject::new_inherited(),
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id: id,
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gl_type: shader_type,
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source: RefCell::new(None),
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info_log: RefCell::new(None),
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is_deleted: Cell::new(false),
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compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
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renderer: renderer,
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}
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}
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@ -69,10 +90,33 @@ impl WebGLShader {
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self.gl_type
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}
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// TODO(ecoal95): Validate shaders to be conforming to the WebGL spec
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/// glCompileShader
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pub fn compile(&self) {
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CompileShader(self.id))).unwrap()
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if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
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debug!("Compiling already compiled shader {}", self.id);
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}
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if let Some(ref source) = *self.source.borrow() {
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let validator = ShaderValidator::for_webgl(self.gl_type,
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SHADER_OUTPUT_FORMAT,
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&BuiltInResources::default()).unwrap();
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match validator.compile_and_translate(&[source.as_bytes()]) {
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Ok(translated_source) => {
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// NOTE: At this point we should be pretty sure that the compilation in the paint task
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// will succeed.
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// It could be interesting to retrieve the info log from the paint task though
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let msg = CanvasWebGLMsg::CompileShader(self.id, translated_source);
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self.renderer.send(CanvasMsg::WebGL(msg)).unwrap();
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self.compilation_status.set(ShaderCompilationStatus::Succeeded);
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},
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Err(error) => {
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self.compilation_status.set(ShaderCompilationStatus::Failed);
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debug!("Shader {} compilation failed: {}", self.id, error);
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},
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}
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*self.info_log.borrow_mut() = Some(validator.info_log());
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}
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}
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/// Mark this shader as deleted (if it wasn't previously)
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@ -86,9 +130,7 @@ impl WebGLShader {
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/// glGetShaderInfoLog
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pub fn info_log(&self) -> Option<String> {
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let (sender, receiver) = ipc::channel().unwrap();
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(self.id, sender))).unwrap();
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receiver.recv().unwrap()
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self.info_log.borrow().clone()
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}
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/// glGetShaderParameter
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@ -110,7 +152,6 @@ impl WebGLShader {
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/// glShaderSource
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pub fn set_source(&self, source: String) {
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*self.source.borrow_mut() = Some(source.clone());
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::ShaderSource(self.id, source))).unwrap()
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*self.source.borrow_mut() = Some(source);
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}
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}
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@ -78,6 +78,7 @@ extern crate url;
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extern crate uuid;
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extern crate string_cache;
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extern crate offscreen_gl_context;
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extern crate angle;
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extern crate tendril;
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pub mod cors;
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9
components/servo/Cargo.lock
generated
9
components/servo/Cargo.lock
generated
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@ -56,6 +56,14 @@ name = "android_glue"
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version = "0.0.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "angle"
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version = "0.1.0"
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source = "git+https://github.com/ecoal95/angle?branch=servo#77288884bd7a89bf3019ca94dcda6c94cb178aa4"
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dependencies = [
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"libc 0.1.8 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "aster"
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version = "0.4.1"
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name = "script"
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version = "0.0.1"
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dependencies = [
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"angle 0.1.0 (git+https://github.com/ecoal95/angle?branch=servo)",
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"bitflags 0.3.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"canvas 0.0.1",
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"canvas_traits 0.0.1",
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9
ports/cef/Cargo.lock
generated
9
ports/cef/Cargo.lock
generated
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@ -55,6 +55,14 @@ name = "android_glue"
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version = "0.0.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "angle"
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version = "0.1.0"
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source = "git+https://github.com/ecoal95/angle?branch=servo#77288884bd7a89bf3019ca94dcda6c94cb178aa4"
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dependencies = [
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"libc 0.1.8 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "aster"
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version = "0.4.1"
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name = "script"
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version = "0.0.1"
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dependencies = [
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"angle 0.1.0 (git+https://github.com/ecoal95/angle?branch=servo)",
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"bitflags 0.3.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"canvas 0.0.1",
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"canvas_traits 0.0.1",
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9
ports/gonk/Cargo.lock
generated
9
ports/gonk/Cargo.lock
generated
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"memchr 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "angle"
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version = "0.1.0"
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source = "git+https://github.com/ecoal95/angle?branch=servo#77288884bd7a89bf3019ca94dcda6c94cb178aa4"
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dependencies = [
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"libc 0.1.8 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "aster"
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version = "0.4.1"
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name = "script"
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version = "0.0.1"
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dependencies = [
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"angle 0.1.0 (git+https://github.com/ecoal95/angle?branch=servo)",
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"bitflags 0.3.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"canvas 0.0.1",
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"canvas_traits 0.0.1",
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@ -10,6 +10,7 @@
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</style>
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<canvas id="c" width="256" height="256"></canvas>
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<script id="vertex_shader" type="x-shader/x-vertex">
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precision mediump float;
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attribute vec2 a_texCoord;
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attribute vec2 a_position;
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varying vec2 v_texCoord;
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</script>
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<script id="fragment_shader" type="x-shader/x-fragment">
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precision mediump float;
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uniform sampler2D u_image;
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varying vec2 v_texCoord;
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void main() {
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