webgl: Drop more expected parsing failures from missing FBO support.

At least, it looks to me like that's what these were from -- they're
in about the right places to be from us previously missing
checkFramebufferStatus().
This commit is contained in:
Eric Anholt 2017-01-05 17:42:02 -08:00
parent 190e56c7c7
commit 1b84e633ff
2 changed files with 0 additions and 6 deletions

View file

@ -1,8 +1,5 @@
[copy-tex-image-2d-formats.html]
type: testharness
[WebGL test #16: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #16: Creating framebuffer from ALPHA texture succeeded even though it is not a renderable format]
expected: FAIL

View file

@ -1,8 +1,5 @@
[texture-copying-feedback-loops.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : after copyTexImage2D to same texture same level, invalid feedback loop]
expected: FAIL