Update web-platform-tests to revision 0d318188757a9c996e20b82db201fd04de5aa255

This commit is contained in:
James Graham 2015-03-27 09:15:38 +00:00
parent b2a5225831
commit 1a81b18b9f
12321 changed files with 544385 additions and 6 deletions

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<!doctype html>
<html>
<head>
<title>Manual Gamepad IDL tests</title>
<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepad-interface">
<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepadbutton-interface">
<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepadevent-interface">
<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#navigator-interface-extension">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/WebIDLParser.js"></script>
<script src="/resources/idlharness.js"></script>
<script>
setup({explicit_done: true, explicit_timeout: true});
addEventListener("gamepadconnected", function (e) {
var idl_array = new IdlArray();
idl_array.add_untested_idls(document.getElementById("untested_idl").textContent);
idl_array.add_idls(document.getElementById("idl").textContent);
idl_array.add_objects({
GamepadEvent: [e],
Gamepad: [e.gamepad],
GamepadButton: [e.gamepad.buttons[0]],
Navigator: ["navigator"],
});
idl_array.test();
done();
});
</script>
</head>
<body>
<pre id="untested_idl" style="display: none">
interface Navigator {
};
interface Event {
};
</pre>
<pre id="idl" style="display: none">
interface Gamepad {
readonly attribute DOMString id;
readonly attribute long index;
readonly attribute boolean connected;
readonly attribute DOMHighResTimeStamp timestamp;
readonly attribute GamepadMappingType mapping;
readonly attribute double[] axes;
readonly attribute GamepadButton[] buttons;
};
enum GamepadMappingType {
"",
"standard"
};
interface GamepadButton {
readonly attribute boolean pressed;
readonly attribute double value;
};
[Constructor(DOMString type, optional GamepadEventInit eventInitDict)]
interface GamepadEvent : Event
{
readonly attribute Gamepad? gamepad;
};
dictionary GamepadEventInit : EventInit
{
Gamepad? gamepad = null;
};
partial interface Navigator {
Gamepad[] getGamepads();
};
</pre>
<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p>
<div id="log"></div>
</body>
</html>