Implement GPURenderPassEncoder

Add webidls for GPURenderPassEncoder and  GPURenderEncoderBase and
implement relevant methods.
This commit is contained in:
Kunal Mohan 2020-06-02 21:02:06 +05:30
parent e452570be0
commit 1d4efb48ba
11 changed files with 524 additions and 35 deletions

View file

@ -6,6 +6,10 @@ use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
GPUCommandBufferDescriptor, GPUCommandEncoderMethods, GPUComputePassDescriptor,
GPURenderPassDescriptor, GPUStencilLoadValue, GPUStoreOp,
};
use crate::dom::bindings::codegen::UnionTypes::{
GPULoadOpOrDoubleSequenceOrGPUColorDict as GPUColorLoad, GPULoadOpOrFloat,
};
use crate::dom::bindings::reflector::DomObject;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
@ -15,17 +19,20 @@ use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpucommandbuffer::GPUCommandBuffer;
use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
use dom_struct::dom_struct;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgt::BufferUsage;
use webgpu::{self, WebGPU, WebGPURequest};
use webgpu::wgpu::command::{
RawPass, RenderPassColorAttachmentDescriptor, RenderPassDepthStencilAttachmentDescriptor,
RenderPassDescriptor,
};
use webgpu::{self, wgt, WebGPU, WebGPUDevice, WebGPURequest};
const BUFFER_COPY_ALIGN_MASK: u64 = 3;
// https://gpuweb.github.io/gpuweb/#enumdef-encoder-state
#[derive(MallocSizeOf, PartialEq)]
#[allow(dead_code)]
pub enum GPUCommandEncoderState {
Open,
EncodingRenderPass,
@ -42,19 +49,22 @@ pub struct GPUCommandEncoder {
encoder: webgpu::WebGPUCommandEncoder,
buffers: DomRefCell<HashSet<DomRoot<GPUBuffer>>>,
state: DomRefCell<GPUCommandEncoderState>,
device: WebGPUDevice,
valid: Cell<bool>,
}
impl GPUCommandEncoder {
pub fn new_inherited(
channel: WebGPU,
device: WebGPUDevice,
encoder: webgpu::WebGPUCommandEncoder,
valid: bool,
) -> GPUCommandEncoder {
GPUCommandEncoder {
) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
device,
encoder,
buffers: DomRefCell::new(HashSet::new()),
state: DomRefCell::new(GPUCommandEncoderState::Open),
@ -65,11 +75,14 @@ impl GPUCommandEncoder {
pub fn new(
global: &GlobalScope,
channel: WebGPU,
device: WebGPUDevice,
encoder: webgpu::WebGPUCommandEncoder,
valid: bool,
) -> DomRoot<GPUCommandEncoder> {
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUCommandEncoder::new_inherited(channel, encoder, valid)),
Box::new(GPUCommandEncoder::new_inherited(
channel, device, encoder, valid,
)),
global,
)
}
@ -113,6 +126,92 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
GPUComputePassEncoder::new(&self.global(), self.channel.clone(), &self)
}
#[allow(unsafe_code)]
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-beginrenderpass
fn BeginRenderPass(
&self,
descriptor: &GPURenderPassDescriptor,
) -> DomRoot<GPURenderPassEncoder> {
self.set_state(
GPUCommandEncoderState::EncodingRenderPass,
GPUCommandEncoderState::Open,
);
let colors = descriptor
.colorAttachments
.iter()
.map(|color| {
let (load_op, clear_color) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => (wgt::LoadOp::Load, wgt::Color::TRANSPARENT),
GPUColorLoad::DoubleSequence(ref s) => (
wgt::LoadOp::Clear,
wgt::Color {
r: *s[0],
g: *s[1],
b: *s[2],
a: *s[3],
},
),
GPUColorLoad::GPUColorDict(ref d) => (
wgt::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
),
};
RenderPassColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => wgt::StoreOp::Store,
GPUStoreOp::Clear => wgt::StoreOp::Clear,
},
clear_color,
}
})
.collect::<Vec<_>>();
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
let (depth_load_op, clear_depth) = match depth.depthLoadValue {
GPULoadOpOrFloat::GPULoadOp(_) => (wgt::LoadOp::Load, 0.0f32),
GPULoadOpOrFloat::Float(f) => (wgt::LoadOp::Clear, *f),
};
let (stencil_load_op, clear_stencil) = match depth.stencilLoadValue {
GPUStencilLoadValue::GPULoadOp(_) => (wgt::LoadOp::Load, 0u32),
GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (wgt::LoadOp::Clear, l),
};
RenderPassDepthStencilAttachmentDescriptor {
attachment: depth.attachment.id().0,
depth_load_op,
depth_store_op: match depth.depthStoreOp {
GPUStoreOp::Store => wgt::StoreOp::Store,
GPUStoreOp::Clear => wgt::StoreOp::Clear,
},
clear_depth,
stencil_load_op,
stencil_store_op: match depth.stencilStoreOp {
GPUStoreOp::Store => wgt::StoreOp::Store,
GPUStoreOp::Clear => wgt::StoreOp::Clear,
},
clear_stencil,
}
});
let desc = RenderPassDescriptor {
color_attachments: colors.as_ptr(),
color_attachments_length: colors.len(),
depth_stencil_attachment: depth_stencil.as_ref(),
};
let raw_pass = unsafe { RawPass::new_render(self.id().0, &desc) };
GPURenderPassEncoder::new(&self.global(), self.channel.clone(), raw_pass, &self)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertobuffer
fn CopyBufferToBuffer(
&self,
@ -130,12 +229,12 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
Some(_) => true,
None => false,
};
valid &= match BufferUsage::from_bits(source.usage()) {
Some(usage) => usage.contains(BufferUsage::COPY_SRC),
valid &= match wgt::BufferUsage::from_bits(source.usage()) {
Some(usage) => usage.contains(wgt::BufferUsage::COPY_SRC),
None => false,
};
valid &= match BufferUsage::from_bits(destination.usage()) {
Some(usage) => usage.contains(BufferUsage::COPY_DST),
valid &= match wgt::BufferUsage::from_bits(destination.usage()) {
Some(usage) => usage.contains(wgt::BufferUsage::COPY_DST),
None => false,
};
valid &= (*self.state.borrow() == GPUCommandEncoderState::Open) &&

