Replace use of gleam in webgl with sparkle.

This commit is contained in:
Josh Matthews 2019-09-10 14:37:51 -04:00
parent ec1da1d01c
commit 1cefae7181
16 changed files with 103 additions and 72 deletions

View file

@ -8,12 +8,12 @@ use canvas_traits::webgl::*;
use embedder_traits::EventLoopWaker;
use euclid::default::Size2D;
use fnv::FnvHashMap;
use gleam::gl;
use half::f16;
use ipc_channel::ipc::{self, OpaqueIpcMessage};
use ipc_channel::router::ROUTER;
use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
use pixels::{self, PixelFormat};
use sparkle::gl;
use std::borrow::Cow;
use std::cell::Cell;
use std::cell::RefCell;
@ -1573,7 +1573,7 @@ impl WebGLImpl {
}
fn initialize_framebuffer(
gl: &dyn gl::Gl,
gl: &gl::Gl,
state: &GLState,
color: bool,
depth: bool,
@ -1633,7 +1633,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn link_program(gl: &dyn gl::Gl, program: WebGLProgramId) -> ProgramLinkInfo {
fn link_program(gl: &gl::Gl, program: WebGLProgramId) -> ProgramLinkInfo {
gl.link_program(program.get());
let mut linked = [0];
unsafe {
@ -1706,13 +1706,13 @@ impl WebGLImpl {
}
}
fn finish(gl: &dyn gl::Gl, chan: &WebGLSender<()>) {
fn finish(gl: &gl::Gl, chan: &WebGLSender<()>) {
gl.finish();
chan.send(()).unwrap();
}
fn shader_precision_format(
gl: &dyn gl::Gl,
gl: &gl::Gl,
shader_type: u32,
precision_type: u32,
chan: &WebGLSender<(i32, i32, i32)>,
@ -1722,7 +1722,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn get_extensions(gl: &dyn gl::Gl, chan: &WebGLSender<String>) {
fn get_extensions(gl: &gl::Gl, chan: &WebGLSender<String>) {
let mut ext_count = [0];
unsafe {
gl.get_integer_v(gl::NUM_EXTENSIONS, &mut ext_count);
@ -1743,7 +1743,7 @@ impl WebGLImpl {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6
fn get_framebuffer_attachment_parameter(
gl: &dyn gl::Gl,
gl: &gl::Gl,
target: u32,
attachment: u32,
pname: u32,
@ -1754,18 +1754,13 @@ impl WebGLImpl {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.7
fn get_renderbuffer_parameter(
gl: &dyn gl::Gl,
target: u32,
pname: u32,
chan: &WebGLSender<i32>,
) {
fn get_renderbuffer_parameter(gl: &gl::Gl, target: u32, pname: u32, chan: &WebGLSender<i32>) {
let parameter = gl.get_renderbuffer_parameter_iv(target, pname);
chan.send(parameter).unwrap();
}
fn uniform_location(
gl: &dyn gl::Gl,
gl: &gl::Gl,
program_id: WebGLProgramId,
name: &str,
chan: &WebGLSender<i32>,
@ -1775,18 +1770,18 @@ impl WebGLImpl {
chan.send(location).unwrap();
}
fn shader_info_log(gl: &dyn gl::Gl, shader_id: WebGLShaderId, chan: &WebGLSender<String>) {
fn shader_info_log(gl: &gl::Gl, shader_id: WebGLShaderId, chan: &WebGLSender<String>) {
let log = gl.get_shader_info_log(shader_id.get());
chan.send(log).unwrap();
}
fn program_info_log(gl: &dyn gl::Gl, program_id: WebGLProgramId, chan: &WebGLSender<String>) {
fn program_info_log(gl: &gl::Gl, program_id: WebGLProgramId, chan: &WebGLSender<String>) {
let log = gl.get_program_info_log(program_id.get());
chan.send(log).unwrap();
}
#[allow(unsafe_code)]
fn create_buffer(gl: &dyn gl::Gl, chan: &WebGLSender<Option<WebGLBufferId>>) {
fn create_buffer(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLBufferId>>) {
let buffer = gl.gen_buffers(1)[0];
let buffer = if buffer == 0 {
None
@ -1797,7 +1792,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_framebuffer(gl: &dyn gl::Gl, chan: &WebGLSender<Option<WebGLFramebufferId>>) {
fn create_framebuffer(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLFramebufferId>>) {
let framebuffer = gl.gen_framebuffers(1)[0];
let framebuffer = if framebuffer == 0 {
None
@ -1808,7 +1803,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_renderbuffer(gl: &dyn gl::Gl, chan: &WebGLSender<Option<WebGLRenderbufferId>>) {
fn create_renderbuffer(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLRenderbufferId>>) {
let renderbuffer = gl.gen_renderbuffers(1)[0];
let renderbuffer = if renderbuffer == 0 {
None
@ -1819,7 +1814,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_texture(gl: &dyn gl::Gl, chan: &WebGLSender<Option<WebGLTextureId>>) {
fn create_texture(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLTextureId>>) {
let texture = gl.gen_textures(1)[0];
let texture = if texture == 0 {
None
@ -1830,7 +1825,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_program(gl: &dyn gl::Gl, chan: &WebGLSender<Option<WebGLProgramId>>) {
fn create_program(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLProgramId>>) {
let program = gl.create_program();
let program = if program == 0 {
None
@ -1841,7 +1836,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_shader(gl: &dyn gl::Gl, shader_type: u32, chan: &WebGLSender<Option<WebGLShaderId>>) {
fn create_shader(gl: &gl::Gl, shader_type: u32, chan: &WebGLSender<Option<WebGLShaderId>>) {
let shader = gl.create_shader(shader_type);
let shader = if shader == 0 {
None
@ -1852,7 +1847,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_vertex_array(gl: &dyn gl::Gl, chan: &WebGLSender<Option<WebGLVertexArrayId>>) {
fn create_vertex_array(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLVertexArrayId>>) {
let vao = gl.gen_vertex_arrays(1)[0];
let vao = if vao == 0 {
None
@ -1864,7 +1859,7 @@ impl WebGLImpl {
#[inline]
fn bind_framebuffer<Native: NativeGLContextMethods>(
gl: &dyn gl::Gl,
gl: &gl::Gl,
target: u32,
request: WebGLFramebufferBindingRequest,
ctx: &GLContext<Native>,
@ -1880,7 +1875,7 @@ impl WebGLImpl {
}
#[inline]
fn compile_shader(gl: &dyn gl::Gl, shader_id: WebGLShaderId, source: &str) {
fn compile_shader(gl: &gl::Gl, shader_id: WebGLShaderId, source: &str) {
gl.shader_source(shader_id.get(), &[source.as_bytes()]);
gl.compile_shader(shader_id.get());
}