Implement GPURenderPassEncoder

Add webidls for GPURenderPassEncoder and  GPURenderEncoderBase and
implement relevant methods.
This commit is contained in:
Kunal Mohan 2020-06-02 21:02:06 +05:30
parent e452570be0
commit 1d4efb48ba
11 changed files with 524 additions and 35 deletions

View file

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpurenderencoderbase
[Exposed=(Window, DedicatedWorker)]
interface mixin GPURenderEncoderBase {
void setPipeline(GPURenderPipeline pipeline);
void setIndexBuffer(GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
void setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
void draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
void drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstIndex = 0,
optional GPUSignedOffset32 baseVertex = 0,
optional GPUSize32 firstInstance = 0);
void drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
void drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
};
typedef [EnforceRange] long GPUSignedOffset32;