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style: Will-change should only create stacking contexts / containing blocks / etc if the property it'd change would apply
As per https://drafts.csswg.org/css-will-change/#will-change. > If any non-initial value of a property would cause the element to > generate a containing block for absolutely positioned elements, > specifying that property in will-change must cause the element to > generate a containing block for absolutely positioned elements. But in this case the transform property wouldn't apply to the element so there's no reason to create a stacking-context. Differential Revision: https://phabricator.services.mozilla.com/D114121
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6 changed files with 49 additions and 58 deletions
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@ -6,7 +6,7 @@
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use crate::custom_properties::Name as CustomPropertyName;
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use crate::parser::{Parse, ParserContext};
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use crate::properties::{LonghandId, PropertyDeclarationId, PropertyFlags};
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use crate::properties::{LonghandId, PropertyDeclarationId};
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use crate::properties::{PropertyId, ShorthandId};
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use crate::values::generics::box_::AnimationIterationCount as GenericAnimationIterationCount;
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use crate::values::generics::box_::Perspective as GenericPerspective;
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@ -1086,44 +1086,54 @@ bitflags! {
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/// The change bits that we care about.
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#[derive(Default, MallocSizeOf, SpecifiedValueInfo, ToComputedValue, ToResolvedValue, ToShmem)]
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#[repr(C)]
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pub struct WillChangeBits: u8 {
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/// Whether the stacking context will change.
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const STACKING_CONTEXT = 1 << 0;
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/// Whether `transform` will change.
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pub struct WillChangeBits: u16 {
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/// Whether a property which can create a stacking context **on any
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/// box** will change.
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const STACKING_CONTEXT_UNCONDITIONAL = 1 << 0;
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/// Whether `transform` or related properties will change.
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const TRANSFORM = 1 << 1;
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/// Whether `scroll-position` will change.
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const SCROLL = 1 << 2;
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/// Whether `contain` will change.
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const CONTAIN = 1 << 3;
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/// Whether `opacity` will change.
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const OPACITY = 1 << 3;
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/// Fixed pos containing block.
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const FIXPOS_CB = 1 << 4;
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/// Abs pos containing block.
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const ABSPOS_CB = 1 << 5;
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const OPACITY = 1 << 4;
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/// Whether `perspective` will change.
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const PERSPECTIVE = 1 << 5;
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/// Whether `z-index` will change.
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const Z_INDEX = 1 << 6;
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/// Whether any property which creates a containing block for non-svg
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/// text frames will change.
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const FIXPOS_CB_NON_SVG = 1 << 7;
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/// Whether the position property will change.
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const POSITION = 1 << 8;
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}
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}
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fn change_bits_for_longhand(longhand: LonghandId) -> WillChangeBits {
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let mut flags = match longhand {
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match longhand {
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LonghandId::Opacity => WillChangeBits::OPACITY,
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LonghandId::Transform => WillChangeBits::TRANSFORM,
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#[cfg(feature = "gecko")]
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LonghandId::Translate | LonghandId::Rotate | LonghandId::Scale | LonghandId::OffsetPath => {
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WillChangeBits::TRANSFORM
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LonghandId::Contain => WillChangeBits::CONTAIN,
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LonghandId::Perspective => WillChangeBits::PERSPECTIVE,
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LonghandId::Position => {
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WillChangeBits::STACKING_CONTEXT_UNCONDITIONAL | WillChangeBits::POSITION
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},
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LonghandId::ZIndex => WillChangeBits::Z_INDEX,
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LonghandId::Transform |
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LonghandId::TransformStyle |
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LonghandId::Translate |
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LonghandId::Rotate |
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LonghandId::Scale |
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LonghandId::OffsetPath => WillChangeBits::TRANSFORM,
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LonghandId::BackdropFilter | LonghandId::Filter => {
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WillChangeBits::STACKING_CONTEXT_UNCONDITIONAL | WillChangeBits::FIXPOS_CB_NON_SVG
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},
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LonghandId::MixBlendMode |
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LonghandId::Isolation |
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LonghandId::MaskImage |
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LonghandId::ClipPath => WillChangeBits::STACKING_CONTEXT_UNCONDITIONAL,
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_ => WillChangeBits::empty(),
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};
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let property_flags = longhand.flags();
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if property_flags.contains(PropertyFlags::CREATES_STACKING_CONTEXT) {
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flags |= WillChangeBits::STACKING_CONTEXT;
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}
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if property_flags.contains(PropertyFlags::FIXPOS_CB) {
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flags |= WillChangeBits::FIXPOS_CB;
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}
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if property_flags.contains(PropertyFlags::ABSPOS_CB) {
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flags |= WillChangeBits::ABSPOS_CB;
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}
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flags
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}
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fn change_bits_for_maybe_property(ident: &str, context: &ParserContext) -> WillChangeBits {
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