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Implement GPURenderPassEncoder
Add webidls for GPURenderPassEncoder and GPURenderEncoderBase and implement relevant methods.
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11 changed files with 524 additions and 35 deletions
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components/script/dom/webidls/GPURenderEncoderBase.webidl
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components/script/dom/webidls/GPURenderEncoderBase.webidl
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://gpuweb.github.io/gpuweb/#gpurenderencoderbase
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[Exposed=(Window, DedicatedWorker)]
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interface mixin GPURenderEncoderBase {
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void setPipeline(GPURenderPipeline pipeline);
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void setIndexBuffer(GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
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void setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
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void draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
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optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
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void drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
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optional GPUSize32 firstIndex = 0,
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optional GPUSignedOffset32 baseVertex = 0,
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optional GPUSize32 firstInstance = 0);
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void drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
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void drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
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};
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typedef [EnforceRange] long GPUSignedOffset32;
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