webgl: Update IDL from upstream to avoid overloading issues.

This commit is contained in:
Josh Matthews 2020-04-23 15:21:57 -04:00
parent c1f787be5e
commit 1ce68eb4ea
4 changed files with 596 additions and 479 deletions

View file

@ -1533,6 +1533,340 @@ impl WebGLRenderingContext {
let last_slot = constants::COLOR_ATTACHMENT0 + self.limits().max_color_attachments - 1;
constants::COLOR_ATTACHMENT0 <= attachment && attachment <= last_slot
}
pub fn compressed_tex_image_2d<'a>(
&self,
target: u32,
level: i32,
internal_format: u32,
width: i32,
height: i32,
border: i32,
data: &'a [u8],
) {
let validator = CompressedTexImage2DValidator::new(
self,
target,
level,
width,
height,
border,
internal_format,
data.len(),
);
let CommonCompressedTexImage2DValidatorResult {
texture,
target,
level,
width,
height,
compression,
} = match validator.validate() {
Ok(result) => result,
Err(_) => return,
};
let size = Size2D::new(width, height);
let buff = IpcSharedMemory::from_bytes(data);
let pixels = TexPixels::from_array(buff, size);
let data = pixels.data;
handle_potential_webgl_error!(
self,
texture.initialize(
target,
size.width,
size.height,
1,
compression.format,
level,
Some(TexDataType::UnsignedByte)
)
);
self.send_command(WebGLCommand::CompressedTexImage2D {
target: target.as_gl_constant(),
level,
internal_format,
size: Size2D::new(width, height),
data: data.into(),
});
if let Some(fb) = self.bound_draw_framebuffer.get() {
fb.invalidate_texture(&*texture);
}
}
pub fn compressed_tex_sub_image_2d<'a>(
&self,
target: u32,
level: i32,
xoffset: i32,
yoffset: i32,
width: i32,
height: i32,
format: u32,
data: &'a [u8],
) {
let validator = CompressedTexSubImage2DValidator::new(
self,
target,
level,
xoffset,
yoffset,
width,
height,
format,
data.len(),
);
let CommonCompressedTexImage2DValidatorResult {
texture: _,
target,
level,
width,
height,
..
} = match validator.validate() {
Ok(result) => result,
Err(_) => return,
};
let buff = IpcSharedMemory::from_bytes(data);
let pixels = TexPixels::from_array(buff, Size2D::new(width, height));
let data = pixels.data;
self.send_command(WebGLCommand::CompressedTexSubImage2D {
target: target.as_gl_constant(),
level: level as i32,
xoffset,
yoffset,
size: Size2D::new(width, height),
format,
data: data.into(),
});
}
pub fn uniform1iv(
&self,
location: Option<&WebGLUniformLocation>,
val: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL |
constants::INT |
constants::SAMPLER_2D |
constants::SAMPLER_CUBE => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_int(val, src_offset, src_length, 1, location)?;
match location.type_() {
constants::SAMPLER_2D | constants::SAMPLER_CUBE => {
for &v in val
.iter()
.take(cmp::min(location.size().unwrap_or(1) as usize, val.len()))
{
if v < 0 || v as u32 >= self.limits.max_combined_texture_image_units {
return Err(InvalidValue);
}
}
},
_ => {},
}
self.send_command(WebGLCommand::Uniform1iv(location.id(), val));
Ok(())
});
}
pub fn uniform1fv(
&self,
location: Option<&WebGLUniformLocation>,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL | constants::FLOAT => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_float(val, src_offset, src_length, 1, location)?;
self.send_command(WebGLCommand::Uniform1fv(location.id(), val));
Ok(())
});
}
pub fn uniform2fv(
&self,
location: Option<&WebGLUniformLocation>,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC2 | constants::FLOAT_VEC2 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_float(val, src_offset, src_length, 2, location)?;
self.send_command(WebGLCommand::Uniform2fv(location.id(), val));
Ok(())
});
}
pub fn uniform2iv(
&self,
location: Option<&WebGLUniformLocation>,
val: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC2 | constants::INT_VEC2 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_int(val, src_offset, src_length, 2, location)?;
self.send_command(WebGLCommand::Uniform2iv(location.id(), val));
Ok(())
});
}
pub fn uniform3fv(
&self,
location: Option<&WebGLUniformLocation>,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC3 | constants::FLOAT_VEC3 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_float(val, src_offset, src_length, 3, location)?;
self.send_command(WebGLCommand::Uniform3fv(location.id(), val));
Ok(())
});
}
pub fn uniform3iv(
&self,
location: Option<&WebGLUniformLocation>,
