style: Update rust's step function basd on C++ ComputedTimingFunction

Differential Revision: https://phabricator.services.mozilla.com/D150566
This commit is contained in:
David Shin 2022-07-09 17:33:57 +00:00 committed by Martin Robinson
parent a585d41910
commit 168c868330
3 changed files with 50 additions and 19 deletions

View file

@ -27,6 +27,7 @@ use crate::stylesheets::layer_rule::LayerOrder;
use crate::values::animated::{Animate, Procedure};
use crate::values::computed::{Time, TimingFunction};
use crate::values::generics::box_::AnimationIterationCount;
use crate::values::generics::easing::BeforeFlag;
use crate::Atom;
use fxhash::FxHashMap;
use parking_lot::RwLock;
@ -84,7 +85,12 @@ impl PropertyAnimation {
/// The output of the timing function given the progress ration of this animation.
fn timing_function_output(&self, progress: f64) -> f64 {
let epsilon = 1. / (200. * self.duration);
self.timing_function.calculate_output(progress, epsilon)
// FIXME: Need to set the before flag correctly.
// In order to get the before flag, we have to know the current animation phase
// and whether the iteration is reversed. For now, we skip this calculation
// by treating as if the flag is unset at all times.
// https://drafts.csswg.org/css-easing/#step-timing-function-algo
self.timing_function.calculate_output(progress, BeforeFlag::Unset, epsilon)
}
/// Update the given animation at a given point of progress.

View file

@ -4,10 +4,12 @@
//! Computed types for CSS Easing functions.
use euclid::approxeq::ApproxEq;
use crate::bezier::Bezier;
use crate::piecewise_linear::{PiecewiseLinearFunctionBuildParameters, PiecewiseLinearFunction};
use crate::piecewise_linear::{PiecewiseLinearFunction, PiecewiseLinearFunctionBuildParameters};
use crate::values::computed::{Integer, Number, Percentage};
use crate::values::generics::easing::{self, StepPosition, TimingKeyword};
use crate::values::generics::easing::{self, BeforeFlag, StepPosition, TimingKeyword};
/// A computed timing function.
pub type ComputedTimingFunction = easing::TimingFunction<Integer, Number, Percentage>;
@ -31,33 +33,46 @@ impl ComputedLinearStop {
}
impl ComputedTimingFunction {
fn calculate_step_output(steps: i32, pos: StepPosition, progress: f64) -> f64 {
fn calculate_step_output(
steps: i32,
pos: StepPosition,
progress: f64,
before_flag: BeforeFlag,
) -> f64 {
// User specified values can cause overflow (bug 1706157). Increments/decrements
// should be gravefully handled.
let mut current_step = (progress * (steps as f64)).floor() as i32;
// Increment current step if it is jump-start or start.
if pos == StepPosition::Start ||
pos == StepPosition::JumpStart ||
pos == StepPosition::JumpBoth
{
current_step = current_step + 1;
current_step = current_step.checked_add(1).unwrap_or(current_step);
}
// FIXME: We should update current_step according to the "before flag".
// In order to get the before flag, we have to know the current animation phase
// and whether the iteration is reversed. For now, we skip this calculation.
// (i.e. Treat before_flag is unset,)
// https://drafts.csswg.org/css-easing/#step-timing-function-algo
// If the "before flag" is set and we are at a transition point,
// drop back a step
if before_flag == BeforeFlag::Set &&
(progress * steps as f64).rem_euclid(1.0).approx_eq(&0.0)
{
current_step = current_step.checked_sub(1).unwrap_or(current_step);
}
// We should not produce a result outside [0, 1] unless we have an
// input outside that range. This takes care of steps that would otherwise
// occur at boundaries.
if progress >= 0.0 && current_step < 0 {
current_step = 0;
}
let jumps = match pos {
StepPosition::JumpBoth => steps + 1,
StepPosition::JumpNone => steps - 1,
StepPosition::JumpStart |
StepPosition::JumpEnd |
StepPosition::Start |
StepPosition::End => steps,
// |jumps| should always be in [1, i32::MAX].
let jumps = if pos == StepPosition::JumpBoth {
steps.checked_add(1).unwrap_or(steps)
} else if pos == StepPosition::JumpNone {
steps.checked_sub(1).unwrap_or(steps)
} else {
steps
};
if progress <= 1.0 && current_step > jumps {
@ -68,13 +83,13 @@ impl ComputedTimingFunction {
}
/// The output of the timing function given the progress ratio of this animation.
pub fn calculate_output(&self, progress: f64, epsilon: f64) -> f64 {
pub fn calculate_output(&self, progress: f64, before_flag: BeforeFlag, epsilon: f64) -> f64 {
match self {
TimingFunction::CubicBezier { x1, y1, x2, y2 } => {
Bezier::new(*x1, *y1, *x2, *y2).solve(progress, epsilon)
},
TimingFunction::Steps(steps, pos) => {
Self::calculate_step_output(*steps, *pos, progress)
Self::calculate_step_output(*steps, *pos, progress, before_flag)
},
TimingFunction::LinearFunction(elements) => {
// TODO(dshin): For servo, which uses this code path, constructing the function

View file

@ -99,6 +99,16 @@ pub enum TimingKeyword {
EaseInOut,
}
/// Before flag, defined as per https://drafts.csswg.org/css-easing/#before-flag
/// This flag is never user-specified.
#[allow(missing_docs)]
#[derive(PartialEq)]
#[repr(u8)]
pub enum BeforeFlag {
Unset,
Set
}
#[cfg(feature = "gecko")]
fn step_position_jump_enabled(_context: &ParserContext) -> bool {
static_prefs::pref!("layout.css.step-position-jump.enabled")