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script: Reduce the use of unsafe
in LayoutDom (#31979)
Remove the use of unsafe code in the layout wrappers of the DOM. The main change here is that `unsafe_get()` no longer needs to be an unsafe method, which allows us to transitively remove or reduce unsafe blocks from callers. The function itself is not renamed, because it's still a bit dangerous to start removing the layers of abstraction from actual DOM nodes. In addition `init_style_and_opaque_layout_data` can be merged into `initialize_data`, which removes one more unsafe method. Finally, a "Safety" section is added to some unsafe methods.
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8aaff61334
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19 changed files with 89 additions and 86 deletions
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@ -127,23 +127,20 @@ impl CanvasRenderingContext2D {
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}
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pub trait LayoutCanvasRenderingContext2DHelpers {
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#[allow(unsafe_code)]
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unsafe fn get_ipc_renderer(self) -> IpcSender<CanvasMsg>;
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fn get_ipc_renderer(self) -> IpcSender<CanvasMsg>;
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fn get_canvas_id(self) -> CanvasId;
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}
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impl LayoutCanvasRenderingContext2DHelpers for LayoutDom<'_, CanvasRenderingContext2D> {
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#[allow(unsafe_code)]
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unsafe fn get_ipc_renderer(self) -> IpcSender<CanvasMsg> {
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fn get_ipc_renderer(self) -> IpcSender<CanvasMsg> {
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(self.unsafe_get()).canvas_state.get_ipc_renderer().clone()
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}
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#[allow(unsafe_code)]
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fn get_canvas_id(self) -> CanvasId {
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// FIXME(nox): This relies on the fact that CanvasState::get_canvas_id
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// does nothing fancy but it would be easier to trust a
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// LayoutDom<_>-like type that would wrap the &CanvasState.
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unsafe { self.unsafe_get().canvas_state.get_canvas_id() }
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self.unsafe_get().canvas_state.get_canvas_id()
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}
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}
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