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https://github.com/servo/servo.git
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Cleanup after merge
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parent
1948280aec
commit
1b225fbad2
2 changed files with 14 additions and 12 deletions
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@ -74,7 +74,6 @@ impl RenderListener for CompositorChan {
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self.chan.send(Paint(id, layer_buffer_set, new_size))
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}
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//eschweic
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fn new_layer(&self, page_size: Size2D<uint>, tile_size: uint) {
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self.chan.send(NewLayer(page_size, tile_size))
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}
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@ -229,7 +228,7 @@ impl CompositorTask {
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// Quadtree for this layer
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// FIXME: This should be one-per-layer
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let quadtree: @mut Option<Quadtree<LayerBuffer>> = @mut None;
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let quadtree: @mut Option<Quadtree<~LayerBuffer>> = @mut None;
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let ask_for_tiles: @fn() = || {
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@ -241,9 +240,11 @@ impl CompositorTask {
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let mut tile_request = ~[]; //FIXME: try not to allocate if possible
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let mut y = world_offset.y as uint;
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while y < world_offset.y as uint + window_size.height + tile_size {
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while y < world_offset.y as uint + window_size.height &&
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y <= (page_size.height * *world_zoom) as uint {
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let mut x = world_offset.x as uint;
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while x < world_offset.x as uint + window_size.width + tile_size {
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while x < world_offset.x as uint + window_size.width &&
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x <= (page_size.width * *world_zoom) as uint {
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match *(quad.get_tile(x, y, *world_zoom)) {
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Some(ref current_tile) => {
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if current_tile.resolution == *world_zoom {
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@ -293,7 +294,7 @@ impl CompositorTask {
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let layout_chan_clone = layout_chan.clone();
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// Hook the windowing system's resize callback up to the resize rate limiter.
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do window.set_resize_callback |width, height| {
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let new_size = Size2D(width as int, height as int);
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let new_size = Size2D(width as uint, height as uint);
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if *window_size != new_size {
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debug!("osmain: window resized to %ux%u", width, height);
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*window_size = new_size;
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@ -403,11 +404,11 @@ impl CompositorTask {
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let mut current_layer_child = root_layer.first_child;
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// Replace the image layer data with the buffer data.
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let buffers = util::replace(&mut new_layer_buffer_set.buffers, ~[]);
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// let buffers = util::replace(&mut new_layer_buffer_set.buffers, ~[]);
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do vec::consume(buffers) |_, buffer| {
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for new_layer_buffer_set.buffers.iter().advance |buffer| {
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quad.add_tile(buffer.screen_pos.origin.x, buffer.screen_pos.origin.y,
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*world_zoom, buffer);
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*world_zoom, ~buffer.clone());
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}
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for quad.get_all_tiles().each |buffer| {
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@ -8,6 +8,7 @@
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use geom::point::Point2D;
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use geom::size::Size2D;
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use geom::rect::Rect;
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use std::uint::{div_ceil, next_power_of_two};
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/// Parent to all quadtree nodes. Stores variables needed at all levels. All method calls
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/// at this level are in pixel coordinates.
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@ -40,8 +41,8 @@ impl<T> Quadtree<T> {
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pub fn new(x: uint, y: uint, width: uint, height: uint, tile_size: uint) -> Quadtree<T> {
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// Spaces must be squares and powers of 2, so expand the space until it is
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let longer = width.max(&height);
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let num_tiles = uint::div_ceil(longer, tile_size);
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let power_of_two = uint::next_power_of_two(num_tiles);
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let num_tiles = div_ceil(longer, tile_size);
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let power_of_two = next_power_of_two(num_tiles);
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let size = power_of_two * tile_size;
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Quadtree {
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@ -211,9 +212,9 @@ impl<T> QuadtreeNode<T> {
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let index = self.get_quadrant(x,y) as int;
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match self.quadrants[index] {
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None => {
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// calculate where the new tile should go
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// Calculate where the new tile should go
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let factor = self.size / tile_size;
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let divisor = uint::next_power_of_two(factor.ceil() as uint);
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let divisor = next_power_of_two(factor.ceil() as uint);
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let new_size_page = self.size / (divisor as f32);
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let new_size_pixel = (new_size_page * scale).ceil() as uint;
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