Properly send TouchEvents to Servo

This commit is contained in:
Paul Rouget 2019-12-04 14:24:27 +01:00
parent 6e3c131139
commit 171e826180
3 changed files with 85 additions and 20 deletions

View file

@ -9,6 +9,7 @@ using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::System;
using namespace winrt::Windows::Devices::Input;
using namespace concurrency;
using namespace winrt::servo;
@ -38,13 +39,15 @@ void ServoControl::OnLoaded(IInspectable const &, RoutedEventArgs const &) {
auto panel = Panel();
panel.Tapped(std::bind(&ServoControl::OnSurfaceTapped, this, _1, _2));
panel.PointerPressed(
std::bind(&ServoControl::OnSurfacePointerPressed, this, _1, _2));
std::bind(&ServoControl::OnSurfacePointerPressed, this, _1, _2, true));
panel.PointerReleased(
std::bind(&ServoControl::OnSurfacePointerPressed, this, _1, _2));
std::bind(&ServoControl::OnSurfacePointerPressed, this, _1, _2, false));
panel.PointerCanceled(
std::bind(&ServoControl::OnSurfacePointerCanceled, this, _1, _2));
panel.PointerExited(
std::bind(&ServoControl::OnSurfacePointerExited, this, _1, _2));
panel.PointerCaptureLost(
std::bind(&ServoControl::OnSurfacePointerCanceled, this, _1, _2));
std::bind(&ServoControl::OnSurfacePointerLost, this, _1, _2));
panel.PointerMoved(
std::bind(&ServoControl::OnSurfacePointerMoved, this, _1, _2));
panel.PointerWheelChanged(
@ -105,17 +108,19 @@ void ServoControl::OnSurfaceManipulationDelta(
void ServoControl::OnSurfaceTapped(IInspectable const &,
Input::TappedRoutedEventArgs const &e) {
auto coords = e.GetPosition(Panel());
auto x = coords.X * mDPI;
auto y = coords.Y * mDPI;
RunOnGLThread([=] { mServo->Click(x, y); });
if (e.PointerDeviceType() == PointerDeviceType::Mouse) {
auto coords = e.GetPosition(Panel());
auto x = coords.X * mDPI;
auto y = coords.Y * mDPI;
RunOnGLThread([=] { mServo->Click(x, y); });
}
e.Handled(true);
}
void ServoControl::OnSurfacePointerPressed(
IInspectable const &, Input::PointerRoutedEventArgs const &e) {
if (e.Pointer().PointerDeviceType() ==
Windows::Devices::Input::PointerDeviceType::Mouse) {
IInspectable const &, Input::PointerRoutedEventArgs const &e, bool down) {
auto ty = e.Pointer().PointerDeviceType();
if (ty == PointerDeviceType::Mouse) {
auto point = e.GetCurrentPoint(Panel());
auto x = point.Position().X * mDPI;
@ -144,30 +149,76 @@ void ServoControl::OnSurfacePointerPressed(
}
mPressedMouseButton = button;
} else if (ty == PointerDeviceType::Touch) {
auto point = e.GetCurrentPoint(Panel());
auto x = point.Position().X * mDPI;
auto y = point.Position().Y * mDPI;
if (down) {
RunOnGLThread([=] { mServo->TouchDown(x, y, point.PointerId()); });
} else {
RunOnGLThread([=] { mServo->TouchUp(x, y, point.PointerId()); });
}
e.Handled(true);
}
}
void ServoControl::OnSurfacePointerCanceled(
IInspectable const &, Input::PointerRoutedEventArgs const &e) {
mPressedMouseButton = {};
e.Handled(true);
auto ty = e.Pointer().PointerDeviceType();
if (ty == PointerDeviceType::Mouse) {
mPressedMouseButton = {};
} else if (ty == PointerDeviceType::Touch) {
auto point = e.GetCurrentPoint(Panel());
auto x = point.Position().X * mDPI;
auto y = point.Position().Y * mDPI;
RunOnGLThread([=] { mServo->TouchCancel(x, y, point.PointerId()); });
}
}
void ServoControl::OnSurfacePointerExited(
IInspectable const &, Input::PointerRoutedEventArgs const &e) {
e.Handled(true);
auto ty = e.Pointer().PointerDeviceType();
if (ty == PointerDeviceType::Touch) {
auto point = e.GetCurrentPoint(Panel());
auto x = point.Position().X * mDPI;
auto y = point.Position().Y * mDPI;
RunOnGLThread([=] { mServo->TouchCancel(x, y, point.PointerId()); });
;
}
}
void ServoControl::OnSurfacePointerLost(
IInspectable const &, Input::PointerRoutedEventArgs const &e) {
// According to the documentation:
// https://docs.microsoft.com/en-us/windows/uwp/design/input/handle-pointer-input#handle-pointer-events
// we should cancel the event on PointLost. But we keep getting
// PointerMoved events after PointerLost. Servo doesn't like getting events
// from a pointer id that has been canceled. So we do nothing.
e.Handled(true);
return;
}
void ServoControl::OnSurfacePointerMoved(
IInspectable const &, Input::PointerRoutedEventArgs const &e) {
if (e.Pointer().PointerDeviceType() ==
Windows::Devices::Input::PointerDeviceType::Mouse) {
auto point = e.GetCurrentPoint(Panel());
auto x = point.Position().X * mDPI;
auto y = point.Position().Y * mDPI;
e.Handled(true);
auto ty = e.Pointer().PointerDeviceType();
auto point = e.GetCurrentPoint(Panel());
auto x = point.Position().X * mDPI;
auto y = point.Position().Y * mDPI;
if (ty == PointerDeviceType::Touch && point.IsInContact()) {
RunOnGLThread([=] { mServo->TouchMove(x, y, point.PointerId()); });
} else {
RunOnGLThread([=] { mServo->MouseMove(x, y); });
}
e.Handled(true);
}
void ServoControl::OnSurfaceWheelChanged(
IInspectable const &, Input::PointerRoutedEventArgs const &e) {
if (e.Pointer().PointerDeviceType() ==
Windows::Devices::Input::PointerDeviceType::Mouse) {
if (e.Pointer().PointerDeviceType() == PointerDeviceType::Mouse) {
auto point = e.GetCurrentPoint(Panel());
auto x = point.Position().X * mDPI;
auto y = point.Position().Y * mDPI;