Fix DOMMatrix rotate test failure

This commit is contained in:
Kagami Sascha Rosylight 2019-07-03 11:17:52 +09:00
parent fee1418b43
commit 168d980f9e
2 changed files with 12 additions and 14 deletions

View file

@ -287,22 +287,25 @@ impl DOMMatrixReadOnly {
} }
if rotZ != 0.0 { if rotZ != 0.0 {
// Step 5. // Step 5.
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation = let rotation =
Transform3D::create_rotation(0.0, 0.0, 1.0, Angle::radians(rotZ.to_radians())); Transform3D::create_rotation(0.0, 0.0, -1.0, Angle::radians(rotZ.to_radians()));
let mut matrix = self.matrix.borrow_mut(); let mut matrix = self.matrix.borrow_mut();
*matrix = rotation.post_mul(&matrix); *matrix = rotation.post_mul(&matrix);
} }
if rotY != 0.0 { if rotY != 0.0 {
// Step 6. // Step 6.
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation = let rotation =
Transform3D::create_rotation(0.0, 1.0, 0.0, Angle::radians(rotY.to_radians())); Transform3D::create_rotation(0.0, -1.0, 0.0, Angle::radians(rotY.to_radians()));
let mut matrix = self.matrix.borrow_mut(); let mut matrix = self.matrix.borrow_mut();
*matrix = rotation.post_mul(&matrix); *matrix = rotation.post_mul(&matrix);
} }
if rotX != 0.0 { if rotX != 0.0 {
// Step 7. // Step 7.
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation = let rotation =
Transform3D::create_rotation(1.0, 0.0, 0.0, Angle::radians(rotX.to_radians())); Transform3D::create_rotation(-1.0, 0.0, 0.0, Angle::radians(rotX.to_radians()));
let mut matrix = self.matrix.borrow_mut(); let mut matrix = self.matrix.borrow_mut();
*matrix = rotation.post_mul(&matrix); *matrix = rotation.post_mul(&matrix);
} }
@ -315,7 +318,8 @@ impl DOMMatrixReadOnly {
if y != 0.0 || x < 0.0 { if y != 0.0 || x < 0.0 {
// Step 1. // Step 1.
let rotZ = Angle::radians(f64::atan2(y, x)); let rotZ = Angle::radians(f64::atan2(y, x));
let rotation = Transform3D::create_rotation(0.0, 0.0, 1.0, rotZ); // Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation = Transform3D::create_rotation(0.0, 0.0, -1.0, rotZ);
let mut matrix = self.matrix.borrow_mut(); let mut matrix = self.matrix.borrow_mut();
*matrix = rotation.post_mul(&matrix); *matrix = rotation.post_mul(&matrix);
} }
@ -326,10 +330,11 @@ impl DOMMatrixReadOnly {
pub fn rotate_axis_angle_self(&self, x: f64, y: f64, z: f64, angle: f64) { pub fn rotate_axis_angle_self(&self, x: f64, y: f64, z: f64, angle: f64) {
// Step 1. // Step 1.
let (norm_x, norm_y, norm_z) = normalize_point(x, y, z); let (norm_x, norm_y, norm_z) = normalize_point(x, y, z);
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
let rotation = Transform3D::create_rotation( let rotation = Transform3D::create_rotation(
norm_x, -norm_x,
norm_y, -norm_y,
norm_z, -norm_z,
Angle::radians(angle.to_radians()), Angle::radians(angle.to_radians()),
); );
let mut matrix = self.matrix.borrow_mut(); let mut matrix = self.matrix.borrow_mut();

View file

@ -1,7 +0,0 @@
[DOMMatrix-003.html]
type: testharness
[test rotate() 2d]
expected: FAIL
[test rotateAxisAngle() ]
expected: FAIL