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Update the WebGL2 test expectations
It seems the WPT test runner/updater has some troubles picking up successful test results, so I've regenerated the `ini` files manually for the WebGL2 tests.
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parent
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18d40fb191
28 changed files with 65 additions and 689 deletions
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@ -1,182 +1,2 @@
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[incompatible-texture-type-for-sampler.html]
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expected: CRASH
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[WebGL test #45: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA16UI]
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expected: FAIL
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[WebGL test #18: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG32F]
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expected: FAIL
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[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB5_A1]
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expected: FAIL
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[WebGL test #31: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA32F]
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expected: FAIL
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[WebGL test #52: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB16I]
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expected: FAIL
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[WebGL test #55: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R8_SNORM]
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expected: FAIL
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[WebGL test #25: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG8I]
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expected: FAIL
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[WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG32I]
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expected: FAIL
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[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D DEPTH_COMPONENT16]
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expected: FAIL
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[WebGL test #7: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA4]
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expected: FAIL
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[WebGL test #41: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D DEPTH32F_STENCIL8]
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expected: FAIL
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[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R8UI]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D DEPTH_COMPONENT24]
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expected: FAIL
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[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R32F]
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expected: FAIL
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[WebGL test #42: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB565]
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expected: FAIL
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[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D LUMINANCE_ALPHA]
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expected: FAIL
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[WebGL test #53: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA8I]
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expected: FAIL
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[WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB16F]
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expected: FAIL
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[WebGL test #38: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D SRGB8]
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expected: FAIL
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[WebGL test #39: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D SRGB8_ALPHA8]
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expected: FAIL
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[WebGL test #36: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R11F_G11F_B10F]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB8]
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expected: FAIL
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[WebGL test #54: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB8I]
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expected: FAIL
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[WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R32UI]
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expected: FAIL
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[WebGL test #49: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA32I]
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expected: FAIL
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[WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA16F]
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expected: FAIL
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[WebGL test #35: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D DEPTH24_STENCIL8]
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expected: FAIL
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[WebGL test #40: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D DEPTH_COMPONENT32F]
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expected: FAIL
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[WebGL test #15: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R16F]
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expected: FAIL
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[WebGL test #60: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #23: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R32I]
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expected: FAIL
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[WebGL test #26: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG8UI]
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expected: FAIL
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG8]
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expected: FAIL
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[WebGL test #3: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA]
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expected: FAIL
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[WebGL test #58: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA8_SNORM]
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expected: FAIL
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[WebGL test #37: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB9_E5]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D LUMINANCE]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB]
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expected: FAIL
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB10_A2]
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expected: FAIL
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[WebGL test #27: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG16I]
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expected: FAIL
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[WebGL test #47: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA8UI]
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expected: FAIL
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[WebGL test #51: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA16I]
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expected: FAIL
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[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG16F]
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expected: FAIL
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[WebGL test #59: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB10_A2UI]
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expected: FAIL
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[WebGL test #43: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA32UI]
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expected: FAIL
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[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R8]
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expected: FAIL
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[WebGL test #28: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG16UI]
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expected: FAIL
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[WebGL test #22: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R16UI]
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expected: FAIL
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[WebGL test #57: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB8_SNORM]
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expected: FAIL
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R8I]
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expected: FAIL
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[WebGL test #56: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG8_SNORM]
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expected: FAIL
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[WebGL test #48: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB8UI]
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expected: FAIL
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[WebGL test #46: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB16UI]
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expected: FAIL
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[WebGL test #1: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D ALPHA]
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expected: FAIL
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[WebGL test #32: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB32F]
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expected: FAIL
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[WebGL test #21: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D R16I]
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expected: FAIL
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[WebGL test #50: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB32I]
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expected: FAIL
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[WebGL test #44: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGB32UI]
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expected: FAIL
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[WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RG32UI]
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expected: FAIL
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[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : No errors from setup for TEXTURE_2D RGBA8]
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expected: FAIL
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