val: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC3 | constants::INT_VEC3 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_int(val, src_offset, src_length, 3, location)?;
self.send_command(WebGLCommand::Uniform3iv(location.id(), val));
Ok(())
});
}
pub fn uniform4iv(
&self,
location: Option<&WebGLUniformLocation>,
val: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC4 | constants::INT_VEC4 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_int(val, src_offset, src_length, 4, location)?;
self.send_command(WebGLCommand::Uniform4iv(location.id(), val));
Ok(())
});
}
pub fn uniform4fv(
&self,
location: Option<&WebGLUniformLocation>,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC4 | constants::FLOAT_VEC4 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_float(val, src_offset, src_length, 4, location)?;
self.send_command(WebGLCommand::Uniform4fv(location.id(), val));
Ok(())
});
}
pub fn uniform_matrix_2fv(
&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::FLOAT_MAT2 => {},
_ => return Err(InvalidOperation),
}
let val =
self.uniform_matrix_section(val, src_offset, src_length, transpose, 4, location)?;
self.send_command(WebGLCommand::UniformMatrix2fv(location.id(), val));
Ok(())
});
}
pub fn uniform_matrix_3fv(
&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::FLOAT_MAT3 => {},
_ => return Err(InvalidOperation),
}
let val =
self.uniform_matrix_section(val, src_offset, src_length, transpose, 9, location)?;
self.send_command(WebGLCommand::UniformMatrix3fv(location.id(), val));
Ok(())
});
}
pub fn uniform_matrix_4fv(
&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::FLOAT_MAT4 => {},
_ => return Err(InvalidOperation),
}
let val =
self.uniform_matrix_section(val, src_offset, src_length, transpose, 16, location)?;
self.send_command(WebGLCommand::UniformMatrix4fv(location.id(), val));
Ok(())
});
}
}
#[cfg(not(feature = "webgl_backtrace"))]
@ -2110,14 +2444,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
fn BufferData(&self, target: u32, data: Option<ArrayBufferViewOrArrayBuffer>, usage: u32) {
fn BufferData_(&self, target: u32, data: Option<ArrayBufferViewOrArrayBuffer>, usage: u32) {
let usage = handle_potential_webgl_error!(self, self.buffer_usage(usage), return);
let bound_buffer = handle_potential_webgl_error!(self, self.bound_buffer(target), return);
self.buffer_data(target, data, usage, bound_buffer)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
fn BufferData_(&self, target: u32, size: i64, usage: u32) {
fn BufferData(&self, target: u32, size: i64, usage: u32) {
let usage = handle_potential_webgl_error!(self, self.buffer_usage(usage), return);
let bound_buffer = handle_potential_webgl_error!(self, self.bound_buffer(target), return);
self.buffer_data_(target, size, usage, bound_buffer)
@ -2142,55 +2476,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
border: i32,
data: CustomAutoRooterGuard<ArrayBufferView>,
) {
let validator = CompressedTexImage2DValidator::new(
self,
target,
level,
width,
height,
border,
internal_format,
data.len(),
);
let CommonCompressedTexImage2DValidatorResult {
texture,
target,
level,
width,
height,
compression,
} = match validator.validate() {
Ok(result) => result,
Err(_) => return,
};
let buff = IpcSharedMemory::from_bytes(unsafe { data.as_slice() });
let pixels = TexPixels::from_array(buff, Size2D::new(width, height));
handle_potential_webgl_error!(
self,
texture.initialize(
target,
pixels.size.width,
pixels.size.height,
1,
compression.format,
level,
Some(TexDataType::UnsignedByte)
)
);
self.send_command(WebGLCommand::CompressedTexImage2D {
target: target.as_gl_constant(),
level,
internal_format,
size: Size2D::new(width, height),
data: pixels.data.into(),
});
if let Some(fb) = self.bound_draw_framebuffer.get() {
fb.invalidate_texture(&*texture);
}
let data = unsafe { data.as_slice() };
self.compressed_tex_image_2d(target, level, internal_format, width, height, border, data)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
@ -2206,41 +2493,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
format: u32,
data: CustomAutoRooterGuard<ArrayBufferView>,
) {
let validator = CompressedTexSubImage2DValidator::new(
self,
target,
level,
xoffset,
yoffset,
width,
height,
format,
data.len(),
);
let CommonCompressedTexImage2DValidatorResult {
texture: _,
target,
level,
width,
height,
..
