Update the WebGL2 test expectations

It seems the WPT test runner/updater has some troubles picking up
successful test results, so I've regenerated the `ini` files manually
for the WebGL2 tests.
This commit is contained in:
Mátyás Mustoha 2020-01-20 11:46:07 +01:00
parent 74d1f02a6a
commit 18d40fb191
28 changed files with 65 additions and 689 deletions

View file

@ -1,50 +1,5 @@
[get-buffer-sub-data-validity.html]
expected: ERROR
[WebGL test #9: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL
[Overall test]
expected: NOTRUN
[WebGL test #7: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_VALUE : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_VALUE : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_VALUE : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_VALUE : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_VALUE : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_VALUE : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL
[WebGL test #13: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL
[WebGL test #15: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_VALUE : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL
[WebGL test #5: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL
[WebGL test #0: getError expected: NO_ERROR. Was INVALID_ENUM : linking transform feedback shader should not set an error]
expected: FAIL
[WebGL test #3: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL
[WebGL test #11: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL