Validate copybuffertobuffer() + some spec update

The spec update includes renaming bindings to entries and
adding CommandEncoderState.
This commit is contained in:
Kunal Mohan 2020-05-15 20:30:02 +05:30
parent e1cc38bea8
commit 1aeae47299
11 changed files with 136 additions and 45 deletions

View file

@ -5,10 +5,11 @@
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUComputePassEncoderBinding::GPUComputePassEncoderMethods;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::str::DOMString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubindgroup::GPUBindGroup;
use crate::dom::gpucommandencoder::{GPUCommandEncoder, GPUCommandEncoderState};
use crate::dom::gpucomputepipeline::GPUComputePipeline;
use dom_struct::dom_struct;
use std::cell::RefCell;
@ -20,7 +21,7 @@ use webgpu::{
},
RawPass,
},
WebGPU, WebGPUCommandEncoder, WebGPURequest,
WebGPU, WebGPURequest,
};
#[dom_struct]
@ -31,22 +32,24 @@ pub struct GPUComputePassEncoder {
label: DomRefCell<Option<DOMString>>,
#[ignore_malloc_size_of = "defined in wgpu-core"]
raw_pass: RefCell<Option<RawPass>>,
command_encoder: Dom<GPUCommandEncoder>,
}
impl GPUComputePassEncoder {
fn new_inherited(channel: WebGPU, parent: WebGPUCommandEncoder) -> GPUComputePassEncoder {
fn new_inherited(channel: WebGPU, parent: &GPUCommandEncoder) -> GPUComputePassEncoder {
GPUComputePassEncoder {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
raw_pass: RefCell::new(Some(RawPass::new_compute(parent.0))),
raw_pass: RefCell::new(Some(RawPass::new_compute(parent.id().0))),
command_encoder: Dom::from_ref(parent),
}
}
pub fn new(
global: &GlobalScope,
channel: WebGPU,
parent: WebGPUCommandEncoder,
parent: &GPUCommandEncoder,
) -> DomRoot<GPUComputePassEncoder> {
reflect_dom_object(
Box::new(GPUComputePassEncoder::new_inherited(channel, parent)),
@ -87,6 +90,11 @@ impl GPUComputePassEncoderMethods for GPUComputePassEncoder {
pass_data,
})
.unwrap();
self.command_encoder.set_state(
GPUCommandEncoderState::Open,
GPUCommandEncoderState::EncodingComputePass,
);
}
}