script: Reduce the use of unsafe in LayoutDom (#31979)

Remove the use of unsafe code in the layout wrappers of the DOM. The
main change here is that `unsafe_get()` no longer needs to be an unsafe
method, which allows us to transitively remove or reduce unsafe blocks
from callers. The function itself is not renamed, because it's still
a bit dangerous to start removing the layers of abstraction from actual
DOM nodes.

In addition `init_style_and_opaque_layout_data` can be merged into
`initialize_data`, which removes one more unsafe method.

Finally, a "Safety" section is added to some unsafe methods.
This commit is contained in:
Martin Robinson 2024-04-03 10:41:19 +02:00 committed by GitHub
parent 8aaff61334
commit 18b37e676b
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19 changed files with 89 additions and 86 deletions

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@ -127,23 +127,20 @@ impl CanvasRenderingContext2D {
}
pub trait LayoutCanvasRenderingContext2DHelpers {
#[allow(unsafe_code)]
unsafe fn get_ipc_renderer(self) -> IpcSender<CanvasMsg>;
fn get_ipc_renderer(self) -> IpcSender<CanvasMsg>;
fn get_canvas_id(self) -> CanvasId;
}
impl LayoutCanvasRenderingContext2DHelpers for LayoutDom<'_, CanvasRenderingContext2D> {
#[allow(unsafe_code)]
unsafe fn get_ipc_renderer(self) -> IpcSender<CanvasMsg> {
fn get_ipc_renderer(self) -> IpcSender<CanvasMsg> {
(self.unsafe_get()).canvas_state.get_ipc_renderer().clone()
}
#[allow(unsafe_code)]
fn get_canvas_id(self) -> CanvasId {
// FIXME(nox): This relies on the fact that CanvasState::get_canvas_id
// does nothing fancy but it would be easier to trust a
// LayoutDom<_>-like type that would wrap the &CanvasState.
unsafe { self.unsafe_get().canvas_state.get_canvas_id() }
self.unsafe_get().canvas_state.get_canvas_id()
}
}