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webgl: Update IDL from upstream to avoid overloading issues.
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c1f787be5e
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4 changed files with 596 additions and 479 deletions
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@ -421,8 +421,6 @@ interface mixin WebGLRenderingContextBase
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const GLenum RGB5_A1 = 0x8057;
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const GLenum RGB565 = 0x8D62;
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const GLenum DEPTH_COMPONENT16 = 0x81A5;
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// https://github.com/KhronosGroup/WebGL/pull/2371
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// const GLenum STENCIL_INDEX = 0x1901;
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const GLenum STENCIL_INDEX8 = 0x8D48;
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const GLenum DEPTH_STENCIL = 0x84F9;
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@ -492,11 +490,6 @@ interface mixin WebGLRenderingContextBase
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void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
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GLenum srcAlpha, GLenum dstAlpha);
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// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
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// void bufferData(GLenum target, object? data, GLenum usage);
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// void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
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// void bufferSubData(GLenum target, GLintptr offset, /*[AllowShared]*/ BufferSource data);
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[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
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void clear(GLbitfield mask);
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void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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@ -505,14 +498,6 @@ interface mixin WebGLRenderingContextBase
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void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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void compileShader(WebGLShader shader);
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void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border,
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/*[AllowShared]*/ ArrayBufferView data);
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void compressedTexSubImage2D(GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format,
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/*[AllowShared]*/ ArrayBufferView data);
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void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
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GLint x, GLint y, GLsizei width, GLsizei height,
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GLint border);
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@ -602,10 +587,6 @@ interface mixin WebGLRenderingContextBase
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void pixelStorei(GLenum pname, GLint param);
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void polygonOffset(GLfloat factor, GLfloat units);
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// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
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// void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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// GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
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void renderbufferStorage(GLenum target, GLenum internalformat,
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GLsizei width, GLsizei height);
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void sampleCoverage(GLclampf value, GLboolean invert);
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@ -620,26 +601,9 @@ interface mixin WebGLRenderingContextBase
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void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
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void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
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// void texImage2D(GLenum target, GLint level, GLenum internalformat,
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// GLsizei width, GLsizei height, GLint border, GLenum format,
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// GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
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// void texImage2D(GLenum target, GLint level, GLenum internalformat,
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// GLenum format, GLenum type, TexImageSource source); // May throw DOMException
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[Throws, Pref="dom.webgl.dom_to_texture.enabled"]
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void texImageDOM(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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GLenum format, GLenum type, HTMLIFrameElement source); // May throw DOMException
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void texParameterf(GLenum target, GLenum pname, GLfloat param);
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void texParameteri(GLenum target, GLenum pname, GLint param);
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// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLenum format, GLenum type, TexImageSource source); // May throw DOMException
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void uniform1f(WebGLUniformLocation? location, GLfloat x);
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void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
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void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
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@ -650,31 +614,6 @@ interface mixin WebGLRenderingContextBase
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void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
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void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
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void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
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optional GLuint srcLength = 0);
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void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
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optional GLuint srcLength = 0);
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void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
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optional GLuint srcLength = 0);
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void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
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optional GLuint srcLength = 0);
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void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
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optional GLuint srcLength = 0);
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void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
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optional GLuint srcLength = 0);
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void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
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optional GLuint srcLength = 0);
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void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
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optional GLuint srcLength = 0);
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void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
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optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
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void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
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optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
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void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
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optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
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void useProgram(WebGLProgram? program);
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void validateProgram(WebGLProgram program);
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@ -694,34 +633,64 @@ interface mixin WebGLRenderingContextBase
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void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
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};
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[Exposed=Window]
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interface WebGLRenderingContext
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interface mixin WebGLRenderingContextOverloads
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{
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// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
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void bufferData(GLenum target, /*[AllowShared]*/ BufferSource? data, GLenum usage);
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void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
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void bufferData(GLenum target, /*[AllowShared]*/ BufferSource? data, GLenum usage);
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void bufferSubData(GLenum target, GLintptr offset, /*[AllowShared]*/ BufferSource data);
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// FIXME: https://github.com/servo/servo/issues/20516
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void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border,
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/*[AllowShared]*/ ArrayBufferView data);
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void compressedTexSubImage2D(GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format,
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/*[AllowShared]*/ ArrayBufferView data);
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void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
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[Throws]
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void texImage2D(GLenum target, GLint level, GLenum internalformat,
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border, GLenum format,
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GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
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[Throws]
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void texImage2D(GLenum target, GLint level, GLenum internalformat,
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLenum format, GLenum type, TexImageSource source); // May throw DOMException
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// FIXME: https://github.com/servo/servo/issues/20516
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
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GLsizei width, GLsizei height,
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GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLenum format, GLenum type, TexImageSource source); // May throw DOMException
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void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
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void uniform1fv(WebGLUniformLocation? location, Float32List v);
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void uniform2fv(WebGLUniformLocation? location, Float32List v);
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void uniform3fv(WebGLUniformLocation? location, Float32List v);
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void uniform4fv(WebGLUniformLocation? location, Float32List v);
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void uniform1iv(WebGLUniformLocation? location, Int32List v);
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void uniform2iv(WebGLUniformLocation? location, Int32List v);
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void uniform3iv(WebGLUniformLocation? location, Int32List v);
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void uniform4iv(WebGLUniformLocation? location, Int32List v);
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void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
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void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
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void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
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};
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interface mixin WebGLRenderingContextExtensions {
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[Throws, Pref="dom.webgl.dom_to_texture.enabled"]
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void texImageDOM(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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GLenum format, GLenum type, HTMLIFrameElement source); // May throw DOMException
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};
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[Exposed=(Window)]
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interface WebGLRenderingContext
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{
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};
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WebGLRenderingContext includes WebGLRenderingContextBase;
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WebGLRenderingContext includes WebGLRenderingContextOverloads;
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WebGLRenderingContext includes WebGLRenderingContextExtensions;
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