Implement WebGL OES_standard_derivatives extension.

This commit is contained in:
Imanol Fernandez 2017-08-21 22:37:19 +02:00
parent d4e43d9d76
commit 1dd3899c37
9 changed files with 127 additions and 20 deletions

View file

@ -10,6 +10,8 @@ use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::js::Root;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::str::DOMString;
use dom::webgl_extensions::WebGLExtensions;
use dom::webgl_extensions::ext::oesstandardderivatives::OESStandardDerivatives;
use dom::webglobject::WebGLObject;
use dom::window::Window;
use dom_struct::dom_struct;
@ -97,7 +99,7 @@ impl WebGLShader {
}
/// glCompileShader
pub fn compile(&self) {
pub fn compile(&self, ext: &WebGLExtensions) {
if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
debug!("Compiling already compiled shader {}", self.id);
}
@ -105,6 +107,7 @@ impl WebGLShader {
if let Some(ref source) = *self.source.borrow() {
let mut params = BuiltInResources::default();
params.FragmentPrecisionHigh = 1;
params.OES_standard_derivatives = ext.is_enabled::<OESStandardDerivatives>() as i32;
let validator = ShaderValidator::for_webgl(self.gl_type,
SHADER_OUTPUT_FORMAT,
&params).unwrap();