The compositor needs to not process a Paint message after it has started

shutdown or it will crash creating a native layer. This happened during
reftests using -o to emit a PNG of the backbuffer and then exiting early.
This commit is contained in:
Lars Bergstrom 2014-01-23 14:39:12 -08:00
parent 28fa9b0069
commit 1daad45dca

View file

@ -66,6 +66,9 @@ pub struct IOCompositor {
/// Tracks whether the renderer has finished its first rendering
composite_ready: bool,
/// Tracks whether we are in the process of shutting down.
shutting_down: bool,
/// Tracks whether we should close compositor.
done: bool,
@ -123,6 +126,7 @@ impl IOCompositor {
window_size: Size2D(window_size.width as uint, window_size.height as uint),
graphics_context: CompositorTask::create_graphics_context(),
composite_ready: false,
shutting_down: false,
done: false,
recomposite: false,
world_zoom: 1f32,
@ -198,68 +202,74 @@ impl IOCompositor {
fn handle_message(&mut self) {
loop {
match self.port.try_recv() {
None => break,
match (self.port.try_recv(), self.shutting_down) {
(None, _) => break,
Some(Exit(chan)) => {
(Some(Exit(chan)), _) => {
debug!("shutting down the constellation");
self.constellation_chan.send(ExitMsg);
chan.send(());
self.shutting_down = true;
}
Some(ShutdownComplete) => {
(Some(ShutdownComplete), _) => {
debug!("constellation completed shutdown");
self.done = true;
}
Some(ChangeReadyState(ready_state)) => {
(Some(ChangeReadyState(ready_state)), false) => {
self.window.set_ready_state(ready_state);
}
Some(ChangeRenderState(render_state)) => {
(Some(ChangeRenderState(render_state)), false) => {
self.change_render_state(render_state);
}
Some(SetUnRenderedColor(_id, color)) => {
(Some(SetUnRenderedColor(_id, color)), false) => {
self.set_unrendered_color(_id, color);
}
Some(SetIds(frame_tree, response_chan, new_constellation_chan)) => {
(Some(SetIds(frame_tree, response_chan, new_constellation_chan)), _) => {
self.set_ids(frame_tree, response_chan, new_constellation_chan);
}
Some(GetGraphicsMetadata(chan)) => {
(Some(GetGraphicsMetadata(chan)), false) => {
chan.send(Some(azure_hl::current_graphics_metadata()));
}
Some(NewLayer(_id, new_size)) => {
(Some(NewLayer(_id, new_size)), false) => {
self.create_new_layer(_id, new_size);
}
Some(SetLayerPageSize(id, new_size, epoch)) => {
(Some(SetLayerPageSize(id, new_size, epoch)), false) => {
self.set_layer_page_size(id, new_size, epoch);
}
Some(SetLayerClipRect(id, new_rect)) => {
(Some(SetLayerClipRect(id, new_rect)), false) => {
self.set_layer_clip_rect(id, new_rect);
}
Some(DeleteLayer(id)) => {
(Some(DeleteLayer(id)), _) => {
self.delete_layer(id);
}
Some(Paint(id, new_layer_buffer_set, epoch)) => {
(Some(Paint(id, new_layer_buffer_set, epoch)), false) => {
self.paint(id, new_layer_buffer_set, epoch);
}
Some(InvalidateRect(id, rect)) => {
(Some(InvalidateRect(id, rect)), false) => {
self.invalidate_rect(id, rect);
}
Some(ScrollFragmentPoint(id, point)) => {
(Some(ScrollFragmentPoint(id, point)), false) => {
self.scroll_fragment_to_point(id, point);
}
// When we are shutting_down, we need to avoid performing operations
// such as Paint that may crash because we have begun tearing down
// the rest of our resources.
(_, true) => { }
}
}
}
@ -504,12 +514,14 @@ impl IOCompositor {
if exit {
debug!("shutting down the constellation for FinishedWindowEvent");
self.constellation_chan.send(ExitMsg);
self.shutting_down = true;
}
}
QuitWindowEvent => {
debug!("shutting down the constellation for QuitWindowEvent");
self.constellation_chan.send(ExitMsg);
self.shutting_down = true;
}
}
}
@ -665,6 +677,7 @@ impl IOCompositor {
debug!("shutting down the constellation after generating an output file");
self.constellation_chan.send(ExitMsg);
self.shutting_down = true;
}
self.window.present();