webgpu: Refactor webgpu crate (#32255)

* wgpu(_core) -> wgc

* Refactor webgpu crate

split lib.rs into multiple modules
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Samson 2024-05-08 15:53:39 +02:00 committed by GitHub
parent c4f8599404
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21 changed files with 1475 additions and 1413 deletions

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@ -2,51 +2,44 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use msg::constellation_msg::PipelineId;
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
use serde::{Deserialize, Serialize};
use crate::wgpu::id::{
AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandBufferId, ComputePipelineId,
DeviceId, PipelineLayoutId, QuerySetId, RenderBundleId, RenderPipelineId, SamplerId,
ShaderModuleId, StagingBufferId, SurfaceId, TextureId, TextureViewId,
use crate::wgc::id::{
AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandBufferId, CommandEncoderId,
ComputePipelineId, DeviceId, PipelineLayoutId, QueueId, RenderBundleId, RenderPipelineId,
SamplerId, ShaderModuleId, SurfaceId, TextureId, TextureViewId,
};
use crate::{ErrorScopeId, WebGPUDevice};
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum WebGPUOpResult {
ValidationError(String),
OutOfMemoryError,
Success,
macro_rules! webgpu_resource {
($name:ident, $id:ty) => {
#[derive(Clone, Copy, Debug, Deserialize, Hash, PartialEq, Serialize)]
pub struct $name(pub $id);
impl MallocSizeOf for $name {
fn size_of(&self, _ops: &mut MallocSizeOfOps) -> usize {
0
}
}
impl Eq for $name {}
};
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum WebGPUMsg {
FreeAdapter(AdapterId),
FreeDevice(DeviceId),
FreeBuffer(BufferId),
FreePipelineLayout(PipelineLayoutId),
FreeComputePipeline(ComputePipelineId),
FreeRenderPipeline(RenderPipelineId),
FreeBindGroup(BindGroupId),
FreeBindGroupLayout(BindGroupLayoutId),
FreeCommandBuffer(CommandBufferId),
FreeTexture(TextureId),
FreeTextureView(TextureViewId),
FreeSampler(SamplerId),
FreeSurface(SurfaceId),
FreeShaderModule(ShaderModuleId),
FreeRenderBundle(RenderBundleId),
FreeStagingBuffer(StagingBufferId),
FreeQuerySet(QuerySetId),
WebGPUOpResult {
device: WebGPUDevice,
scope_id: Option<ErrorScopeId>,
pipeline_id: PipelineId,
result: WebGPUOpResult,
},
CleanDevice {
device: WebGPUDevice,
pipeline_id: PipelineId,
},
Exit,
}
webgpu_resource!(WebGPUAdapter, AdapterId);
webgpu_resource!(WebGPUBindGroup, BindGroupId);
webgpu_resource!(WebGPUBindGroupLayout, BindGroupLayoutId);
webgpu_resource!(WebGPUBuffer, BufferId);
webgpu_resource!(WebGPUCommandBuffer, CommandBufferId);
webgpu_resource!(WebGPUCommandEncoder, CommandEncoderId);
webgpu_resource!(WebGPUComputePipeline, ComputePipelineId);
webgpu_resource!(WebGPUDevice, DeviceId);
webgpu_resource!(WebGPUPipelineLayout, PipelineLayoutId);
webgpu_resource!(WebGPUQueue, QueueId);
webgpu_resource!(WebGPURenderBundle, RenderBundleId);
webgpu_resource!(WebGPURenderPipeline, RenderPipelineId);
webgpu_resource!(WebGPUSampler, SamplerId);
webgpu_resource!(WebGPUShaderModule, ShaderModuleId);
webgpu_resource!(WebGPUSurface, SurfaceId);
webgpu_resource!(WebGPUTexture, TextureId);
webgpu_resource!(WebGPUTextureView, TextureViewId);