} = match validator.validate() {
Ok(result) => result,
Err(_) => return,
};
let buff = IpcSharedMemory::from_bytes(unsafe { data.as_slice() });
let pixels = TexPixels::from_array(buff, Size2D::new(width, height));
self.send_command(WebGLCommand::CompressedTexSubImage2D {
target: target.as_gl_constant(),
level: level as i32,
xoffset,
yoffset,
size: Size2D::new(width, height),
format,
data: pixels.data.into(),
});
let data = unsafe { data.as_slice() };
self.compressed_tex_sub_image_2d(
target, level, xoffset, yoffset, width, height, format, data,
)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
@ -3548,40 +3804,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1iv(
&self,
location: Option<&WebGLUniformLocation>,
val: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL |
constants::INT |
constants::SAMPLER_2D |
constants::SAMPLER_CUBE => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_int(val, src_offset, src_length, 1, location)?;
match location.type_() {
constants::SAMPLER_2D | constants::SAMPLER_CUBE => {
for &v in val
.iter()
.take(cmp::min(location.size().unwrap_or(1) as usize, val.len()))
{
if v < 0 || v as u32 >= self.limits.max_combined_texture_image_units {
return Err(InvalidValue);
}
}
},
_ => {},
}
self.send_command(WebGLCommand::Uniform1iv(location.id(), val));
Ok(())
});
fn Uniform1iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
self.uniform1iv(location, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3589,18 +3813,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL | constants::FLOAT => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_float(val, src_offset, src_length, 1, location)?;
self.send_command(WebGLCommand::Uniform1fv(location.id(), val));
Ok(())
});
self.uniform1fv(location, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3620,18 +3834,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC2 | constants::FLOAT_VEC2 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_float(val, src_offset, src_length, 2, location)?;
self.send_command(WebGLCommand::Uniform2fv(location.id(), val));
Ok(())
});
self.uniform2fv(location, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3647,22 +3851,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2iv(
&self,
location: Option<&WebGLUniformLocation>,
val: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC2 | constants::INT_VEC2 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_int(val, src_offset, src_length, 2, location)?;
self.send_command(WebGLCommand::Uniform2iv(location.id(), val));
Ok(())
});
fn Uniform2iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
self.uniform2iv(location, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3682,18 +3872,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC3 | constants::FLOAT_VEC3 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_float(val, src_offset, src_length, 3, location)?;
self.send_command(WebGLCommand::Uniform3fv(location.id(), val));
Ok(())
});
self.uniform3fv(location, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3709,22 +3889,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3iv(
&self,
location: Option<&WebGLUniformLocation>,
val: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC3 | constants::INT_VEC3 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_int(val, src_offset, src_length, 3, location)?;
self.send_command(WebGLCommand::Uniform3iv(location.id(), val));
Ok(())
});
fn Uniform3iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
self.uniform3iv(location, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3740,22 +3906,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4iv(
&self,
location: Option<&WebGLUniformLocation>,
val: Int32ArrayOrLongSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC4 | constants::INT_VEC4 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_int(val, src_offset, src_length, 4, location)?;
self.send_command(WebGLCommand::Uniform4iv(location.id(), val));
Ok(())
});
fn Uniform4iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
self.uniform4iv(location, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3775,18 +3927,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::BOOL_VEC4 | constants::FLOAT_VEC4 => {},
_ => return Err(InvalidOperation),
}
let val = self.uniform_vec_section_float(val, src_offset, src_length, 4, location)?;
self.send_command(WebGLCommand::Uniform4fv(location.id(), val));
Ok(())
});
self.uniform4fv(location, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3795,19 +3937,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
location: Option<&WebGLUniformLocation>,
transpose: bool,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::FLOAT_MAT2 => {},
_ => return Err(InvalidOperation),
}
let val =
self.uniform_matrix_section(val, src_offset, src_length, transpose, 4, location)?;
self.send_command(WebGLCommand::UniformMatrix2fv(location.id(), val));
Ok(())
});
self.uniform_matrix_2fv(location, transpose, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3816,19 +3947,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
location: Option<&WebGLUniformLocation>,
transpose: bool,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::FLOAT_MAT3 => {},
_ => return Err(InvalidOperation),
}
let val =
self.uniform_matrix_section(val, src_offset, src_length, transpose, 9, location)?;
self.send_command(WebGLCommand::UniformMatrix3fv(location.id(), val));
Ok(())
});
self.uniform_matrix_3fv(location, transpose, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3837,19 +3957,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
location: Option<&WebGLUniformLocation>,
transpose: bool,
val: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
src_length: u32,
) {
self.with_location(location, |location| {
match location.type_() {
constants::FLOAT_MAT4 => {},
_ => return Err(InvalidOperation),
}
let val =
self.uniform_matrix_section(val, src_offset, src_length, transpose, 16, location)?;
self.send_command(WebGLCommand::UniformMatrix4fv(location.id(), val));
Ok(())
});
self.uniform_matrix_4fv(location, transpose, val, 0, 0)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -4055,7 +4164,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
target: u32,
level: i32,
internal_format: u32,
internal_format: i32,
width: i32,
height: i32,
border: i32,
@ -4071,7 +4180,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
self,
target,
level,
internal_format,
internal_format as u32,
width,
height,
border,
@ -4153,7 +4262,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
target: u32,
level: i32,
internal_format: u32,
internal_format: i32,
format: u32,
data_type: u32,
source: TexImageSource,
@ -4171,7 +4280,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
self,
target,
level,
internal_format,
internal_format as u32,
pixels.size.width as i32,
pixels.size.height as i32,
0,