View file

@ -2,6 +2,8 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#![allow(unsafe_code)]
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUComputePassEncoderBinding::GPUComputePassEncoderMethods;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
@ -12,7 +14,6 @@ use crate::dom::gpubindgroup::GPUBindGroup;
use crate::dom::gpucommandencoder::{GPUCommandEncoder, GPUCommandEncoderState};
use crate::dom::gpucomputepipeline::GPUComputePipeline;
use dom_struct::dom_struct;
use std::cell::RefCell;
use webgpu::{
wgpu::command::{
compute_ffi::{
@ -31,27 +32,22 @@ pub struct GPUComputePassEncoder {
channel: WebGPU,
label: DomRefCell<Option<DOMString>>,
#[ignore_malloc_size_of = "defined in wgpu-core"]
raw_pass: RefCell<Option<RawPass>>,
raw_pass: DomRefCell<Option<RawPass>>,
command_encoder: Dom<GPUCommandEncoder>,
}
impl GPUComputePassEncoder {
#[allow(unsafe_code)]
fn new_inherited(channel: WebGPU, parent: &GPUCommandEncoder) -> GPUComputePassEncoder {
GPUComputePassEncoder {
fn new_inherited(channel: WebGPU, parent: &GPUCommandEncoder) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
raw_pass: RefCell::new(Some(unsafe { RawPass::new_compute(parent.id().0) })),
raw_pass: DomRefCell::new(Some(unsafe { RawPass::new_compute(parent.id().0) })),
command_encoder: Dom::from_ref(parent),
}
}
pub fn new(
global: &GlobalScope,
channel: WebGPU,
parent: &GPUCommandEncoder,
) -> DomRoot<GPUComputePassEncoder> {
pub fn new(global: &GlobalScope, channel: WebGPU, parent: &GPUCommandEncoder) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUComputePassEncoder::new_inherited(channel, parent)),
global,
@ -70,7 +66,6 @@ impl GPUComputePassEncoderMethods for GPUComputePassEncoder {
*self.label.borrow_mut() = value;
}
#[allow(unsafe_code)]
/// https://gpuweb.github.io/gpuweb/#dom-gpucomputepassencoder-dispatch
fn Dispatch(&self, x: u32, y: u32, z: u32) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
@ -78,7 +73,6 @@ impl GPUComputePassEncoderMethods for GPUComputePassEncoder {
}
}
#[allow(unsafe_code)]
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-endpass
fn EndPass(&self) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().take() {
@ -99,7 +93,6 @@ impl GPUComputePassEncoderMethods for GPUComputePassEncoder {
}
}
#[allow(unsafe_code)]
/// https://gpuweb.github.io/gpuweb/#dom-gpuprogrammablepassencoder-setbindgroup
fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup, dynamic_offsets: Vec<u32>) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
@ -115,7 +108,6 @@ impl GPUComputePassEncoderMethods for GPUComputePassEncoder {
}
}
#[allow(unsafe_code)]
/// https://gpuweb.github.io/gpuweb/#dom-gpucomputepassencoder-setpipeline
fn SetPipeline(&self, pipeline: &GPUComputePipeline) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {

View file

@ -98,7 +98,6 @@ impl GPUDevice {
}
}
#[allow(unsafe_code)]
pub fn new(
global: &GlobalScope,
channel: WebGPU,
@ -647,7 +646,13 @@ impl GPUDeviceMethods for GPUDevice {
let encoder = webgpu::WebGPUCommandEncoder(command_encoder_id);
GPUCommandEncoder::new(&self.global(), self.channel.clone(), encoder, true)
GPUCommandEncoder::new(
&self.global(),
self.channel.clone(),
self.device,
encoder,
true,
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createtexture

View file

@ -0,0 +1,275 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#![allow(unsafe_code)]
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::GPUColor;
use crate::dom::bindings::codegen::Bindings::GPURenderPassEncoderBinding::GPURenderPassEncoderMethods;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::str::DOMString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubindgroup::GPUBindGroup;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpucommandencoder::{GPUCommandEncoder, GPUCommandEncoderState};
use crate::dom::gpurenderpipeline::GPURenderPipeline;
use dom_struct::dom_struct;
use webgpu::{
wgpu::command::{render_ffi as wgpu_render, RawPass},
wgt, WebGPU, WebGPURequest,
};
#[dom_struct]
pub struct GPURenderPassEncoder {
reflector_: Reflector,
#[ignore_malloc_size_of = "defined in webgpu"]
channel: WebGPU,
label: DomRefCell<Option<DOMString>>,
#[ignore_malloc_size_of = "defined in wgpu-core"]
raw_pass: DomRefCell<Option<RawPass>>,
command_encoder: Dom<GPUCommandEncoder>,
}
impl GPURenderPassEncoder {
fn new_inherited(channel: WebGPU, raw_pass: RawPass, parent: &GPUCommandEncoder) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
raw_pass: DomRefCell::new(Some(raw_pass)),
command_encoder: Dom::from_ref(parent),
}
}
pub fn new(
global: &GlobalScope,
channel: WebGPU,
raw_pass: RawPass,
parent: &GPUCommandEncoder,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPURenderPassEncoder::new_inherited(
channel, raw_pass, parent,
)),
global,
)
}
}
impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<DOMString> {
self.label.borrow().clone()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn SetLabel(&self, value: Option<DOMString>) {
*self.label.borrow_mut() = value;
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuprogrammablepassencoder-setbindgroup
fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup, dynamic_offsets: Vec<u32>) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_set_bind_group(
raw_pass,
index,
bind_group.id().0,
dynamic_offsets.as_ptr(),
dynamic_offsets.len(),
)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setviewport
fn SetViewport(
&self,
x: Finite<f32>,
y: Finite<f32>,
width: Finite<f32>,
height: Finite<f32>,
min_depth: Finite<f32>,
max_depth: Finite<f32>,
) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_set_viewport(
raw_pass, *x, *y, *width, *height, *min_depth, *max_depth,
)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setscissorrect
fn SetScissorRect(&self, x: u32, y: u32, width: u32, height: u32) {
if width <= 0 || height <= 0 {
return warn!("Cannot set scissor rect- width and height must greater than 0");
}
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_set_scissor_rect(raw_pass, x, y, width, height)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setblendcolor
fn SetBlendColor(&self, color: GPUColor) {
let colors = match color {
GPUColor::GPUColorDict(d) => wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
GPUColor::DoubleSequence(s) => wgt::Color {
r: *s[0],
g: *s[1],
b: *s[2],
a: *s[3],
},
};
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe { wgpu_render::wgpu_render_pass_set_blend_color(raw_pass, &colors) };
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setstencilreference
fn SetStencilReference(&self, reference: u32) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe { wgpu_render::wgpu_render_pass_set_stencil_reference(raw_pass, reference) };
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-endpass
fn EndPass(&self) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().take() {
let (pass_data, command_encoder_id) = unsafe { raw_pass.finish_render() };
self.channel
.0
.send(WebGPURequest::RunRenderPass {
command_encoder_id,
pass_data,
})
.unwrap();
self.command_encoder.set_state(
GPUCommandEncoderState::Open,
GPUCommandEncoderState::EncodingRenderPass,
);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-setpipeline
fn SetPipeline(&self, pipeline: &GPURenderPipeline) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe { wgpu_render::wgpu_render_pass_set_pipeline(raw_pass, pipeline.id().0) };
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-setindexbuffer
fn SetIndexBuffer(&self, buffer: &GPUBuffer, offset: u64, size: u64) {
let s;
if size == 0 {
s = buffer.size() - offset;
} else {
s = size;
}
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_set_index_buffer(raw_pass, buffer.id().0, offset, s)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-setvertexbuffer
fn SetVertexBuffer(&self, slot: u32, buffer: &GPUBuffer, offset: u64, size: u64) {
let s;
if size == 0 {
s = buffer.size() - offset;
} else {
s = size;
}
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_set_vertex_buffer(
raw_pass,
slot,
buffer.id().0,
offset,
s,
)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-draw
fn Draw(&self, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_draw(
raw_pass,
vertex_count,
instance_count,
first_vertex,
first_instance,
)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindexed
fn DrawIndexed(
&self,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_draw_indexed(
raw_pass,
index_count,
instance_count,
first_index,
base_vertex,
first_instance,
)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindirect
fn DrawIndirect(&self, indirect_buffer: &GPUBuffer, indirect_offset: u64) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_draw_indirect(
raw_pass,
indirect_buffer.id().0,
indirect_offset,
)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindexedindirect
fn DrawIndexedIndirect(&self, indirect_buffer: &GPUBuffer, indirect_offset: u64) {
if let Some(raw_pass) = self.raw_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_draw_indexed_indirect(
raw_pass,
indirect_buffer.id().0,
indirect_offset,
)
};
}
}
}

View file

@ -54,6 +54,12 @@ impl GPURenderPipeline {
}
}
impl GPURenderPipeline {
pub fn id(&self) -> WebGPURenderPipeline {
self.render_pipeline
}
}
impl GPURenderPipelineMethods for GPURenderPipeline {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<DOMString> {

View file

@ -22,11 +22,7 @@ pub struct GPUTextureView {
}
impl GPUTextureView {
fn new_inherited(
texture_view: WebGPUTextureView,
device: WebGPUDevice,
valid: bool,
) -> GPUTextureView {
fn new_inherited(texture_view: WebGPUTextureView, device: WebGPUDevice, valid: bool) -> Self {
Self {
reflector_: Reflector::new(),
device,
@ -41,7 +37,7 @@ impl GPUTextureView {
texture_view: WebGPUTextureView,
device: WebGPUDevice,
valid: bool,
) -> DomRoot<GPUTextureView> {
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUTextureView::new_inherited(texture_view, device, valid)),
global,
@ -49,6 +45,12 @@ impl GPUTextureView {
}
}
impl GPUTextureView {
pub fn id(&self) -> WebGPUTextureView {
self.texture_view
}
}
impl GPUTextureViewMethods for GPUTextureView {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<DOMString> {

