Update the WebGL2 test expectations

It seems the WPT test runner/updater has some troubles picking up
successful test results, so I've regenerated the `ini` files manually
for the WebGL2 tests.
This commit is contained in:
Mátyás Mustoha 2020-01-20 11:46:07 +01:00
parent 74d1f02a6a
commit 18d40fb191
28 changed files with 65 additions and 689 deletions

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@ -1,7 +0,0 @@
[float-parsing.html]
[WebGL test #6: [unexpected link status\] Test that a non-constant float that has negative infinity as a value is processed correctly by isinf().]
expected: FAIL
[WebGL test #5: [unexpected link status\] Test that a non-constant float that has infinity as a value is processed correctly by isinf().]
expected: FAIL

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@ -2,6 +2,3 @@
[WebGL test #0: [unexpected link status\] Shaders with precision mis-matching uniform blocks should fail]
expected: FAIL
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Shaders with precision mis-matching uniform blocks should fail]
expected: FAIL

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@ -1,4 +0,0 @@
[switch-case.html]
[WebGL test #8: [unexpected link status\] Case statements must not be nested inside blocks.]
expected: FAIL

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@ -1,4 +0,0 @@
[texture-offset-non-constant-offset.html]
[WebGL test #6: [unexpected link status\] texelFetchOffset with non-constant offset is invalid]
expected: FAIL

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@ -1,13 +0,0 @@
[tricky-loop-conditions.html]
[WebGL test #12: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor inside a sequence operator: bool(c = (func(), (int[2\](c + 1, c + 2))[1\])) inside a for loop condition]
expected: FAIL
[WebGL test #13: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor inside a sequence operator: bool(c = (func(), (int[2\](c + 1, c + 2))[1\])) inside a while loop condition]
expected: FAIL
[WebGL test #14: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor inside a sequence operator: bool(c = (func(), (int[2\](c + 1, c + 2))[1\])) inside a do-while loop condition]
expected: FAIL
[WebGL test #15: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor inside a sequence operator: c = (func(), (int[2\](c + 1, c + 2))[1\]) inside a for loop expression]
expected: FAIL

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@ -1,7 +0,0 @@
[uniform-block-layout-match.html]
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) A uniform block's layout defaults to std140 if not specified.]
expected: FAIL
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) A uniform block's layout defaults to std140 if not specified.]
expected: FAIL

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@ -1,4 +0,0 @@
[varying-struct-inline-definition.html]
[WebGL test #0: [unexpected link status\] Vertex output struct / fragment input struct with an inline definition should compile and link]
expected: FAIL

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@ -1,4 +0,0 @@
[vector-dynamic-indexing-swizzled-lvalue.html]
[WebGL test #0: should be green\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL