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Implement GPURenderPassEncoder
Add webidls for GPURenderPassEncoder and GPURenderEncoderBase and implement relevant methods.
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11 changed files with 524 additions and 35 deletions
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@ -5,7 +5,7 @@
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// https://gpuweb.github.io/gpuweb/#gpucommandencoder
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[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
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interface GPUCommandEncoder {
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// GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
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GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
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GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
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void copyBufferToBuffer(
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@ -43,3 +43,48 @@ dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
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dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
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};
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dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
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required sequence<GPURenderPassColorAttachmentDescriptor> colorAttachments;
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GPURenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
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//GPUQuerySet occlusionQuerySet;
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};
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dictionary GPURenderPassColorAttachmentDescriptor {
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required GPUTextureView attachment;
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GPUTextureView resolveTarget;
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required (GPULoadOp or GPUColor) loadValue;
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GPUStoreOp storeOp = "store";
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};
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dictionary GPURenderPassDepthStencilAttachmentDescriptor {
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required GPUTextureView attachment;
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required (GPULoadOp or float) depthLoadValue;
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required GPUStoreOp depthStoreOp;
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boolean depthReadOnly = false;
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required GPUStencilLoadValue stencilLoadValue;
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required GPUStoreOp stencilStoreOp;
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boolean stencilReadOnly = false;
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};
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typedef (GPULoadOp or GPUStencilValue) GPUStencilLoadValue;
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enum GPULoadOp {
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"load"
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};
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enum GPUStoreOp {
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"store",
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"clear"
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};
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dictionary GPUColorDict {
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required double r;
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required double g;
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required double b;
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required double a;
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};
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typedef (sequence<double> or GPUColorDict) GPUColor;
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24
components/script/dom/webidls/GPURenderEncoderBase.webidl
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24
components/script/dom/webidls/GPURenderEncoderBase.webidl
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@ -0,0 +1,24 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://gpuweb.github.io/gpuweb/#gpurenderencoderbase
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[Exposed=(Window, DedicatedWorker)]
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interface mixin GPURenderEncoderBase {
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void setPipeline(GPURenderPipeline pipeline);
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void setIndexBuffer(GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
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void setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
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void draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
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optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
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void drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
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optional GPUSize32 firstIndex = 0,
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optional GPUSignedOffset32 baseVertex = 0,
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optional GPUSize32 firstInstance = 0);
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void drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
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void drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
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};
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typedef [EnforceRange] long GPUSignedOffset32;
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26
components/script/dom/webidls/GPURenderPassEncoder.webidl
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components/script/dom/webidls/GPURenderPassEncoder.webidl
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://gpuweb.github.io/gpuweb/#gpurenderpassencoder
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[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
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interface GPURenderPassEncoder {
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void setViewport(float x, float y,
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float width, float height,
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float minDepth, float maxDepth);
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void setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
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GPUIntegerCoordinate width, GPUIntegerCoordinate height);
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void setBlendColor(GPUColor color);
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void setStencilReference(GPUStencilValue reference);
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//void beginOcclusionQuery(GPUSize32 queryIndex);
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//void endOcclusionQuery(GPUSize32 queryIndex);
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//void executeBundles(sequence<GPURenderBundle> bundles);
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void endPass();
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};
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GPURenderPassEncoder includes GPUObjectBase;
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GPURenderPassEncoder includes GPUProgrammablePassEncoder;
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GPURenderPassEncoder includes GPURenderEncoderBase;
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