Fix panic when perspective property is zero.

This commit is contained in:
Glenn Watson 2016-01-28 14:03:30 +10:00
parent 34954a9870
commit 183c3f5389
4 changed files with 104 additions and 2 deletions

View file

@ -63,6 +63,23 @@ use util::range::Range;
/// The logical width of an insertion point: at the moment, a one-pixel-wide line.
const INSERTION_POINT_LOGICAL_WIDTH: Au = Au(1 * AU_PER_PX);
// TODO(gw): The transforms spec says that perspective length must
// be positive. However, there is some confusion between the spec
// and browser implementations as to handling the case of 0 for the
// perspective value. Until the spec bug is resolved, at least ensure
// that a provided perspective value of <= 0.0 doesn't cause panics
// and behaves as it does in other browsers.
// See https://lists.w3.org/Archives/Public/www-style/2016Jan/0020.html for more details.
#[inline]
fn create_perspective_matrix(d: Au) -> Matrix4 {
let d = d.to_f32_px();
if d <= 0.0 {
Matrix4::identity()
} else {
Matrix4::create_perspective(d)
}
}
pub trait FragmentDisplayListBuilding {
/// Adds the display items necessary to paint the background of this fragment to the display
/// list if necessary.
@ -1241,7 +1258,7 @@ impl FragmentDisplayListBuilding for Fragment {
Matrix4::create_rotation(ax, ay, az, theta)
}
transform::ComputedOperation::Perspective(d) => {
Matrix4::create_perspective(d.to_f32_px())
create_perspective_matrix(d)
}
transform::ComputedOperation::Scale(sx, sy, sz) => {
Matrix4::create_scale(sx, sy, sz)
@ -1282,7 +1299,7 @@ impl FragmentDisplayListBuilding for Fragment {
-perspective_origin.y,
0.0);
let perspective_matrix = Matrix4::create_perspective(d.to_f32_px());
let perspective_matrix = create_perspective_matrix(d);
pre_transform.mul(&perspective_matrix).mul(&post_transform)
}