Pass a &GlobalScope to WebIDL static methods and constructors

This commit is contained in:
Anthony Ramine 2016-10-04 00:54:05 +02:00
parent 1fd470889d
commit 19108aa330
56 changed files with 198 additions and 245 deletions

View file

@ -7,7 +7,6 @@ use dom::bindings::codegen::Bindings::WebGLContextEventBinding;
use dom::bindings::codegen::Bindings::WebGLContextEventBinding::WebGLContextEventInit;
use dom::bindings::codegen::Bindings::WebGLContextEventBinding::WebGLContextEventMethods;
use dom::bindings::error::Fallible;
use dom::bindings::global::GlobalRef;
use dom::bindings::inheritance::Castable;
use dom::bindings::js::Root;
use dom::bindings::reflector::reflect_dom_object;
@ -71,7 +70,7 @@ impl WebGLContextEvent {
event
}
pub fn Constructor(global: GlobalRef,
pub fn Constructor(global: &GlobalScope,
type_: DOMString,
init: &WebGLContextEventInit) -> Fallible<Root<WebGLContextEvent>> {
let status_message = match init.statusMessage.as_ref() {
@ -83,7 +82,7 @@ impl WebGLContextEvent {
let cancelable = EventCancelable::from(init.parent.cancelable);
Ok(WebGLContextEvent::new(global.as_global_scope(),
Ok(WebGLContextEvent::new(global,
Atom::from(type_),
bubbles,
cancelable,