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https://github.com/servo/servo.git
synced 2025-08-06 14:10:11 +01:00
Replace tuple with Rect<f32>
Also includes other minor code cleanup.
This commit is contained in:
parent
13bfaeb97d
commit
172c3b8b1c
1 changed files with 33 additions and 47 deletions
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@ -198,13 +198,16 @@ impl<'a> RenderContext<'a> {
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}
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}
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fn draw_border_path(&self,
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fn draw_border_path(&self,
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bounds: (Point2D<f32>, Point2D<f32>, Point2D<f32>, Point2D<f32>),
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bounds: Rect<f32>,
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direction: Direction,
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direction: Direction,
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border: SideOffsets2D<f32>,
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border: SideOffsets2D<f32>,
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color: Color) {
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color: Color) {
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let (left_top, right_top, left_bottom, right_bottom) = bounds;
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let left_top = bounds.origin;
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let draw_opts = DrawOptions(1.0 , 0);
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let right_top = left_top + Point2D(bounds.size.width, 0.0);
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let path_builder = self.draw_target.create_path_builder();
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let left_bottom = left_top + Point2D(0.0, bounds.size.height);
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let right_bottom = left_top + Point2D(bounds.size.width, bounds.size.height);
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let draw_opts = DrawOptions(1.0, 0);
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let path_builder = self.draw_target.create_path_builder();
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match direction {
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match direction {
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Top => {
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Top => {
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path_builder.move_to(left_top);
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path_builder.move_to(left_top);
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@ -298,37 +301,23 @@ impl<'a> RenderContext<'a> {
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fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
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fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
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let rect = bounds.to_azure_rect();
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let rect = bounds.to_azure_rect();
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let left_top = Point2D(rect.origin.x, rect.origin.y);
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self.draw_border_path(rect, direction, border, color);
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let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
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let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
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let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
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self.draw_border_path((left_top, right_top, left_bottom, right_bottom), direction, border, color);
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}
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}
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fn get_scaled_bounds(&self,
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fn get_scaled_bounds(&self,
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bounds: &Rect<Au>,
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bounds: &Rect<Au>,
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border: SideOffsets2D<f32>,
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border: SideOffsets2D<f32>,
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shrink_factor: f32) -> (Point2D<f32>, Point2D<f32>, Point2D<f32>, Point2D<f32>) {
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shrink_factor: f32) -> Rect<f32> {
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let rect = bounds.to_azure_rect();
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let rect = bounds.to_azure_rect();
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let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
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let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
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shrink_factor * border.right,
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shrink_factor * border.right,
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shrink_factor * border.bottom,
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shrink_factor * border.bottom,
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shrink_factor * border.left);
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shrink_factor * border.left);
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let left_top = Point2D(rect.origin.x, rect.origin.y);
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let left_top = Point2D(rect.origin.x, rect.origin.y);
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let scaled_left_top = left_top + Point2D(scaled_border.left,
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let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
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scaled_border.top);
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let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
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return Rect(scaled_left_top,
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let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
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Size2D(rect.size.width - 2.0 * scaled_border.right, rect.size.height - 2.0 * scaled_border.bottom));
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let scaled_left_top = left_top + Point2D(scaled_border.left,
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scaled_border.top);
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let scaled_right_top = right_top + Point2D(-scaled_border.right,
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scaled_border.top);
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let scaled_left_bottom = left_bottom + Point2D(scaled_border.left,
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-scaled_border.bottom);
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let scaled_right_bottom = right_bottom + Point2D(-scaled_border.right,
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-scaled_border.bottom);
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return (scaled_left_top, scaled_right_top, scaled_left_bottom, scaled_right_bottom);
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}
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}
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fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
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fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
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@ -353,30 +342,28 @@ impl<'a> RenderContext<'a> {
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border: SideOffsets2D<f32>,
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border: SideOffsets2D<f32>,
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color: Color,
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color: Color,
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style: border_style::T) {
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style: border_style::T) {
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// original bounds as a 4 element tuple, with no scaling.
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// original bounds as a Rect<f32>, with no scaling.
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let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
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let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
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// shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
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// shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
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let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5);
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let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5);
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let scaled_border = SideOffsets2D::new(0.5 * border.top,
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let scaled_border = SideOffsets2D::new(0.5 * border.top,
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0.5 * border.right,
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0.5 * border.right,
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0.5 * border.bottom,
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0.5 * border.bottom,
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0.5 * border.left);
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0.5 * border.left);
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let is_groove = match style {
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let is_groove = match style {
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border_style::groove => true,
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border_style::groove => true,
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border_style::ridge => false,
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border_style::ridge => false,
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_ => { assert!(false, "invalid border style"); false }
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_ => fail!("invalid border style")
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};
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};
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let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 });
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let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 });
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let (outer_color, inner_color) = match direction {
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let (outer_color, inner_color) = match (direction, is_groove) {
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Top => if is_groove { (darker_color, color) } else { (color, darker_color) },
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(Top, true) | (Left, true) | (Right, false) | (Bottom, false) => (darker_color, color),
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Left => if is_groove { (darker_color, color) } else { (color, darker_color) },
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(Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color)
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Right => if is_groove { (color, darker_color) } else { (darker_color, color) },
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Bottom => if is_groove { (color, darker_color) } else { (darker_color, color) }
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};
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};
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// outer portion of the border
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// outer portion of the border
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self.draw_border_path(original_bounds, direction, scaled_border, outer_color);
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self.draw_border_path(original_bounds, direction, scaled_border, outer_color);
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// inner portion of the border
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// inner portion of the border
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self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
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self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
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}
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}
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fn draw_inset_outset_border_segment(&self,
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fn draw_inset_outset_border_segment(&self,
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@ -388,16 +375,15 @@ impl<'a> RenderContext<'a> {
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let is_inset = match style {
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let is_inset = match style {
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border_style::inset => true,
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border_style::inset => true,
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border_style::outset => false,
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border_style::outset => false,
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_ => { assert!(false, "invalid border style"); false }
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_ => fail!("invalid border style")
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};
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};
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// original bounds as a 4 element tuple, with no scaling.
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// original bounds as a Rect<f32>
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let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
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let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
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// select and scale the color appropriately.
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// select and scale the color appropriately.
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let scaled_color = match direction {
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let scaled_color = match direction {
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Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
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Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
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Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
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Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
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Right => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 }),
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Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
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Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
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};
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};
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self.draw_border_path(original_bounds, direction, border, scaled_color);
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self.draw_border_path(original_bounds, direction, border, scaled_color);
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}
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}
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