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Add VertexArrayObject support for WebGL2
The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES.
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20 changed files with 815 additions and 371 deletions
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@ -1,8 +1,8 @@
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[attrib-location-length-limits.html]
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[WebGL test #1: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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[WebGL test #2: attrib location was -1, should not be]
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expected: FAIL
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[WebGL test #2: attrib location was -1, should not be]
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[WebGL test #1: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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expected: FAIL
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[WebGL test #3: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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