Fix DOMMatrix rotate test failure

This commit is contained in:
Kagami Sascha Rosylight 2019-07-03 11:17:52 +09:00
parent fee1418b43
commit 168d980f9e
2 changed files with 12 additions and 14 deletions

View file

@ -287,22 +287,25 @@ impl DOMMatrixReadOnly {
}
if rotZ != 0.0 {
// Step 5.
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation =
Transform3D::create_rotation(0.0, 0.0, 1.0, Angle::radians(rotZ.to_radians()));
Transform3D::create_rotation(0.0, 0.0, -1.0, Angle::radians(rotZ.to_radians()));
let mut matrix = self.matrix.borrow_mut();
*matrix = rotation.post_mul(&matrix);
}
if rotY != 0.0 {
// Step 6.
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation =
Transform3D::create_rotation(0.0, 1.0, 0.0, Angle::radians(rotY.to_radians()));
Transform3D::create_rotation(0.0, -1.0, 0.0, Angle::radians(rotY.to_radians()));
let mut matrix = self.matrix.borrow_mut();
*matrix = rotation.post_mul(&matrix);
}
if rotX != 0.0 {
// Step 7.
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation =
Transform3D::create_rotation(1.0, 0.0, 0.0, Angle::radians(rotX.to_radians()));
Transform3D::create_rotation(-1.0, 0.0, 0.0, Angle::radians(rotX.to_radians()));
let mut matrix = self.matrix.borrow_mut();
*matrix = rotation.post_mul(&matrix);
}
@ -315,7 +318,8 @@ impl DOMMatrixReadOnly {
if y != 0.0 || x < 0.0 {
// Step 1.
let rotZ = Angle::radians(f64::atan2(y, x));
let rotation = Transform3D::create_rotation(0.0, 0.0, 1.0, rotZ);
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation = Transform3D::create_rotation(0.0, 0.0, -1.0, rotZ);
let mut matrix = self.matrix.borrow_mut();
*matrix = rotation.post_mul(&matrix);
}
@ -326,10 +330,11 @@ impl DOMMatrixReadOnly {
pub fn rotate_axis_angle_self(&self, x: f64, y: f64, z: f64, angle: f64) {
// Step 1.
let (norm_x, norm_y, norm_z) = normalize_point(x, y, z);
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation = Transform3D::create_rotation(
norm_x,
norm_y,
norm_z,
-norm_x,
-norm_y,
-norm_z,
Angle::radians(angle.to_radians()),
);
let mut matrix = self.matrix.borrow_mut();