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webgl: Drop more expected parsing failures from missing FBO support.
At least, it looks to me like that's what these were from -- they're in about the right places to be from us previously missing checkFramebufferStatus().
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2 changed files with 0 additions and 6 deletions
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[copy-tex-image-2d-formats.html]
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type: testharness
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[WebGL test #16: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #16: Creating framebuffer from ALPHA texture succeeded even though it is not a renderable format]
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expected: FAIL
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[texture-copying-feedback-loops.html]
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type: testharness
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : after copyTexImage2D to same texture same level, invalid feedback loop]
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expected: FAIL
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