Disable gaol on arm targets

This commit is contained in:
Bastien Orivel 2018-12-20 21:23:19 +01:00
parent 16beb65d49
commit 1d0af2dc8d
5 changed files with 11 additions and 11 deletions

View file

@ -68,14 +68,14 @@ use canvas::webgl_thread::WebGLThreads;
use compositing::compositor_thread::{CompositorProxy, CompositorReceiver, InitialCompositorState};
use compositing::windowing::{WindowEvent, WindowMethods};
use compositing::{IOCompositor, RenderNotifier, ShutdownState};
#[cfg(all(not(target_os = "windows"), not(target_os = "ios"), not(target_os = "android")))]
#[cfg(all(not(target_os = "windows"), not(target_os = "ios"), not(target_os = "android"), not(target_arch="arm")))]
use constellation::content_process_sandbox_profile;
use constellation::{Constellation, InitialConstellationState, UnprivilegedPipelineContent};
use constellation::{FromCompositorLogger, FromScriptLogger};
use crossbeam_channel::{unbounded, Sender};
use embedder_traits::{EmbedderMsg, EmbedderProxy, EmbedderReceiver, EventLoopWaker};
use env_logger::Builder as EnvLoggerBuilder;
#[cfg(all(not(target_os = "windows"), not(target_os = "ios"), not(target_os = "android")))]
#[cfg(all(not(target_os = "windows"), not(target_os = "ios"), not(target_os = "android"), not(target_arch="arm")))]
use gaol::sandbox::{ChildSandbox, ChildSandboxMethods};
use gfx::font_cache_thread::FontCacheThread;
use ipc_channel::ipc::{self, IpcSender};
@ -661,14 +661,14 @@ pub fn run_content_process(token: String) {
);
}
#[cfg(all(not(target_os = "windows"), not(target_os = "ios"), not(target_os = "android")))]
#[cfg(all(not(target_os = "windows"), not(target_os = "ios"), not(target_os = "android"), not(target_arch="arm")))]
fn create_sandbox() {
ChildSandbox::new(content_process_sandbox_profile())
.activate()
.expect("Failed to activate sandbox!");
}
#[cfg(any(target_os = "windows", target_os = "ios", target_os = "android"))]
#[cfg(any(target_os = "windows", target_os = "ios", target_os = "android", target_arch="arm"))]
fn create_sandbox() {
panic!("Sandboxing is not supported on Windows, iOS and android.");
panic!("Sandboxing is not supported on Windows, iOS, ARM targets and android.");
}