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Unconditionally remove repaint damage for table cells/rows/rgs
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4 changed files with 15 additions and 8 deletions
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@ -251,11 +251,9 @@ impl Flow for TableCellFlow {
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// This is handled by TableCellStyleInfo::build_display_list()
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// when the containing table builds its display list
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if self.visible {
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// we skip setting the damage in TableCellStyleInfo::build_display_list()
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// because we only have immutable access
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self.block_flow.fragment.restyle_damage.remove(ServoRestyleDamage::REPAINT);
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}
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// we skip setting the damage in TableCellStyleInfo::build_display_list()
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// because we only have immutable access
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self.block_flow.fragment.restyle_damage.remove(ServoRestyleDamage::REPAINT);
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}
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fn collect_stacking_contexts(&mut self, state: &mut StackingContextCollectionState) {
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