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style: Update rust's step function basd on C++ ComputedTimingFunction
Differential Revision: https://phabricator.services.mozilla.com/D150566
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3 changed files with 50 additions and 19 deletions
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@ -4,10 +4,12 @@
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//! Computed types for CSS Easing functions.
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use euclid::approxeq::ApproxEq;
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use crate::bezier::Bezier;
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use crate::piecewise_linear::{PiecewiseLinearFunctionBuildParameters, PiecewiseLinearFunction};
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use crate::piecewise_linear::{PiecewiseLinearFunction, PiecewiseLinearFunctionBuildParameters};
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use crate::values::computed::{Integer, Number, Percentage};
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use crate::values::generics::easing::{self, StepPosition, TimingKeyword};
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use crate::values::generics::easing::{self, BeforeFlag, StepPosition, TimingKeyword};
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/// A computed timing function.
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pub type ComputedTimingFunction = easing::TimingFunction<Integer, Number, Percentage>;
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@ -31,33 +33,46 @@ impl ComputedLinearStop {
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}
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impl ComputedTimingFunction {
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fn calculate_step_output(steps: i32, pos: StepPosition, progress: f64) -> f64 {
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fn calculate_step_output(
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steps: i32,
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pos: StepPosition,
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progress: f64,
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before_flag: BeforeFlag,
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) -> f64 {
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// User specified values can cause overflow (bug 1706157). Increments/decrements
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// should be gravefully handled.
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let mut current_step = (progress * (steps as f64)).floor() as i32;
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// Increment current step if it is jump-start or start.
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if pos == StepPosition::Start ||
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pos == StepPosition::JumpStart ||
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pos == StepPosition::JumpBoth
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{
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current_step = current_step + 1;
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current_step = current_step.checked_add(1).unwrap_or(current_step);
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}
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// FIXME: We should update current_step according to the "before flag".
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// In order to get the before flag, we have to know the current animation phase
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// and whether the iteration is reversed. For now, we skip this calculation.
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// (i.e. Treat before_flag is unset,)
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// https://drafts.csswg.org/css-easing/#step-timing-function-algo
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// If the "before flag" is set and we are at a transition point,
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// drop back a step
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if before_flag == BeforeFlag::Set &&
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(progress * steps as f64).rem_euclid(1.0).approx_eq(&0.0)
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{
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current_step = current_step.checked_sub(1).unwrap_or(current_step);
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}
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// We should not produce a result outside [0, 1] unless we have an
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// input outside that range. This takes care of steps that would otherwise
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// occur at boundaries.
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if progress >= 0.0 && current_step < 0 {
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current_step = 0;
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}
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let jumps = match pos {
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StepPosition::JumpBoth => steps + 1,
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StepPosition::JumpNone => steps - 1,
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StepPosition::JumpStart |
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StepPosition::JumpEnd |
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StepPosition::Start |
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StepPosition::End => steps,
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// |jumps| should always be in [1, i32::MAX].
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let jumps = if pos == StepPosition::JumpBoth {
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steps.checked_add(1).unwrap_or(steps)
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} else if pos == StepPosition::JumpNone {
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steps.checked_sub(1).unwrap_or(steps)
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} else {
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steps
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};
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if progress <= 1.0 && current_step > jumps {
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@ -68,13 +83,13 @@ impl ComputedTimingFunction {
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}
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/// The output of the timing function given the progress ratio of this animation.
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pub fn calculate_output(&self, progress: f64, epsilon: f64) -> f64 {
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pub fn calculate_output(&self, progress: f64, before_flag: BeforeFlag, epsilon: f64) -> f64 {
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match self {
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TimingFunction::CubicBezier { x1, y1, x2, y2 } => {
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Bezier::new(*x1, *y1, *x2, *y2).solve(progress, epsilon)
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},
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TimingFunction::Steps(steps, pos) => {
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Self::calculate_step_output(*steps, *pos, progress)
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Self::calculate_step_output(*steps, *pos, progress, before_flag)
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},
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TimingFunction::LinearFunction(elements) => {
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// TODO(dshin): For servo, which uses this code path, constructing the function
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