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Update web-platform-tests to revision 0d318188757a9c996e20b82db201fd04de5aa255
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tests/wpt/web-platform-tests/gamepad/idlharness-manual.html
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tests/wpt/web-platform-tests/gamepad/idlharness-manual.html
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<!doctype html>
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<html>
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<head>
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<title>Manual Gamepad IDL tests</title>
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<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepad-interface">
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<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepadbutton-interface">
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<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepadevent-interface">
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<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#navigator-interface-extension">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="/resources/WebIDLParser.js"></script>
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<script src="/resources/idlharness.js"></script>
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<script>
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setup({explicit_done: true, explicit_timeout: true});
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addEventListener("gamepadconnected", function (e) {
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var idl_array = new IdlArray();
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idl_array.add_untested_idls(document.getElementById("untested_idl").textContent);
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idl_array.add_idls(document.getElementById("idl").textContent);
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idl_array.add_objects({
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GamepadEvent: [e],
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Gamepad: [e.gamepad],
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GamepadButton: [e.gamepad.buttons[0]],
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Navigator: ["navigator"],
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});
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idl_array.test();
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done();
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});
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</script>
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</head>
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<body>
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<pre id="untested_idl" style="display: none">
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interface Navigator {
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};
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interface Event {
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};
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</pre>
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<pre id="idl" style="display: none">
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interface Gamepad {
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readonly attribute DOMString id;
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readonly attribute long index;
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readonly attribute boolean connected;
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readonly attribute DOMHighResTimeStamp timestamp;
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readonly attribute GamepadMappingType mapping;
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readonly attribute double[] axes;
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readonly attribute GamepadButton[] buttons;
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};
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enum GamepadMappingType {
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"",
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"standard"
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};
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interface GamepadButton {
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readonly attribute boolean pressed;
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readonly attribute double value;
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};
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[Constructor(DOMString type, optional GamepadEventInit eventInitDict)]
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interface GamepadEvent : Event
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{
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readonly attribute Gamepad? gamepad;
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};
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dictionary GamepadEventInit : EventInit
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{
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Gamepad? gamepad = null;
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};
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partial interface Navigator {
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Gamepad[] getGamepads();
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};
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</pre>
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<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p>
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<div id="log"></div>
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</body>
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</html>
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