Move specified and computed angles to submodules

This commit is contained in:
Anthony Ramine 2017-08-16 11:15:23 +02:00
parent 4d10d39e8f
commit 1bd12bf91a
5 changed files with 279 additions and 238 deletions

View file

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Computed angles.
use properties::animated_properties::Animatable;
use std::{f32, f64, fmt};
use std::f64::consts::PI;
use style_traits::ToCss;
use values::CSSFloat;
use values::distance::{ComputeSquaredDistance, SquaredDistance};
/// A computed angle.
#[cfg_attr(feature = "servo", derive(HeapSizeOf, Deserialize, Serialize))]
#[derive(Clone, Copy, Debug, HasViewportPercentage, PartialEq, PartialOrd)]
pub enum Angle {
/// An angle with degree unit.
Degree(CSSFloat),
/// An angle with gradian unit.
Gradian(CSSFloat),
/// An angle with radian unit.
Radian(CSSFloat),
/// An angle with turn unit.
Turn(CSSFloat),
}
impl Angle {
/// Creates a computed `Angle` value from a radian amount.
pub fn from_radians(radians: CSSFloat) -> Self {
Angle::Radian(radians)
}
/// Returns the amount of radians this angle represents.
#[inline]
pub fn radians(&self) -> CSSFloat {
self.radians64().min(f32::MAX as f64).max(f32::MIN as f64) as f32
}
/// Returns the amount of radians this angle represents as a `f64`.
///
/// Gecko stores angles as singles, but does this computation using doubles.
/// See nsCSSValue::GetAngleValueInRadians.
/// This is significant enough to mess up rounding to the nearest
/// quarter-turn for 225 degrees, for example.
#[inline]
pub fn radians64(&self) -> f64 {
const RAD_PER_DEG: f64 = PI / 180.0;
const RAD_PER_GRAD: f64 = PI / 200.0;
const RAD_PER_TURN: f64 = PI * 2.0;
let radians = match *self {
Angle::Degree(val) => val as f64 * RAD_PER_DEG,
Angle::Gradian(val) => val as f64 * RAD_PER_GRAD,
Angle::Turn(val) => val as f64 * RAD_PER_TURN,
Angle::Radian(val) => val as f64,
};
radians.min(f64::MAX).max(f64::MIN)
}
/// Returns an angle that represents a rotation of zero radians.
pub fn zero() -> Self {
Angle::Radian(0.0)
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-number
impl Animatable for Angle {
#[inline]
fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
match (self, other) {
(&Angle::Degree(ref this), &Angle::Degree(ref other)) => {
Ok(Angle::Degree(this.add_weighted(other, self_portion, other_portion)?))
},
(&Angle::Gradian(ref this), &Angle::Gradian(ref other)) => {
Ok(Angle::Gradian(this.add_weighted(other, self_portion, other_portion)?))
},
(&Angle::Turn(ref this), &Angle::Turn(ref other)) => {
Ok(Angle::Turn(this.add_weighted(other, self_portion, other_portion)?))
},
_ => {
self.radians()
.add_weighted(&other.radians(), self_portion, other_portion)
.map(Angle::from_radians)
}
}
}
}
impl ComputeSquaredDistance for Angle {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
// Use the formula for calculating the distance between angles defined in SVG:
// https://www.w3.org/TR/SVG/animate.html#complexDistances
self.radians64().compute_squared_distance(&other.radians64())
}
}
impl ToCss for Angle {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result
where
W: fmt::Write,
{
let mut write = |value: CSSFloat, unit: &str| {
value.to_css(dest)?;
dest.write_str(unit)
};
match *self {
Angle::Degree(val) => write(val, "deg"),
Angle::Gradian(val) => write(val, "grad"),
Angle::Radian(val) => write(val, "rad"),
Angle::Turn(val) => write(val, "turn"),
}
}
}