View file

@ -333,6 +333,7 @@ pub mod gpucomputepipeline;
pub mod gpudevice;
pub mod gpupipelinelayout;
pub mod gpuqueue;
pub mod gpurenderpassencoder;
pub mod gpurenderpipeline;
pub mod gpusampler;
pub mod gpushadermodule;

View file

@ -5,7 +5,7 @@
// https://gpuweb.github.io/gpuweb/#gpucommandencoder
[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
interface GPUCommandEncoder {
// GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
void copyBufferToBuffer(
@ -43,3 +43,48 @@ dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
};
dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
required sequence<GPURenderPassColorAttachmentDescriptor> colorAttachments;
GPURenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
//GPUQuerySet occlusionQuerySet;
};
dictionary GPURenderPassColorAttachmentDescriptor {
required GPUTextureView attachment;
GPUTextureView resolveTarget;
required (GPULoadOp or GPUColor) loadValue;
GPUStoreOp storeOp = "store";
};
dictionary GPURenderPassDepthStencilAttachmentDescriptor {
required GPUTextureView attachment;
required (GPULoadOp or float) depthLoadValue;
required GPUStoreOp depthStoreOp;
boolean depthReadOnly = false;
required GPUStencilLoadValue stencilLoadValue;
required GPUStoreOp stencilStoreOp;
boolean stencilReadOnly = false;
};
typedef (GPULoadOp or GPUStencilValue) GPUStencilLoadValue;
enum GPULoadOp {
"load"
};
enum GPUStoreOp {
"store",
"clear"
};
dictionary GPUColorDict {
required double r;
required double g;
required double b;
required double a;
};
typedef (sequence<double> or GPUColorDict) GPUColor;

View file

@ -0,0 +1,24 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpurenderencoderbase
[Exposed=(Window, DedicatedWorker)]
interface mixin GPURenderEncoderBase {
void setPipeline(GPURenderPipeline pipeline);
void setIndexBuffer(GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
void setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
void draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
void drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstIndex = 0,
optional GPUSignedOffset32 baseVertex = 0,
optional GPUSize32 firstInstance = 0);
void drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
void drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
};
typedef [EnforceRange] long GPUSignedOffset32;

View file

@ -0,0 +1,26 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpurenderpassencoder
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPURenderPassEncoder {
void setViewport(float x, float y,
float width, float height,
float minDepth, float maxDepth);
void setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
GPUIntegerCoordinate width, GPUIntegerCoordinate height);
void setBlendColor(GPUColor color);
void setStencilReference(GPUStencilValue reference);
//void beginOcclusionQuery(GPUSize32 queryIndex);
//void endOcclusionQuery(GPUSize32 queryIndex);
//void executeBundles(sequence<GPURenderBundle> bundles);
void endPass();
};
GPURenderPassEncoder includes GPUObjectBase;
GPURenderPassEncoder includes GPUProgrammablePassEncoder;
GPURenderPassEncoder includes GPURenderEncoderBase;

View file

@ -155,6 +155,10 @@ pub enum WebGPURequest {
command_encoder_id: id::CommandEncoderId,
pass_data: Vec<u8>,
},
RunRenderPass {
command_encoder_id: id::CommandEncoderId,
pass_data: Vec<u8>,
},
Submit {
queue_id: id::QueueId,
command_buffers: Vec<id::CommandBufferId>,
@ -586,6 +590,16 @@ impl WGPU {
&pass_data
));
},
WebGPURequest::RunRenderPass {
command_encoder_id,
pass_data,
} => {
let global = &self.global;
gfx_select!(command_encoder_id => global.command_encoder_run_render_pass(
command_encoder_id,
&pass_data
));
},
WebGPURequest::Submit {
queue_id,
command_buffers,